-- simple mesh-based round trees mod -- by VanessaEzekowitz -- -- Textures borrowed/derived from Mossmanikin's alternate trunks mod, cc-by-sa -- code: WTFPL local trees={ { "default:tree", "round_default_tree_top.png" }, { "default:jungletree", "default_jungletree_top.png" }, { "default:pine_tree", "round_pine_tree_top.png" }, { "default:acacia_tree", "round_acacia_tree_top.png" }, { "default:aspen_tree", "round_aspen_tree_top.png" }, { "default:cactus", "default_cactus_top.png" } } local trees2 = {} for _,tree in pairs(trees) do local nodename, top = unpack(tree) local oldnode = minetest.registered_nodes[nodename] if not oldnode then error("[round_trunks] "..nodename.." is not a node.") end local def = {} for i in pairs(oldnode) do def[i] = rawget(oldnode, i) end minetest.override_item(nodename, { drawtype = "mesh", mesh = "round_trunks_mesh.obj", tiles = {top, top, def.tiles[3]}, paramtype = "light", }) trees2[#trees2+1] = nodename minetest.register_node(":"..nodename.."_cube", def) minetest.register_craft({ output = nodename.." 4", recipe = { { def.name, def.name }, { def.name, def.name } } }) minetest.register_craft({ output = def.name.." 4", recipe = { { nodename, nodename }, { nodename, nodename } } }) end -- [[ This lbm should fix black trunks. minetest.register_lbm({ name = "round_trunks:trunkfix", nodenames = trees2, action = function(pos, node) node.param1 = nil minetest.set_node(pos, node) end }) --]]