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@ -4,9 +4,11 @@
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A cleaner, simpler solution to having an advanced inventory in Minetest.
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A cleaner, simpler solution to having an advanced inventory in Minetest.
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Written by rubenwardy.
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Written by rubenwardy.\\
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License: MIT
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License: MIT
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* sfinv_crafting_arrow.png - by paramat, derived from a texture by BlockMen (CC BY-SA 3.0).
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## API
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## API
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It is recommended that you read this link for a good introduction to the sfinv API
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It is recommended that you read this link for a good introduction to the sfinv API
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39
api.lua
39
api.lua
@ -5,16 +5,6 @@ sfinv = {
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enabled = true
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enabled = true
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}
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}
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if minetest.features.formspec_prepends then
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sfinv.gui_bg = ""
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sfinv.gui_bg_img = ""
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sfinv.gui_slots = ""
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else
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sfinv.gui_bg = "bgcolor[#080808BB;true]"
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sfinv.gui_bg_img = "background[5,5;1,1;gui_formbg.png;true]"
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sfinv.gui_slots = "listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]"
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end
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function sfinv.register_page(name, def)
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function sfinv.register_page(name, def)
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assert(name, "Invalid sfinv page. Requires a name")
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assert(name, "Invalid sfinv page. Requires a name")
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assert(def, "Invalid sfinv page. Requires a def[inition] table")
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assert(def, "Invalid sfinv page. Requires a def[inition] table")
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@ -46,24 +36,26 @@ function sfinv.get_nav_fs(player, context, nav, current_idx)
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end
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end
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end
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end
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local theme_main = "bgcolor[#080808BB;true]" .. sfinv.gui_bg ..
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local theme_inv = [[
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sfinv.gui_bg_img
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image[0,5.2;1,1;gui_hb_bg.png]
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image[1,5.2;1,1;gui_hb_bg.png]
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local theme_inv = sfinv.gui_slots .. [[
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image[2,5.2;1,1;gui_hb_bg.png]
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list[current_player;main;0,4.7;8,1;]
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image[3,5.2;1,1;gui_hb_bg.png]
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list[current_player;main;0,5.85;8,3;8]
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image[4,5.2;1,1;gui_hb_bg.png]
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image[5,5.2;1,1;gui_hb_bg.png]
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image[6,5.2;1,1;gui_hb_bg.png]
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image[7,5.2;1,1;gui_hb_bg.png]
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list[current_player;main;0,5.2;8,1;]
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list[current_player;main;0,6.35;8,3;8]
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]]
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]]
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function sfinv.make_formspec(player, context, content, show_inv, size)
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function sfinv.make_formspec(player, context, content, show_inv, size)
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local tmp = {
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local tmp = {
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size or "size[8,8.6]",
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size or "size[8,9.1]",
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theme_main,
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sfinv.get_nav_fs(player, context, context.nav_titles, context.nav_idx),
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sfinv.get_nav_fs(player, context, context.nav_titles, context.nav_idx),
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show_inv and theme_inv or "",
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content
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content
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}
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}
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if show_inv then
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tmp[#tmp + 1] = theme_inv
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end
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return table.concat(tmp, "")
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return table.concat(tmp, "")
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end
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end
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@ -149,6 +141,11 @@ function sfinv.set_page(player, pagename)
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sfinv.set_player_inventory_formspec(player, context)
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sfinv.set_player_inventory_formspec(player, context)
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end
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end
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function sfinv.get_page(player)
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local context = sfinv.contexts[player:get_player_name()]
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return context and context.page or sfinv.get_homepage_name(player)
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end
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minetest.register_on_joinplayer(function(player)
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minetest.register_on_joinplayer(function(player)
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if sfinv.enabled then
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if sfinv.enabled then
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sfinv.set_player_inventory_formspec(player)
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sfinv.set_player_inventory_formspec(player)
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@ -1 +0,0 @@
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A cleaner, simpler solution to having an advanced inventory in Minetest.
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17
init.lua
17
init.lua
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-- sfinv/init.lua
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dofile(minetest.get_modpath("sfinv") .. "/api.lua")
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dofile(minetest.get_modpath("sfinv") .. "/api.lua")
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-- Load support for MT game translation.
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local S = minetest.get_translator("sfinv")
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sfinv.register_page("sfinv:crafting", {
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sfinv.register_page("sfinv:crafting", {
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title = "Crafting",
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title = S("Crafting"),
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get = function(self, player, context)
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get = function(self, player, context)
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return sfinv.make_formspec(player, context, [[
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return sfinv.make_formspec(player, context, [[
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list[current_player;craft;1.75,0.5;3,3;]
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list[current_player;craft;1.75,0.5;3,3;]
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list[current_player;craftpreview;5.75,1.5;1,1;]
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list[current_player;craftpreview;5.75,1.5;1,1;]
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image[4.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]
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image[4.75,1.5;1,1;sfinv_crafting_arrow.png]
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listring[current_player;main]
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listring[current_player;main]
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listring[current_player;craft]
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listring[current_player;craft]
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image[0,4.75;1,1;gui_hb_bg.png]
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image[1,4.75;1,1;gui_hb_bg.png]
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image[2,4.75;1,1;gui_hb_bg.png]
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image[3,4.75;1,1;gui_hb_bg.png]
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image[4,4.75;1,1;gui_hb_bg.png]
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image[5,4.75;1,1;gui_hb_bg.png]
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image[6,4.75;1,1;gui_hb_bg.png]
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image[7,4.75;1,1;gui_hb_bg.png]
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]], true)
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]], true)
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end
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end
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})
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})
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2
locale/sfinv.de.tr
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2
locale/sfinv.de.tr
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# textdomain: sfinv
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Crafting=Fertigung
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2
locale/sfinv.es.tr
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2
locale/sfinv.es.tr
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# textdomain: sfinv
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Crafting=Creación
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2
locale/sfinv.fr.tr
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locale/sfinv.fr.tr
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# textdomain: sfinv
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Crafting=Artisanat
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2
locale/sfinv.id.tr
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locale/sfinv.id.tr
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# textdomain: sfinv
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Crafting=Kerajinan
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2
locale/sfinv.it.tr
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locale/sfinv.it.tr
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# textdomain: sfinv
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Crafting=Assemblaggio
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2
locale/sfinv.ms.tr
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locale/sfinv.ms.tr
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# textdomain: sfinv
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Crafting=Pertukangan
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2
locale/sfinv.ru.tr
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locale/sfinv.ru.tr
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# textdomain: sfinv
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Crafting=Крафтинг
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2
locale/sfinv.se.tr
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locale/sfinv.se.tr
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# textdomain: sfinv
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Crafting=Tillverkning
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2
locale/sfinv.sk.tr
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locale/sfinv.sk.tr
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# textdomain: sfinv
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Crafting=Vytváranie
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2
locale/sfinv.zh_CN.tr
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locale/sfinv.zh_CN.tr
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# textdomain: sfinv
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Crafting=合成
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2
locale/sfinv.zh_TW.tr
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locale/sfinv.zh_TW.tr
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# textdomain: sfinv
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Crafting=合成
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2
locale/template.txt
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2
locale/template.txt
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# textdomain: sfinv
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Crafting=
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1
mod.conf
1
mod.conf
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name = sfinv
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name = sfinv
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description = A cleaner, simpler solution to having an advanced inventory in Minetest.
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BIN
textures/sfinv_crafting_arrow.png
Normal file
BIN
textures/sfinv_crafting_arrow.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 469 B |
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