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111
.gitignore
vendored
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111
.gitignore
vendored
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# Created by https://www.gitignore.io/api/lua,linux,macos,windows
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### Linux ###
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*~
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# End of https://www.gitignore.io/api/lua,linux,macos,windows
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7
LICENSE.txt
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7
LICENSE.txt
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Copyright (C) 2016 rubenwardy <rw@rubenwardy.com>
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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111
README.md
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111
README.md
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# Simple Fast Inventory
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![SFINV Screeny](screenshot.png)
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A cleaner, simpler solution to having an advanced inventory in Minetest.
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Written by rubenwardy.
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License: MIT
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## API
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### sfinv Methods
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**Pages**
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* sfinv.set_page(player, pagename) - changes the page
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* sfinv.get_homepage_name(player) - get the page name of the first page to show to a player
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* sfinv.register_page(name, def) - register a page, see section below
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* sfinv.override_page(name, def) - overrides fields of an page registered with register_page.
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* Note: Page must already be defined, (opt)depend on the mod defining it.
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* sfinv.set_player_inventory_formspec(player) - (re)builds page formspec
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and calls set_inventory_formspec().
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* sfinv.get_formspec(player, context) - builds current page's formspec
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**Contexts**
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* sfinv.get_or_create_context(player) - gets the player's context
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* sfinv.set_context(player, context)
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**Theming**
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* sfinv.make_formspec(player, context, content, show_inv, size) - adds a theme to a formspec
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* show_inv, defaults to false. Whether to show the player's main inventory
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* size, defaults to `size[8,8.6]` if not specified
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* sfinv.get_nav_fs(player, context, nav, current_idx) - creates tabheader or ""
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### sfinv Members
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* pages - table of pages[pagename] = def
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* pages_unordered - array table of pages in order of addition (used to build navigation tabs).
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* contexts - contexts[playername] = player_context
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* enabled - set to false to disable. Good for inventory rehaul mods like unified inventory
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### Context
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A table with these keys:
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* page - current page name
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* nav - a list of page names
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* nav_titles - a list of page titles
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* nav_idx - current nav index (in nav and nav_titles)
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* any thing you want to store
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* sfinv will clear the stored data on log out / log in
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### sfinv.register_page
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sfinv.register_page(name, def)
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def is a table containing:
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* `title` - human readable page name (required)
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* `get(self, player, context)` - returns a formspec string. See formspec variables. (required)
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* `is_in_nav(self, player, context)` - return true to show in the navigation (the tab header, by default)
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* `on_player_receive_fields(self, player, context, fields)` - on formspec submit.
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* `on_enter(self, player, context)` - called when the player changes pages, usually using the tabs.
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* `on_leave(self, player, context)` - when leaving this page to go to another, called before other's on_enter
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### get formspec
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Use sfinv.make_formspec to apply a layout:
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return sfinv.make_formspec(player, context, [[
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list[current_player;craft;1.75,0.5;3,3;]
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list[current_player;craftpreview;5.75,1.5;1,1;]
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image[4.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]
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listring[current_player;main]
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listring[current_player;craft]
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image[0,4.25;1,1;gui_hb_bg.png]
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image[1,4.25;1,1;gui_hb_bg.png]
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image[2,4.25;1,1;gui_hb_bg.png]
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image[3,4.25;1,1;gui_hb_bg.png]
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image[4,4.25;1,1;gui_hb_bg.png]
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image[5,4.25;1,1;gui_hb_bg.png]
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image[6,4.25;1,1;gui_hb_bg.png]
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image[7,4.25;1,1;gui_hb_bg.png]
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]], true)
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See above (methods section) for more options.
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### Customising themes
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Simply override this function to change the navigation:
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function sfinv.get_nav_fs(player, context, nav, current_idx)
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return "navformspec"
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end
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And override this function to change the layout:
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function sfinv.make_formspec(player, context, content, show_inv, size)
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local tmp = {
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size or "size[8,8.6]",
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theme_main,
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sfinv.get_nav_fs(player, context, context.nav_titles, context.nav_idx),
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content
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}
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if show_inv then
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tmp[4] = theme_inv
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end
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return table.concat(tmp, "")
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end
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182
api.lua
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182
api.lua
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sfinv = {
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pages = {},
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pages_unordered = {},
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contexts = {},
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enabled = true
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}
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function sfinv.register_page(name, def)
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assert(name, "Invalid sfinv page. Requires a name")
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assert(def, "Invalid sfinv page. Requires a def[inition] table")
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assert(def.get, "Invalid sfinv page. Def requires a get function.")
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assert(not sfinv.pages[name], "Attempt to register already registered sfinv page " .. dump(name))
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sfinv.pages[name] = def
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def.name = name
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table.insert(sfinv.pages_unordered, def)
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end
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function sfinv.override_page(name, def)
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assert(name, "Invalid sfinv page override. Requires a name")
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assert(def, "Invalid sfinv page override. Requires a def[inition] table")
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local page = sfinv.pages[name]
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assert(page, "Attempt to override sfinv page " .. dump(name) .. " which does not exist.")
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for key, value in pairs(def) do
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page[key] = value
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end
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end
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function sfinv.get_nav_fs(player, context, nav, current_idx)
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-- Only show tabs if there is more than one page
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if #nav > 1 then
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return "tabheader[0,0;sfinv_nav_tabs;" .. table.concat(nav, ",") ..
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";" .. current_idx .. ";true;false]"
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else
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return ""
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end
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end
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local theme_main = "bgcolor[#080808BB;true]" .. default.gui_bg ..
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default.gui_bg_img
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local theme_inv = default.gui_slots .. [[
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list[current_player;main;0,4.7;8,1;]
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list[current_player;main;0,5.85;8,3;8]
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]]
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function sfinv.make_formspec(player, context, content, show_inv, size)
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local tmp = {
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size or "size[8,8.6]",
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theme_main,
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sfinv.get_nav_fs(player, context, context.nav_titles, context.nav_idx),
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content
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}
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if show_inv then
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tmp[#tmp + 1] = theme_inv
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end
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return table.concat(tmp, "")
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end
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function sfinv.get_homepage_name(player)
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return "sfinv:crafting"
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end
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function sfinv.get_formspec(player, context)
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-- Generate navigation tabs
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local nav = {}
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local nav_ids = {}
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local current_idx = 1
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for i, pdef in pairs(sfinv.pages_unordered) do
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if not pdef.is_in_nav or pdef:is_in_nav(player, context) then
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nav[#nav + 1] = pdef.title
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nav_ids[#nav_ids + 1] = pdef.name
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if pdef.name == context.page then
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current_idx = #nav_ids
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end
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end
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end
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context.nav = nav_ids
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context.nav_titles = nav
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context.nav_idx = current_idx
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-- Generate formspec
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local page = sfinv.pages[context.page] or sfinv.pages["404"]
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if page then
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return page:get(player, context)
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else
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local old_page = context.page
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local home_page = sfinv.get_homepage_name(player)
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if old_page == home_page then
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minetest.log("error", "[sfinv] Couldn't find " .. dump(old_page) ..
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", which is also the old page")
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return ""
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end
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context.page = home_page
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assert(sfinv.pages[context.page], "[sfinv] Invalid homepage")
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minetest.log("warning", "[sfinv] Couldn't find " .. dump(old_page) ..
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" so switching to homepage")
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return sfinv.get_formspec(player, context)
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end
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end
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function sfinv.get_or_create_context(player)
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local name = player:get_player_name()
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local context = sfinv.contexts[name]
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if not context then
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context = {
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page = sfinv.get_homepage_name(player)
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}
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sfinv.contexts[name] = context
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end
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return context
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end
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function sfinv.set_context(player, context)
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sfinv.contexts[player:get_player_name()] = context
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end
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function sfinv.set_player_inventory_formspec(player, context)
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local fs = sfinv.get_formspec(player,
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context or sfinv.get_or_create_context(player))
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player:set_inventory_formspec(fs)
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end
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function sfinv.set_page(player, pagename)
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local context = sfinv.get_or_create_context(player)
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local oldpage = sfinv.pages[context.page]
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if oldpage and oldpage.on_leave then
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oldpage:on_leave(player, context)
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end
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context.page = pagename
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local page = sfinv.pages[pagename]
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if page.on_enter then
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page:on_enter(player, context)
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end
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sfinv.set_player_inventory_formspec(player, context)
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end
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minetest.register_on_joinplayer(function(player)
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if sfinv.enabled then
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sfinv.set_player_inventory_formspec(player)
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end
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end)
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minetest.register_on_leaveplayer(function(player)
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sfinv.contexts[player:get_player_name()] = nil
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end)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "" or not sfinv.enabled then
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return false
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end
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-- Get Context
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local name = player:get_player_name()
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local context = sfinv.contexts[name]
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if not context then
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sfinv.set_player_inventory_formspec(player)
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return false
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end
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-- Was a tab selected?
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if fields.sfinv_nav_tabs and context.nav then
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local tid = tonumber(fields.sfinv_nav_tabs)
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if tid and tid > 0 then
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local id = context.nav[tid]
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local page = sfinv.pages[id]
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if id and page then
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sfinv.set_page(player, id)
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end
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end
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else
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-- Pass event to page
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local page = sfinv.pages[context.page]
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if page and page.on_player_receive_fields then
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return page:on_player_receive_fields(player, context, fields)
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end
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end
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end)
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1
depends.txt
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1
depends.txt
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default
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1
description.txt
Normal file
1
description.txt
Normal file
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||||
A cleaner, simpler solution to having an advanced inventory in Minetest.
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22
init.lua
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22
init.lua
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dofile(minetest.get_modpath("sfinv") .. "/api.lua")
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sfinv.register_page("sfinv:crafting", {
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title = "Crafting",
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get = function(self, player, context)
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return sfinv.make_formspec(player, context, [[
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list[current_player;craft;1.75,0.5;3,3;]
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list[current_player;craftpreview;5.75,1.5;1,1;]
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image[4.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]
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listring[current_player;main]
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listring[current_player;craft]
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image[0,4.75;1,1;gui_hb_bg.png]
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image[1,4.75;1,1;gui_hb_bg.png]
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||||
image[2,4.75;1,1;gui_hb_bg.png]
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||||
image[3,4.75;1,1;gui_hb_bg.png]
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||||
image[4,4.75;1,1;gui_hb_bg.png]
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||||
image[5,4.75;1,1;gui_hb_bg.png]
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||||
image[6,4.75;1,1;gui_hb_bg.png]
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image[7,4.75;1,1;gui_hb_bg.png]
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]], true)
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||||
end
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||||
})
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1
mod.conf
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1
mod.conf
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@ -0,0 +1 @@
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||||
name = sfinv
|
BIN
screenshot.png
Normal file
BIN
screenshot.png
Normal file
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After Width: | Height: | Size: 32 KiB |
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