# SFINV Tutorial ## Introduction Simple Fast Inventory (SFINV) is a mod found in Minetest Game that is used to create the player's inventory formspec. SFINV comes with an API that allows you to add and otherwise manage the pages shown. Whilst SFINV by default shows pages as tabs, pages are called pages because it is entirely possible that a mod or game decides to show them in some other format instead. For example, multiple pages could be shown in one formspec. - [Registering a Page](#registering-a-page) - [Receiving events](#receiving-events) - [Conditionally showing to players](#conditionally-showing-to-players) - [on_enter and on_leave callbacks](#onenter-and-onleave-callbacks) - [Adding to an existing page](#adding-to-an-existing-page) ## Registering a Page SFINV provides the aptly named `sfinv.register_page` function to create pages. Simply call the function with the page's name and its definition: ```lua sfinv.register_page("mymod:hello", { title = "Hello!", get = function(self, player, context) return sfinv.make_formspec(player, context, "label[0.1,0.1;Hello world!]", true) end }) ``` The `make_formspec` function surrounds your formspec with SFINV's formspec code. The fourth parameter, currently set as `true`, determines whether the player's inventory is shown. Let's make things more exciting; here is the code for the formspec generation part of a player admin tab. This tab will allow admins to kick or ban players by selecting them in a list and clicking a button. ```lua sfinv.register_page("myadmin:myadmin", { title = "Tab", get = function(self, player, context) local players = {} context.myadmin_players = players -- Using an array to build a formspec is considerably faster local formspec = { "textlist[0.1,0.1;7.8,3;playerlist;" } -- Add all players to the text list, and to the players list local is_first = true for _ , player in pairs(minetest.get_connected_players()) do local player_name = player:get_player_name() players[#players + 1] = player_name if not is_first then formspec[#formspec + 1] = "," end formspec[#formspec + 1] = minetest.formspec_escape(player_name) is_first = false end formspec[#formspec + 1] = "]" -- Add buttons formspec[#formspec + 1] = "button[0.1,3.3;2,1;kick;Kick]" formspec[#formspec + 1] = "button[2.1,3.3;2,1;ban;Kick + Ban]" -- Wrap the formspec in sfinv's layout -- (ie: adds the tabs and background) return sfinv.make_formspec(player, context, table.concat(formspec, ""), false) end, }) ``` There's nothing new about the above code; all the concepts are covered above and in previous chapters. ## Receiving events You can receive formspec events by adding a `on_player_receive_fields` function to a sfinv definition. ```lua on_player_receive_fields = function(self, player, context, fields) -- TODO: implement this end, ``` `on_player_receive_fields` works the same as `minetest.register_on_player_receive_fields`, except that `context` is given instead of `formname`. Please note that SFINV will consume events relevant to itself, such as navigation tab events, so you won't receive them in this callback. Now let's implement the `on_player_receive_fields` for our admin mod: ```lua on_player_receive_fields = function(self, player, context, fields) -- text list event, check event type and set index if selection changed if fields.playerlist then local event = minetest.explode_textlist_event(fields.playerlist) if event.type == "CHG" then context.myadmin_selected_idx = event.index end -- Kick button was pressed elseif fields.kick then local player_name = context.myadmin_players[context.myadmin_selected_idx] if player_name then minetest.chat_send_player(player:get_player_name(), "Kicked " .. player_name) minetest.kick_player(player_name) end -- Ban button was pressed elseif fields.ban then local player_name = context.myadmin_players[context.myadmin_selected_idx] if player_name then minetest.chat_send_player(player:get_player_name(), "Banned " .. player_name) minetest.ban_player(player_name) minetest.kick_player(player_name, "Banned") end end end, ``` There's a rather large problem with this, however. Anyone can kick or ban players! You need a way to only show this to players with the kick or ban privileges. Luckily SFINV allows you to do this! ## Conditionally showing to players You can add an `is_in_nav` function to your page's definition if you'd like to control when the page is shown: ```lua is_in_nav = function(self, player, context) local privs = minetest.get_player_privs(player:get_player_name()) return privs.kick or privs.ban end, ``` If you only need to check one priv or want to perform an 'and', you should use `minetest.check_player_privs()` instead of `get_player_privs`. Note that the `is_in_nav` is only called when the player's inventory formspec is generated. This happens when a player joins the game, switches tabs, or a mod requests for SFINV to regenerate. This means that you need to manually request that SFINV regenerates the inventory formspec on any events that may change `is_in_nav`'s result. In our case, we need to do that whenever kick or ban is granted or revoked to a player: ```lua local function on_grant_revoke(grantee, granter, priv) if priv ~= "kick" and priv ~= "ban" then return end local player = minetest.get_player_by_name(grantee) if not player then return end local context = sfinv.get_or_create_context(player) if context.page ~= "myadmin:myadmin" then return end sfinv.set_player_inventory_formspec(player, context) end minetest.register_on_priv_grant(on_grant_revoke) minetest.register_on_priv_revoke(on_grant_revoke) ``` ## on_enter and on_leave callbacks A player *enters* a tab when the tab is selected and *leaves* a tab when another tab is about to be selected. It's possible for multiple pages to be selected if a custom theme is used. Note that these events may not be triggered by the player. The player may not even have the formspec open at that time. For example, on_enter is called for the home page when a player joins the game even before they open their inventory. It's not possible to cancel a page change, as that would potentially confuse the player. ```lua on_enter = function(self, player, context) end, on_leave = function(self, player, context) end, ``` ## Adding to an existing page To add content to an existing page, you will need to override the page and modify the returned formspec. ```lua local old_func = sfinv.registered_pages["sfinv:crafting"].get sfinv.override_page("sfinv:crafting", { get = function(self, player, context, ...) local ret = old_func(self, player, context, ...) if type(ret) == "table" then ret.formspec = ret.formspec .. "label[0,0;Hello]" else -- Backwards compatibility ret = ret .. "label[0,0;Hello]" end return ret end }) ```