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expose cannon definitions for other mods (#27)
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179
cannon.lua
179
cannon.lua
@ -281,97 +281,100 @@ local register_spacecannon = function(def)
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end
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register_spacecannon({
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color = "green",
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name = "Ion cannon",
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desc = "fast, low damage",
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is_th = true,
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range = 1,
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storage_require_mod = 1,
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damage = 5,
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intensity = 1,
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timeout = 8,
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speed = 10,
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penetration = 0,
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ingredient = "default:mese_block"
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})
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register_spacecannon({
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color = "yellow",
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name = "Plasma cannon",
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desc = "medium speed, medium damage",
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is_th = true,
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range = 3,
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storage_require_mod = 3,
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intensity = 2,
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damage = 8,
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timeout = 8,
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speed = 5,
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penetration = 0,
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ingredient = "spacecannon:cannon_green"
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})
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register_spacecannon({
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color = "red",
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name = "Nova cannon",
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desc = "slow, heavy damage",
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is_th = true,
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range = 5,
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storage_require_mod = 5,
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intensity = 4,
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damage = 10,
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timeout = 15,
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speed = 3,
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penetration = 0,
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ingredient = "spacecannon:cannon_yellow"
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})
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spacecannon.cannon_defs = {
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{
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color = "green",
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name = "Ion cannon",
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desc = "fast, low damage",
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is_th = true,
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range = 1,
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storage_require_mod = 1,
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damage = 5,
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intensity = 1,
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timeout = 8,
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speed = 10,
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penetration = 0,
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ingredient = "default:mese_block"
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}, {
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color = "yellow",
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name = "Plasma cannon",
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desc = "medium speed, medium damage",
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is_th = true,
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range = 3,
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storage_require_mod = 3,
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intensity = 2,
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damage = 8,
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timeout = 8,
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speed = 5,
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penetration = 0,
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ingredient = "spacecannon:cannon_green"
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}, {
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color = "red",
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name = "Nova cannon",
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desc = "slow, heavy damage",
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is_th = true,
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range = 5,
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storage_require_mod = 5,
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intensity = 4,
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damage = 10,
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timeout = 15,
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speed = 3,
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penetration = 0,
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ingredient = "spacecannon:cannon_yellow"
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},
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-- Railguns
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-- Regular railgun
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register_spacecannon({
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color = "blue",
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name = "Railgun cannon",
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desc = "fast, 2x penetrating damage",
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textures = {
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"railgun_blank.png" .. cable_entry,
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"railgun_front.png",
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"railgun_blank.png" .. cable_entry,
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"railgun_blank.png" .. cable_entry,
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"railgun_top_bottom.png",
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"railgun_top_bottom.png",
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-- Regular railgun
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{
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color = "blue",
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name = "Railgun cannon",
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desc = "fast, 2x penetrating damage",
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textures = {
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"railgun_blank.png" .. cable_entry,
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"railgun_front.png",
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"railgun_blank.png" .. cable_entry,
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"railgun_blank.png" .. cable_entry,
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"railgun_top_bottom.png",
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"railgun_top_bottom.png",
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},
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is_th = false,
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range = 0,
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storage_require_mod = 1,
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intensity = 2,
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damage = 6,
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timeout = 10,
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speed = 9,
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penetration = 2,
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ingredient = "technic:copper_coil"
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},
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is_th = false,
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range = 0,
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storage_require_mod = 1,
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intensity = 2,
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damage = 6,
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timeout = 10,
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speed = 9,
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penetration = 2,
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ingredient = "technic:copper_coil"
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})
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-- Helical railgun
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register_spacecannon({
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color = "purple",
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name = "Helical railgun cannon",
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desc = "fast, 4x penetrating damage",
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textures = {
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"railgun_blank.png" .. cable_entry,
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"helical_railgun_front.png",
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"railgun_blank.png" .. cable_entry,
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"railgun_blank.png" .. cable_entry,
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"helical_railgun_top_bottom.png",
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"helical_railgun_top_bottom.png",
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-- Helical railgun
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{
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color = "purple",
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name = "Helical railgun cannon",
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desc = "fast, 4x penetrating damage",
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textures = {
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"railgun_blank.png" .. cable_entry,
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"helical_railgun_front.png",
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"railgun_blank.png" .. cable_entry,
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"railgun_blank.png" .. cable_entry,
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"helical_railgun_top_bottom.png",
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"helical_railgun_top_bottom.png",
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},
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is_th = false,
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range = 0,
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storage_require_mod = 1.5,
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intensity = 4,
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damage = 6,
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timeout = 15,
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speed = 10,
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penetration = 4,
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ingredient = "spacecannon:cannon_blue"
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},
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is_th = false,
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range = 0,
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storage_require_mod = 1.5,
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intensity = 4,
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damage = 6,
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timeout = 15,
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speed = 10,
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penetration = 4,
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ingredient = "spacecannon:cannon_blue"
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})
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}
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for _, def in ipairs(spacecannon.cannon_defs) do
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register_spacecannon(def)
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end
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