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on_step logic
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b60bc6328f
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@ -42,8 +42,11 @@ local register_spacecannon = function(def)
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end
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end
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local node = minetest.get_node(pos)
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local node = minetest.get_node(pos)
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local node_def = minetest.registered_nodes[node.name]
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if node.name == "air" or node.name == "vacuum:vacuum" then
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local goes_through = not node_def.walkable
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if goes_through then
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local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1)
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local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1)
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local collided = false
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local collided = false
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for k, obj in pairs(objs) do
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for k, obj in pairs(objs) do
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@ -61,7 +64,7 @@ local register_spacecannon = function(def)
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self.object:remove()
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self.object:remove()
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end
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end
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elseif node.name ~= "air" and node.name ~= "vacuum:vacuum" then
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else
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-- collision
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-- collision
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spacecannon.destroy(pos, def.range, def.intensity)
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spacecannon.destroy(pos, def.range, def.intensity)
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self.object:remove()
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self.object:remove()
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