Commit Graph

  • cdb3b89b56
    Merge pull request #23 from SwissalpS/is_ground_content master Dennis Jenkins 2024-02-27 13:58:50 -0800
  • 03b10aa53d
    cannons aren't ground content Luke aka SwissalpS 2024-02-27 22:53:21 +0100
  • 798e4ecb78 Adds pipeworks support for the railguns (#22) Luke aka SwissalpS 2023-06-07 20:36:00 +1000
  • 898c2fe184 oops, my bad Luke aka SwissalpS 2023-06-06 22:30:13 +0200
  • c2500bf355 satisfy luacheck Luke aka SwissalpS 2023-06-06 22:27:56 +0200
  • 14b86bed3d cleanup Luke aka SwissalpS 2023-06-06 20:51:48 +0200
  • e8690e5503 add actual pipeworks functions Luke aka SwissalpS 2023-06-06 20:51:24 +0200
  • 2d547dd1e9 move mod detection to where they are used Luke aka SwissalpS 2023-06-06 20:14:57 +0200
  • c6a336a576 move cannon def up for easier handling Luke aka SwissalpS 2023-06-06 19:52:23 +0200
  • 25f6f17674 add mod detection Luke aka SwissalpS 2023-06-06 19:48:52 +0200
  • e6945ef0e0 add pipeworks as optional dependency Luke aka SwissalpS 2023-06-06 19:25:16 +0200
  • bdcd26e376 give players a hint what ammo is needed Luke aka SwissalpS 2023-06-06 19:24:38 +0200
  • e330985247 cleanup Luke aka SwissalpS 2023-06-06 19:23:30 +0200
  • 6737757471
    Fix projectiles not damaging players (#20) Kiëd Llaentenn 2023-06-01 21:46:56 -0400
  • 9f1a526dc6
    Update readme.md Luke aka SwissalpS 2023-06-02 02:22:45 +0200
  • aa46ca3614 fix: style player_damage Kiëd Llaentenn 2023-06-01 07:21:30 -0400
  • aa66ddc5cf tweak: lower cannon damage numbers a bit Kiëd Llaentenn 2023-06-01 07:20:38 -0400
  • d429c1a882 feat: allow servers to control entity/player damage Kiëd Llaentenn 2023-05-31 17:40:02 -0400
  • cf951a14ef fix: projectile not damaging players Kiëd Llaentenn 2023-05-31 16:43:47 -0400
  • bca5a347bb
    mod.conf cleanup for cdb Buckaroo Banzai 2023-05-31 17:54:09 +0200
  • e337baf293
    add @kiedtl as contributor Buckaroo Banzai 2023-05-31 17:33:14 +0200
  • 05a2494638
    feat: add basic textures for railguns (#19) Kiëd Llaentenn 2023-05-31 11:32:45 -0400
  • 73f710d467 feat: add basic textures for railguns Kiëd Llaentenn 2023-05-31 10:50:38 -0400
  • 4ab6284534
    feat: give proper names to each cannon (#18) Kiëd Llaentenn 2023-05-31 04:48:56 -0400
  • 8b3d8084fa feat: give proper names to each cannon Kiëd Llaentenn 2023-05-30 16:11:49 -0400
  • 29c0daca0b
    Add railgun cannons (#16) Kiëd Llaentenn 2023-05-29 23:44:29 -0400
  • 50f5f8bbd0 feat: don't change cannon projectile range Kiëd Llaentenn 2023-05-25 10:59:31 -0400
  • 9960ce73cd fix: last commit Kiëd Llaentenn 2023-05-25 10:04:44 -0400
  • 47c7a172c1 fix: linter warnings Kiëd Llaentenn 2023-05-24 10:27:21 -0400
  • 7822da0fd0 feat: add purple and blue cannons (railguns) Kiëd Llaentenn 2023-05-24 10:12:45 -0400
  • e7f3f1eac6 Make cannon 'fire' response optional, defaulting to off. Dennis Jenkins 2021-03-08 07:25:34 -0800
  • 4f18e1a72e Make cannon 'fire' response optional, defaulting to off. Dennis Jenkins 2021-03-08 07:25:34 -0800
  • 8450e4ac70 add "playername" parameter to spacecannon.can_shoot so it can be overridden elsewhere BuckarooBanzay 2021-02-25 19:40:40 +0100
  • bfca9a27e7 add contentdb badge 1.0 BuckarooBanzay 2021-01-10 19:59:26 +0100
  • 37b9771737 update readme / mod.conf / screenshots BuckarooBanzay 2021-01-10 19:55:15 +0100
  • 61108c179a entity cleanups BuckarooBanzay 2021-01-10 19:41:47 +0100
  • 419d663e15 add luacheck workflow BuckarooBanzay 2021-01-10 19:34:08 +0100
  • 3475d4deef Implemented digiline support for spacecannon (new commands are 'get' and 'fire'). Dennis Jenkins 2021-01-09 22:53:26 -0800
  • 5b18212d1e Implemented digiline support for spacecannon (new commands are 'get' and 'fire'). Dennis Jenkins 2021-01-09 22:53:26 -0800
  • 373d1b2033 node resilience wip NatureFreshMilk 2019-07-29 13:37:56 +0200
  • dc598bb21c on_step logic NatureFreshMilk 2019-07-29 13:24:21 +0200
  • b60bc6328f particles, on_blast(), luacheckrc NatureFreshMilk 2019-07-29 13:13:46 +0200
  • 655d4bb191 can_shoot/destroy hooks NatureFreshMilk 2019-07-29 11:10:24 +0200
  • a4771ba1b5 damage radius = 1 Thomas Rudin 2018-11-16 11:19:44 +0100
  • 71792ba313 added sound on shoot Thomas Rudin 2018-11-16 08:43:37 +0100
  • f633baffe1 cable entry overlay Thomas Rudin 2018-11-16 08:35:51 +0100
  • 02817519b7 remove inv image Thomas Rudin 2018-11-16 08:34:31 +0100
  • 3b1830f9fc formspec fix Thomas Rudin 2018-11-16 08:33:38 +0100
  • 21c908792c only shoot in warzone Thomas Rudin 2018-11-16 08:05:42 +0100
  • 2ceaa9857e item drop Thomas Rudin 2018-11-15 14:40:14 +0100
  • 686055a682 register with definition Thomas Rudin 2018-11-15 14:15:10 +0100
  • 538c2cf718 damage entities Thomas Rudin 2018-04-24 13:54:36 +0200
  • 9656bc79db animations along path Thomas Rudin 2018-04-24 13:42:55 +0200
  • b33fd0cb5e use up mese crystals Thomas Rudin 2018-04-24 11:34:07 +0200
  • bb1e1a44ef allow firing with formspec Thomas Rudin 2018-04-24 11:24:41 +0200
  • 24f8bf7079 red/green/yellow cannon Thomas Rudin 2018-04-24 09:37:53 +0200
  • 3ea7027a44 new textures Thomas Rudin 2018-04-24 09:18:58 +0200
  • 21a75720d0 working cannon Thomas Rudin 2018-04-24 08:55:09 +0200
  • 51bf04ef14 facedir param2 Thomas Rudin 2018-04-23 16:20:11 +0200
  • a60980f1b6 facedir stuff Thomas Rudin 2018-04-23 16:18:32 +0200
  • 8d5f05acc4 fac Thomas Rudin 2018-04-23 16:18:24 +0200
  • a956b80597 working animation Thomas Rudin 2018-04-23 16:04:35 +0200