Spacecannon mod
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# Overview
Adds three scifi/space cannons with various projectile-speed and explosion-strength.
The cannons need HV-Power from a `technic` network and can be controlled via formspec/hand, mesecons or digilines.
They also need to charge first, which can take a couple of seconds depending on cannon-type.
The projectile detonates on impact but only in _non-protected_ areas!
# Screenshots
# Dependencies
Depends on:
* `technic`
Supports:
* `mesecons`
* `digilines`
# Mesecons
An "on" signal triggers a fire-action.
# Digilines
Fire a cannon:
```lua
if event.type == "program" then
digiline_send("cannon", { command="fire", verbose=false })
end
```
Example response from a "get" request:
```lua
{
type = "digiline",
channel = "c7",
msg = {
HV_EU_input = 0,
HV_EU_demand = 0,
dir = {
y = 0,
x = 0,
z = 1
},
powerstorage = 10000,
ready = true,
origin = "c7",
name = "spacecannon:cannon_green",
pos = {
y = 10,
x = -64,
z = -53
}
}
}
```
The "fire" request can specify an optional "verbose" flag. If this flag
evaluates to true, then the following example response will be sent back.
Note that if you have a large number of cannons that you will likely want
to disable responses. N cannons firing and generating responses will
cause N^2 messages to be processed, as each cannon receives the fire response
from all of its peers. If N>20, your LUAC will overheat. N>900, and your
server admin will want to have a chat with you.
```lua
{
type = "digiline",
channel = "c2",
msg = {
pos = {
y = 10,
x = -59,
z = -53
},
origin = "c2",
success = true
}
}
```
# Api
Modify the ability to shoot depending on position or playername:
```lua
spacecannon.can_shoot = function(pos, playername)
return true
end
```
# Contributors
* @BuckarooBanzay
* @dennisjenkins75
# License
Code: MIT
Textures: CC-BY-SA 3.0
# Attributions
* sounds/spacecannon_shoot.ogg https://freesound.org/people/jonccox/sounds/175261/