local cable_entry = "^technic_cable_connection_overlay.png" local register_spacecannon = function(def) local entity_texture = "energycube_" .. def.color .. ".png" minetest.register_entity("spacecannon:energycube_" .. def.color, { initial_properties = { visual = "cube", visual_size = {x=0.25, y=0.25}, textures = {entity_texture,entity_texture,entity_texture,entity_texture,entity_texture,entity_texture}, collisionbox = {-0.25,-0.25,-0.25, 0.25,0.25,0.25}, physical = false }, timer = 0, static_save = false, on_step = function(self, dtime) self.timer = self.timer + dtime local pos = self.object:getpos() if self.timer > 0.5 then -- add sparks along the way minetest.add_particlespawner({ amount = 5, time = 0.5, minpos = pos, maxpos = pos, minvel = {x = -2, y = -2, z = -2}, maxvel = {x = 2, y = 2, z = 2}, minacc = {x = -3, y = -3, z = -3}, maxacc = {x = 3, y = 3, z = 3}, minexptime = 1, maxexptime = 2.5, minsize = 0.5, maxsize = 0.75, texture = "spacecannon_spark.png", glow = 5 }) self.timer = 0 end local node = minetest.get_node(pos) if node.name == "air" or node.name == "vacuum:vacuum" then local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1) local collided = false for k, obj in pairs(objs) do if obj:get_luaentity() ~= nil and obj:get_luaentity().name ~= self.name then collided = true obj:punch(self.object, 1.0, { full_punch_interval=1.0, damage_groups={fleshy=def.range*2}, }, nil) end end if collided then spacecannon.destroy(pos, def.range, def.intensity) self.object:remove() end elseif node.name ~= "air" and node.name ~= "vacuum:vacuum" then -- collision spacecannon.destroy(pos, def.range, def.intensity) self.object:remove() end end, on_activate = function(self, staticdata) minetest.after(def.timeout, function(me) me.object:remove() end, self) end }) minetest.register_node("spacecannon:cannon_" .. def.color, { description = "Spacecannon (" .. def.desc .. ")", -- top, bottom tiles = { "cannon_blank.png" .. cable_entry, "cannon_front_" .. def.color .. ".png", "cannon_blank.png" .. cable_entry, "cannon_blank.png" .. cable_entry, "cannon_blank.png" .. cable_entry, "cannon_blank.png" .. cable_entry }, groups = {cracky=3,oddly_breakable_by_hand=3,technic_machine = 1, technic_hv = 1}, drop = "spacecannon:cannon_" .. def.color, sounds = default.node_sound_glass_defaults(), paramtype2 = "facedir", legacy_facedir_simple = true, mesecons = {effector = { action_on = function (pos, node) spacecannon.fire(pos, def.color, def.speed, def.range) end }}, connects_to = {"group:technic_hv_cable"}, connect_sides = {"bottom", "top", "left", "right", "front", "back"}, after_place_node = function(pos, placer) local meta = minetest.get_meta(pos) meta:set_string("owner", placer:get_player_name() or "") end, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_int("powerstorage", 0) meta:set_int("HV_EU_input", 0) meta:set_int("HV_EU_demand", 0) spacecannon.update_formspec(meta) end, technic_run = function(pos, node) local meta = minetest.get_meta(pos) local eu_input = meta:get_int("HV_EU_input") local demand = meta:get_int("HV_EU_demand") local store = meta:get_int("powerstorage") meta:set_string("infotext", "Power: " .. eu_input .. "/" .. demand .. " Store: " .. store) if store < spacecannon.config.powerstorage * def.range then -- charge meta:set_int("HV_EU_demand", spacecannon.config.powerrequirement) store = store + eu_input meta:set_int("powerstorage", store) else -- charged meta:set_int("HV_EU_demand", 0) end end, on_receive_fields = function(pos, formname, fields, sender) if fields.fire then spacecannon.fire(pos, def.color, def.speed, def.range) end end }) technic.register_machine("HV", "spacecannon:cannon_" .. def.color, technic.receiver) minetest.register_craft({ output = 'spacecannon:cannon_' .. def.color, recipe = { {'', 'default:steelblock', ''}, { def.ingredient, def.ingredient, def.ingredient}, {'', 'default:steelblock', ''} } }) end register_spacecannon({ color = "green", range = 1, intensity = 1, timeout = 8, speed = 10, desc = "fast,low damage", ingredient = "default:mese_block" }) register_spacecannon({ color = "yellow", range = 3, intensity = 2, timeout = 8, speed = 5, desc = "medium speed, medium damage", ingredient = "spacecannon:cannon_green" }) register_spacecannon({ color = "red", range = 5, intensity = 4, timeout = 15, speed = 3, desc = "slow, heavy damage", ingredient = "spacecannon:cannon_yellow" })