spacecannon/cannon.lua
Thomas Rudin 2ceaa9857e item drop
2018-11-15 14:40:14 +01:00

199 lines
4.8 KiB
Lua

local register_spacecannon = function(def)
local entity_texture = "energycube_" .. def.color .. ".png"
minetest.register_entity("spacecannon:energycube_" .. def.color, {
initial_properties = {
visual = "cube",
visual_size = {x=0.25, y=0.25},
textures = {entity_texture,entity_texture,entity_texture,entity_texture,entity_texture,entity_texture},
collisionbox = {-0.25,-0.25,-0.25, 0.25,0.25,0.25},
physical = false
},
timer = 0,
static_save = false,
on_step = function(self, dtime)
self.timer = self.timer + dtime
local pos = self.object:getpos()
if self.timer > 0.5 then
-- add sparks along the way
minetest.add_particlespawner({
amount = 5,
time = 0.5,
minpos = pos,
maxpos = pos,
minvel = {x = -2, y = -2, z = -2},
maxvel = {x = 2, y = 2, z = 2},
minacc = {x = -3, y = -3, z = -3},
maxacc = {x = 3, y = 3, z = 3},
minexptime = 1,
maxexptime = 2.5,
minsize = 0.5,
maxsize = 0.75,
texture = "spacecannon_spark.png",
glow = 5
})
self.timer = 0
end
local node = minetest.get_node(pos)
if node.name == "air" or node.name == "vacuum:vacuum" then
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 3)
local collided = false
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil and obj:get_luaentity().name ~= self.name then
collided = true
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=def.range*2},
}, nil)
end
end
if collided then
spacecannon.destroy(pos, def.range)
self.object:remove()
end
elseif node.name ~= "air" and node.name ~= "vacuum:vacuum" then
-- collision
spacecannon.destroy(pos, def.range)
self.object:remove()
end
end,
on_activate = function(self, staticdata)
minetest.after(def.timeout,
function(self)
self.object:remove()
end,
self)
end
})
minetest.register_node("spacecannon:cannon_" .. def.color, {
description = "Spacecannon (" .. def.desc .. ")",
-- top, bottom
tiles = {
"cannon_blank.png",
"cannon_front_" .. def.color .. ".png",
"cannon_blank.png",
"cannon_blank.png",
"cannon_blank.png",
"cannon_blank.png"
},
inventory_image = minetest.inventorycube("cannon_front_" .. def.color .. ".png", "cannon_blank.png", "cannon_blank.png"),
groups = {cracky=3,oddly_breakable_by_hand=3,technic_machine = 1, technic_hv = 1},
drop = "spacecannon:cannon_" .. def.color,
sounds = default.node_sound_glass_defaults(),
paramtype2 = "facedir",
legacy_facedir_simple = true,
mesecons = {effector = {
action_on = function (pos, node)
spacecannon.fire(pos, def.color, def.speed, def.range)
end
}},
connects_to = {"group:technic_hv_cable"},
connect_sides = {"bottom", "top", "left", "right", "front", "back"},
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_int("powerstorage", 0)
meta:set_int("HV_EU_input", 0)
meta:set_int("HV_EU_demand", 0)
spacecannon.update_formspec(meta)
end,
technic_run = function(pos, node)
local meta = minetest.get_meta(pos)
local eu_input = meta:get_int("HV_EU_input")
local demand = meta:get_int("HV_EU_demand")
local store = meta:get_int("powerstorage")
meta:set_string("infotext", "Power: " .. eu_input .. "/" .. demand .. " Store: " .. store)
if store < spacecannon.config.powerstorage * def.range then
-- charge
meta:set_int("HV_EU_demand", spacecannon.config.powerrequirement)
store = store + eu_input
meta:set_int("powerstorage", store)
else
-- charged
meta:set_int("HV_EU_demand", 0)
end
end,
on_receive_fields = function(pos, formname, fields, sender)
local meta = minetest.get_meta(pos);
if fields.fire then
spacecannon.fire(pos, def.color, def.speed, def.range)
end
end
})
technic.register_machine("HV", "spacecannon:cannon_" .. def.color, technic.receiver)
minetest.register_craft({
output = 'spacecannon:cannon_' .. def.color,
recipe = {
{'', 'default:steelblock', ''},
{ def.ingredient, def.ingredient, def.ingredient},
{'', 'default:steelblock', ''}
}
})
end
register_spacecannon({
color = "green",
range = 1,
timeout = 8,
speed = 10,
desc = "fast,low damage",
ingredient = "default:mese_block"
})
register_spacecannon({
color = "yellow",
range = 3,
timeout = 8,
speed = 5,
desc = "medium speed, medium damage",
ingredient = "spacecannon:cannon_green"
})
register_spacecannon({
color = "red",
range = 5,
timeout = 15,
speed = 3,
desc = "slow, heavy damage",
ingredient = "spacecannon:cannon_yellow"
})