sponge/init.lua

150 lines
5.2 KiB
Lua
Raw Normal View History

--[[
2023-02-20 15:17:15 +01:00
- Minetest Sponge mod
- Water removing sponges for Minetest
- Created by Benjie/fiftysix/56 2018-08-27 - Last updated 2023-02-20
- Copyright Benjie 2018-2023
2020-12-22 02:12:06 +01:00
Soggy sponges can rarely be found deep in the sea where the darkness begins.
2023-02-20 15:17:15 +01:00
These can be cooked into dry sponges, and then placed near a liquid to remove the surrounding cube of it
2020-12-22 02:12:06 +01:00
They will hold the water away until they are removed.
This will cause them to become soggy, so to use them again they have to be cooked.
2023-02-20 15:17:15 +01:00
Sponges create a 9x9x9 cube of air-like nodes that water can't flow through (checks for protection)
2020-12-22 02:12:06 +01:00
If sponges have cleared more than 3 nodes of liquid, they become soggy sponges
2023-02-20 15:17:15 +01:00
removing a sponge or soggy sponge will turn a 9x9x9 cube of air-like nodes back into air
(air-like nodes can be removed in protection by removing a sponge outside the protection, they are not meant to be permanent)
]]--
2020-12-22 02:12:06 +01:00
local area = 4 -- The "radius" (of the cube) to clear water
local keep_dry = 3 -- The maximum amount of water cleared where the sponge doesn't turn soggy
2020-12-22 02:12:06 +01:00
local modname = minetest.get_current_modname()
2020-12-22 02:12:06 +01:00
-- called by after_destruct()
local destruct = function(pos) -- removing the air-like nodes
2020-12-22 02:12:06 +01:00
-- find all sponges that intersect with this sponge's area
local sponge_info = minetest.find_nodes_in_area(
{x=pos.x-area*2, y=pos.y-area*2, z=pos.z-area*2}, {x=pos.x+area*2, y=pos.y+area*2, z=pos.z+area*2},
{modname..":soggy_sponge", modname..":sponge"}, true
)
local sponges = {}
for _, p in pairs(sponge_info) do
local node = minetest.get_node(p)
if node.param1 == 1 or node.name == modname..":sponge" then
table.insert(sponges, p)
end
end
for x = pos.x-area, pos.x+area do
for y = pos.y-area, pos.y+area do
for z = pos.z-area, pos.z+area do
local n = minetest.get_node({x=x, y=y, z=z}).name
2020-12-22 02:12:06 +01:00
if n == modname..":liquid_stop" then
-- check if position intersects with another sponge
local intersect = false
for _, s_pos in pairs(sponges) do
if math.abs(s_pos.x-x) <= area and math.abs(s_pos.y-y) <= area and math.abs(s_pos.z-z) <= area then
intersect = true
break
end
end
if not intersect then
minetest.remove_node({x=x, y=y, z=z})
end
end
end
end
end
end
-- called by after_place_node()
local construct = function(pos, placer, itemstack, pointed_thing)
local playername = placer:get_player_name()
if not minetest.is_protected(pos, playername) then
local count = 0
for x = pos.x-area, pos.x+area do
for y = pos.y-area, pos.y+area do
for z = pos.z-area, pos.z+area do
local n = minetest.get_node({x=x, y=y, z=z}).name
local def = minetest.registered_nodes[n]
if def ~= nil and (n == "air" or def["drawtype"] == "liquid" or def["drawtype"] == "flowingliquid") then
local p = {x=x, y=y, z=z}
if not minetest.is_protected(p, playername) then
if n ~= "air" then
count = count + 1 -- counting liquids
end
minetest.set_node(p, {name=modname..":liquid_stop"})
end
end
end
end
end
2020-12-22 02:12:06 +01:00
if count > keep_dry then -- turns soggy if it removed more than `keep_dry` nodes
minetest.swap_node(pos, {name=modname..":soggy_sponge", param1=1})
end
end
end
2020-12-22 02:12:06 +01:00
minetest.register_node(modname..":liquid_stop", { -- air-like node
description = "liquid blocker for sponges",
drawtype = "airlike",
drop = {max_items=0, items={}},
groups = {not_in_creative_inventory=1},
pointable = false,
walkable = false,
2020-12-22 02:12:06 +01:00
floodable = false,
sunlight_propagates = true,
paramtype = "light",
buildable_to = true,
})
2020-12-22 02:12:06 +01:00
minetest.register_node(modname..":sponge", { -- dry sponge
description = "Sponge",
tiles = {"sponge_sponge.png"},
groups = {crumbly=3},
sounds = default.node_sound_dirt_defaults(),
2020-12-22 02:12:06 +01:00
after_place_node = construct,
2020-12-22 02:12:06 +01:00
after_destruct = destruct,
})
2020-12-22 02:12:06 +01:00
minetest.register_node(modname..":soggy_sponge", { -- soggy sponge
description = "Soggy sponge",
tiles = {"sponge_soggy_sponge.png"},
groups = {crumbly=3},
sounds = default.node_sound_dirt_defaults(),
2020-12-22 02:12:06 +01:00
after_destruct = destruct,
})
minetest.register_craft({ -- cooking soggy sponge back into dry sponge
type = "cooking",
2020-12-22 02:12:06 +01:00
recipe = modname..":soggy_sponge",
output = modname..":sponge",
cooktime = 2,
})
minetest.register_decoration({ -- sponges are found deep in the sea
2020-12-22 02:12:06 +01:00
name = modname..":sponges",
deco_type = "simple",
place_on = {"default:sand"},
spawn_by = "default:water_source",
num_spawn_by = 3,
fill_ratio = 0.0003,
y_max = -12,
flags = "force_placement",
2020-12-22 02:12:06 +01:00
decoration = modname..":soggy_sponge",
})