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Add configuration options, with changed default behaviour
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12
README.md
12
README.md
@ -17,3 +17,15 @@ This will cause them to become soggy, so to use them again they have to be cooke
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* If sponges have cleared more than 3 nodes of liquid, they become soggy sponges.
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* If sponges have cleared more than 3 nodes of liquid, they become soggy sponges.
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* Removing a sponge or soggy sponge will turn a 9x9x9 cube of air-like nodes back into air, as long as they are not in the area of another sponge.
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* Removing a sponge or soggy sponge will turn a 9x9x9 cube of air-like nodes back into air, as long as they are not in the area of another sponge.
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*(Air-like nodes can be removed in protection by removing a sponge outside the protection, they are not meant to be permanent)*
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*(Air-like nodes can be removed in protection by removing a sponge outside the protection, they are not meant to be permanent)*
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### Options:
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**Replace air nodes**: boolean, default true
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Causes sponges not to replace air with water blocking airlike nodes. Disabling this may cause unusual behaviour with flowing water.
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**Group list**: list, default: water
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List of group names as group1,group2,... (common groups are water, liquid and lava)
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See "Group list type" (sponge_group_list_type) for the behaviour of this list.
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**Group list type**: multi-choice, default whitelist_source
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If the groups in the group list should be treated as a whitelist or blacklist for removing liquids.
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The *_source variants will remove all flowing liquids regardless of the list.
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59
init.lua
59
init.lua
@ -15,10 +15,26 @@ removing a sponge or soggy sponge will turn a 9x9x9 cube of air-like nodes back
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(air-like nodes can be removed in protection by removing a sponge outside the protection, they are not meant to be permanent)
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(air-like nodes can be removed in protection by removing a sponge outside the protection, they are not meant to be permanent)
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]]--
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]]--
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local modname = minetest.get_current_modname()
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local area = 4 -- The "radius" (of the cube) to clear water
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local area = 4 -- The "radius" (of the cube) to clear water
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local keep_dry = 3 -- The maximum amount of water cleared where the sponge doesn't turn soggy
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local keep_dry = 3 -- The maximum amount of water cleared where the sponge doesn't turn soggy
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local modname = minetest.get_current_modname()
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-- Load configurable options
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local replace_air_nodes = minetest.settings:get_bool("sponge_replace_air_nodes", true)
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local group_list = minetest.settings:get("sponge_group_list", false) or "water"
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local group_list_type = minetest.settings:get("sponge_group_list_type") or "whitelist_source"
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-- returns true if groups contains anything in list
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local compare_groups = function(list, groups)
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for group in list:gmatch("([^,]+)") do
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if groups[group] and groups[group] > 0 then
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return true
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end
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end
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return false
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end
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-- called by after_destruct()
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-- called by after_destruct()
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@ -71,12 +87,42 @@ local construct = function(pos, placer, itemstack, pointed_thing)
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for x = pos.x-area, pos.x+area do
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for x = pos.x-area, pos.x+area do
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for y = pos.y-area, pos.y+area do
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for y = pos.y-area, pos.y+area do
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for z = pos.z-area, pos.z+area do
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for z = pos.z-area, pos.z+area do
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local n = minetest.get_node({x=x, y=y, z=z}).name
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local def = minetest.registered_nodes[n]
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if def ~= nil and (n == "air" or def["drawtype"] == "liquid" or def["drawtype"] == "flowingliquid") then
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local p = {x=x, y=y, z=z}
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local p = {x=x, y=y, z=z}
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if not minetest.is_protected(p, playername) then
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local n = minetest.get_node(p).name
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local def = minetest.registered_nodes[n]
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local replace = false
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if def == nil or minetest.is_protected(p, playername) then
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-- replace = false
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elseif replace_air_nodes and n == "air" then
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replace = true
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elseif def["drawtype"] == "flowingliquid" then
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if group_list_type == "whitelist" then
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if compare_groups(group_list, def.groups or {}) then
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replace = true
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end
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elseif group_list_type == "blacklist" then
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if not compare_groups(group_list, def.groups or {}) then
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replace = true
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end
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else
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replace = true
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end
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elseif def["drawtype"] == "liquid" then
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if group_list_type == "whitelist" or group_list_type == "whitelist_source" then
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if compare_groups(group_list, def.groups or {}) then
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replace = true
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end
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elseif group_list_type == "blacklist" or group_list_type == "blacklist_source" then
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if not compare_groups(group_list, def.groups or {}) then
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replace = true
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end
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else
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replace = true
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end
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end
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if replace then
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if n ~= "air" then
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if n ~= "air" then
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count = count + 1 -- counting liquids
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count = count + 1 -- counting liquids
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end
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end
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@ -85,7 +131,6 @@ local construct = function(pos, placer, itemstack, pointed_thing)
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end
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end
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end
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end
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end
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end
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end
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if count > keep_dry then -- turns soggy if it removed more than `keep_dry` nodes
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if count > keep_dry then -- turns soggy if it removed more than `keep_dry` nodes
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minetest.swap_node(pos, {name=modname..":soggy_sponge", param1=1})
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minetest.swap_node(pos, {name=modname..":soggy_sponge", param1=1})
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10
settingtypes.txt
Normal file
10
settingtypes.txt
Normal file
@ -0,0 +1,10 @@
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# Causes sponges not to replace air with water blocking airlike nodes. Disabling this may cause unusual behaviour with flowing water.
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sponge_replace_air_nodes (Replace air nodes) bool true
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# List of group names as group1,group2,... (common groups are water, liquid and lava)
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# See "Group list type" (sponge_group_list_type) for the behaviour of this list.
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sponge_group_list (Group list) string water
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# If the groups in the group list should be treated as a whitelist or blacklist for removing liquids.
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# The *_source variants will remove all flowing liquids regardless of the list.
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sponge_group_list_type (Group list type) enum whitelist_source whitelist,whitelist_source,blacklist,blacklist_source,ignored
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