# Causes sponges not to replace air with water blocking airlike nodes. Disabling this may cause unusual behaviour with flowing water. sponge_replace_air_nodes (Replace air nodes) bool true # List of group names as group1,group2,... (common groups are water, liquid and lava) # See "Group list type" (sponge_group_list_type) for the behaviour of this list. sponge_group_list (Group list) string water # If the groups in the group list should be treated as a whitelist or blacklist for removing liquids. # The *_source variants will remove all flowing liquids regardless of the list. sponge_group_list_type (Group list type) enum whitelist_source whitelist,whitelist_source,blacklist,blacklist_source,ignored # Radius of sphere or cube of liquid that gets removed sponge_radius (Radius) float 4.5 1 39.9 # Whether to use a sphere shape to remove liquids sponge_shape_sphere (Sphere shape) bool true # Replace liquids with air instead of liquid blocking nodes. # This causes water to flow back immediately after placing the sponge sponge_replace_with_air (Replace with air) bool false # Depth at which sponges start generating sponge_generation_depth (Generation depth) int -9