--[[ - Minetest Sponge mod - Water removing sponges for Minetest - Created by Benjie/fiftysix/56 2018-08-27 - Last updated 2023-02-20 - Copyright Benjie 2018-2023 Soggy sponges can rarely be found deep in the sea where the darkness begins. These can be cooked into dry sponges, and then placed near a liquid to remove the surrounding cube of it They will hold the water away until they are removed. This will cause them to become soggy, so to use them again they have to be cooked. Sponges create a 9x9x9 cube of air-like nodes that water can't flow through (checks for protection) If sponges have cleared more than 3 nodes of liquid, they become soggy sponges removing a sponge or soggy sponge will turn a 9x9x9 cube of air-like nodes back into air (air-like nodes can be removed in protection by removing a sponge outside the protection, they are not meant to be permanent) ]]-- local modname = minetest.get_current_modname() local area = 4 -- The "radius" (of the cube) to clear water local keep_dry = 3 -- The maximum amount of water cleared where the sponge doesn't turn soggy -- Load configurable options local replace_air_nodes = minetest.settings:get_bool("sponge_replace_air_nodes", true) local group_list = minetest.settings:get("sponge_group_list", false) or "water" local group_list_type = minetest.settings:get("sponge_group_list_type") or "whitelist_source" -- returns true if groups contains anything in list local compare_groups = function(list, groups) for group in list:gmatch("([^,]+)") do if groups[group] and groups[group] > 0 then return true end end return false end -- called by after_destruct() local destruct = function(pos) -- removing the air-like nodes -- find all sponges that intersect with this sponge's area local sponge_info = minetest.find_nodes_in_area( {x=pos.x-area*2, y=pos.y-area*2, z=pos.z-area*2}, {x=pos.x+area*2, y=pos.y+area*2, z=pos.z+area*2}, {modname..":soggy_sponge", modname..":sponge"}, true ) local sponges = {} for _, p in pairs(sponge_info) do local node = minetest.get_node(p[1]) if node.param1 == 1 or node.name == modname..":sponge" then table.insert(sponges, p[1]) end end for x = pos.x-area, pos.x+area do for y = pos.y-area, pos.y+area do for z = pos.z-area, pos.z+area do local n = minetest.get_node({x=x, y=y, z=z}).name if n == modname..":liquid_stop" then -- check if position intersects with another sponge local intersect = false for _, s_pos in pairs(sponges) do if math.abs(s_pos.x-x) <= area and math.abs(s_pos.y-y) <= area and math.abs(s_pos.z-z) <= area then intersect = true break end end if not intersect then minetest.remove_node({x=x, y=y, z=z}) end end end end end end -- called by after_place_node() local construct = function(pos, placer, itemstack, pointed_thing) local playername = placer:get_player_name() if not minetest.is_protected(pos, playername) then local count = 0 for x = pos.x-area, pos.x+area do for y = pos.y-area, pos.y+area do for z = pos.z-area, pos.z+area do local p = {x=x, y=y, z=z} local n = minetest.get_node(p).name local def = minetest.registered_nodes[n] local replace = false if def == nil or minetest.is_protected(p, playername) then -- replace = false elseif replace_air_nodes and n == "air" then replace = true elseif def["drawtype"] == "flowingliquid" then if group_list_type == "whitelist" then if compare_groups(group_list, def.groups or {}) then replace = true end elseif group_list_type == "blacklist" then if not compare_groups(group_list, def.groups or {}) then replace = true end else replace = true end elseif def["drawtype"] == "liquid" then if group_list_type == "whitelist" or group_list_type == "whitelist_source" then if compare_groups(group_list, def.groups or {}) then replace = true end elseif group_list_type == "blacklist" or group_list_type == "blacklist_source" then if not compare_groups(group_list, def.groups or {}) then replace = true end else replace = true end end if replace then if n ~= "air" then count = count + 1 -- counting liquids end minetest.set_node(p, {name=modname..":liquid_stop"}) end end end end if count > keep_dry then -- turns soggy if it removed more than `keep_dry` nodes minetest.swap_node(pos, {name=modname..":soggy_sponge", param1=1}) end end end minetest.register_node(modname..":liquid_stop", { -- air-like node description = "liquid blocker for sponges", drawtype = "airlike", drop = {max_items=0, items={}}, groups = {not_in_creative_inventory=1}, pointable = false, walkable = false, floodable = false, sunlight_propagates = true, paramtype = "light", buildable_to = true, }) minetest.register_node(modname..":sponge", { -- dry sponge description = "Sponge", tiles = {"sponge_sponge.png"}, groups = {crumbly=3}, sounds = default.node_sound_dirt_defaults(), after_place_node = construct, after_destruct = destruct, }) minetest.register_node(modname..":soggy_sponge", { -- soggy sponge description = "Soggy sponge", tiles = {"sponge_soggy_sponge.png"}, groups = {crumbly=3}, sounds = default.node_sound_dirt_defaults(), after_destruct = destruct, }) minetest.register_craft({ -- cooking soggy sponge back into dry sponge type = "cooking", recipe = modname..":soggy_sponge", output = modname..":sponge", cooktime = 2, }) minetest.register_decoration({ -- sponges are found deep in the sea name = modname..":sponges", deco_type = "simple", place_on = {"default:sand"}, spawn_by = "default:water_source", num_spawn_by = 3, fill_ratio = 0.0003, y_max = -12, flags = "force_placement", decoration = modname..":soggy_sponge", })