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Delete init.lua
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init.lua
58
init.lua
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--Register nodes
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local trunk_names = {
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"tree", "jungletree", "aspen_tree", "acacia_tree","pine_tree",
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}
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-- Register all trees
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for _, name in ipairs(trunk_names) do
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minetest.register_node(":default:stripped_"..name, {
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description = "Stripped "..name,
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tiles = {
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"stripped_"..name.."_top.png",
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"stripped_"..name.."_top.png",
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"stripped_"..name..".png"
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},
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groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
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sounds = default.node_sound_wood_defaults(),
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paramtype2 = "facedir",
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on_place = minetest.rotate_node,
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})
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end
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--Register tool
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minetest.register_tool("chisel_tree:chisel", {
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description = "A chisel for wood",
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inventory_image = "chisel.png",
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wield_image = "chisel.png",
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sound = {breaks = "default_tool_breaks"},
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stack_max = 1,
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type ~= "node" then
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return
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end
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local pos = pointed_thing.under
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local pname = user:get_player_name()
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if minetest.is_protected(pos, pname) then
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minetest.record_protection_violation(pos, pname)
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return
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end
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local node = minetest.get_node(pos).name
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for _, n in ipairs(trunk_names) do
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local tree = "default:"..n
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if tree==node then
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minetest.swap_node(pos, {name = "default:stripped_"..n})
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itemstack:add_wear(65535 / 299) -- 300 uses
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return itemstack
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end
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end
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end,
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})
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