Update init.lua

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minefaco 2020-11-07 16:11:22 -05:00 committed by GitHub
parent a6b1b9488d
commit a86ac9a1b3
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@ -1,3 +1,5 @@
--check if creative for tree bark
local creative_mode = minetest.settings:get_bool("creative_mode")
--Register nodes
local trunk_names = {
"tree", "jungletree", "aspen_tree", "acacia_tree", "pine_tree",
@ -64,11 +66,10 @@ for _, axe_name in ipairs(axe_types) do
minetest.swap_node(pos, {name = "default:stripped_"..n, param2 = old_node.param2})
itemstack:add_wear(65535 / 299) -- 300 uses
--(It works, but i think that this is not the better way for some reason)
--if not minetest.check_player_privs(user, {creative=true}) then
if not creative_mode then
local inv = user:get_inventory()
inv:add_item("main", {name="default:tree_bark"})
--end
end
return itemstack
end
end