local max_stack = tonumber(minetest.settings:get("default_stack_max")) --************************************************************************* minetest.register_node("stripped_tree:chiseling_machine", { description = "Chiseladora para troncos", tiles = {"chiseling_machine.png", "chiseling_machine.png", "chiseling_machine_side.png", "chiseling_machine_side.png","chiseling_machine_side.png", "chiseling_machine_side.png"}, groups = {cracky = 1}, after_place_node = function(pos, placer) local meta = minetest.get_meta(pos) meta:set_string("formspec", "size[8,9]".. "label[0,0;Chiseling Machine]".. "image[2,2;1,1;chisel.png]".. "list[current_name;src;2,1;1,1;]".. "list[current_name;dst;5,1;2,2;]".. "list[current_player;main;0,5;8,4;]".. "listring[current_name;dst]".. "listring[current_player;main]".. "listring[current_name;src]".. "listring[current_player;main]" ) end, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", formspec) meta:set_string("infotext", machine_name) local inv = meta:get_inventory() inv:set_size("src", 1) inv:set_size("dst", 2) meta:set_int("elapsed", 0) meta:set_int("cook_time", 0) minetest.get_node_timer(pos):start(1.0) end, on_metadata_inventory_move = function(pos) minetest.get_node_timer(pos):start(1.0) end, on_metadata_inventory_put = function(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local stack = inv:get_stack("src", 1) local nodename = stack:get_name() if nodename ~= "" then local count = stack:get_count() local mod_name, node_name = unpack(nodename:split(":")) local has_stripped = minetest.registered_nodes[mod_name..":".."stripped_"..node_name] local dstcount = inv:get_stack("dst",1):get_count() if has_stripped and dstcount < max_stack then local stripped =mod_name..":".."stripped_"..node_name inv:add_item("dst", stripped.." "..count) inv:add_item("dst", "default:tree_bark "..count.."") inv:remove_item("src", stack) end end end, on_receive_fields = function(pos, formname, fields, player) if fields.quit then return end print(fields.x) end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) if pos then return count end return 0 end }) minetest.register_craft({ output = "stripped_tree:chiseling_machine", recipe = { {"group:wood","default:diamond","group:wood"}, {"group:wood","stripped_tree:chisel","group:wood"}, {"group:wood", "group:wood","group:wood"}, }, })