stripped_tree/chiseling_machine.lua
minefaco c80623fa60
Update chiseling_machine.lua
Mejor manejo de inventario
2024-05-28 09:15:25 -05:00

74 lines
2.8 KiB
Lua

local max_stack = tonumber(minetest.settings:get("default_stack_max")) or 99
minetest.register_node("stripped_tree:chiseling_machine", {
description = "Chiseladora para troncos",
tiles = {"chiseling_machine.png", "chiseling_machine.png", "chiseling_machine_side.png", "chiseling_machine_side.png","chiseling_machine_side.png", "chiseling_machine_side.png"},
groups = {cracky = 1},
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"label[0,0;Chiseling Machine]"..
"image[2,2;1,1;chisel.png]"..
"list[current_name;src;2,1;1,1;]"..
"list[current_name;dst;5,1;2,2;]"..
"list[current_player;main;0,5;8,4;]"..
"listring[current_name;dst]"..
"listring[current_player;main]"..
"listring[current_name;src]"..
"listring[current_player;main]"
)
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("src", 1)
inv:set_size("dst", 2)
meta:set_int("elapsed", 0)
meta:set_int("cook_time", 0)
minetest.get_node_timer(pos):start(1.0)
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
local inv = minetest.get_meta(pos):get_inventory()
local src_stack = inv:get_stack("src", 1)
local dst_stack = inv:get_stack("dst", 1)
if listname == "src" and not src_stack:is_empty() then
local src_name = src_stack:get_name()
local src_count = src_stack:get_count()
local mod_name, node_name = unpack(src_name:split(":"))
local stripped_name = mod_name .. ":stripped_" .. node_name
local has_stripped = minetest.registered_nodes[stripped_name]
local dst_count = dst_stack:get_count()
if has_stripped and dst_count < max_stack then
inv:add_item("dst", stripped_name .. " " .. src_count)
inv:add_item("dst", "default:tree_bark " .. src_count)
inv:remove_item("src", src_stack)
end
end
end,
on_receive_fields = function(pos, formname, fields, sender)
if fields.quit then
return
end
-- Aquí puedes manejar los campos del formulario según sea necesario
print(fields.x)
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
return count
end
})
minetest.register_craft({
output = "stripped_tree:chiseling_machine",
recipe = {
{"group:wood","default:diamond","group:wood"},
{"group:wood","stripped_tree:chisel","group:wood"},
{"group:wood", "group:wood","group:wood"},
},
})