technic/technic_cnc/cnc_materials.lua

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2013-07-17 21:34:35 +02:00
-- REGISTER MATERIALS AND PROPERTIES FOR NONCUBIC ELEMENTS:
-----------------------------------------------------------
local S = technic_cnc.getter
local function register_material(nodename, tiles_override, descr_override)
local ndef = minetest.registered_nodes[nodename]
if not ndef then
return
end
local groups = {
cracky = ndef.groups.cracky,
crumbly = ndef.groups.crumbly,
choppy = ndef.groups.choppy,
flammable = ndef.groups.flammable,
level = ndef.groups.level,
snappy = ndef.groups.snappy,
wood = ndef.groups.wood,
oddly_breakable_by_hand = ndef.groups.oddly_breakable_by_hand,
not_in_creative_inventory = 1,
}
local count = 0
for _ in pairs(groups) do
count = count + 1
end
assert(count >= 2, "Too few groups. node name=" .. nodename)
local tiles = tiles_override or { ndef.tiles[#ndef.tiles] }
assert(tiles and #tiles == 1, "Unknown tile format in node name=" .. nodename)
technic_cnc.register_all(nodename,
groups,
tiles,
descr_override or ndef.description or "<unknown>"
)
end
register_material("default:dirt")
register_material("default:dirt_with_grass", {"default_grass.png"}, S("Grassy dirt"))
register_material("default:wood", nil, S("Wooden"))
register_material("default:stone")
register_material("default:cobble")
register_material("default:sandstone")
register_material("default:leaves")
register_material("default:tree")
register_material("default:bronzeblock", nil, S("Bronze"))
local steelname = S("Steel")
if technic_cnc.technic_modpath then
steelname = S("Wrought Iron")
register_material("technic:stainless_steel_block", nil, S("Stainless Steel"))
register_material("technic:stainless_steel_block")
register_material("technic:marble")
register_material("technic:granite")
register_material("technic:blast_resistant_concrete")
register_material("technic:blast_resistant_concrete")
end
register_material("default:steelblock", nil, steelname)
-- CONCRETE AND CEMENT
----------------------
register_material("basic_materials:concrete_block")
register_material("basic_materials:cement_block")
register_material("basic_materials:brass_block")