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Deployers and constructors now able to "place" craftitems.
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a1da74209b
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@ -283,6 +283,22 @@ deploy_node =function (inv, slot_name, pos1, node1, node)
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stack1[1]:take_item()
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stack1[1]:take_item()
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inv:set_stack(slot_name, 1, stack1[1])
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inv:set_stack(slot_name, 1, stack1[1])
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elseif def.type == "craft" then
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elseif def.type == "craft" then
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if def.on_place then
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-- print("deploy_node: item has on_place. trying...")
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local ok, stk = pcall(def.on_place, stack1[1], nil, {
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-- Fake pointed_thing
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type = "node",
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above = pos1,
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under = { x=pos1.x, y=pos1.y-1, z=pos1.z },
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})
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if ok then
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-- print("deploy_node: on_place succeeded!")
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inv:set_stack(slot_name, 1, stk or stack1[1])
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return
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-- else
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-- print("deploy_node: WARNING: error while running on_place: "..tostring(stk))
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end
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end
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minetest.item_place_object(stack1[1], nil, {
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minetest.item_place_object(stack1[1], nil, {
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-- Fake pointed_thing
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-- Fake pointed_thing
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type = "node",
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type = "node",
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