This commit is contained in:
Maciej Kasatkin 2012-10-28 20:03:36 +01:00
parent 9d2979f365
commit 01b21d49af
11 changed files with 165 additions and 141 deletions

@ -10,11 +10,14 @@ registered_power_tools_count=registered_power_tools_count+1
end end
register_power_tool ("technic:mining_drill",60000) register_power_tool ("technic:mining_drill",60000)
register_power_tool ("technic:chainsaw",40000) register_power_tool ("technic:chainsaw",30000)
register_power_tool ("technic:laser_mk1",40000) register_power_tool ("technic:laser_mk1",40000)
register_power_tool ("technic:battery",10000) register_power_tool ("technic:battery",10000)
register_power_tool ("technic:sonic_screwdriver",15000) register_power_tool ("technic:sonic_screwdriver",15000)
register_power_tool ("technic:flashlight",30000) register_power_tool ("technic:flashlight",30000)
register_power_tool ("technic:red_energy_crystal",100000)
register_power_tool ("technic:green_energy_crystal",250000)
register_power_tool ("technic:blue_energy_crystal",500000)
minetest.register_alias("battery", "technic:battery") minetest.register_alias("battery", "technic:battery")
minetest.register_alias("battery_box", "technic:battery_box") minetest.register_alias("battery_box", "technic:battery_box")
@ -41,8 +44,7 @@ minetest.register_craft({
minetest.register_tool("technic:battery", minetest.register_tool("technic:battery",
{description = "RE Battery", {description = "RE Battery",
inventory_image = "technic_battery.png", inventory_image = "technic_battery.png",
energy_charge = 0, tool_capabilities = {load=0,max_drop_level=0, groupcaps={fleshy={times={}, uses=10000, maxlevel=0}}}})
tool_capabilities = {max_drop_level=0, groupcaps={fleshy={times={}, uses=10000, maxlevel=0}}}})
minetest.register_craftitem("technic:battery_box", { minetest.register_craftitem("technic:battery_box", {
description = "Battery box", description = "Battery box",
@ -149,6 +151,12 @@ temp=65536-temp
return math.floor(temp) return math.floor(temp)
end end
function set_RE_wear (item_stack,load1,max_load)
local temp=65536-math.floor(load1/max_load*65535)
item_stack["wear"]=tostring(temp)
return item_stack
end
minetest.register_abm({ minetest.register_abm({
nodenames = {"technic:battery_box","technic:battery_box1","technic:battery_box2","technic:battery_box3","technic:battery_box4", nodenames = {"technic:battery_box","technic:battery_box1","technic:battery_box2","technic:battery_box3","technic:battery_box4",
"technic:battery_box5","technic:battery_box6","technic:battery_box7","technic:battery_box8" "technic:battery_box5","technic:battery_box6","technic:battery_box7","technic:battery_box8"
@ -167,10 +175,42 @@ minetest.register_abm({
elseif i==0 then hacky_swap_node(pos,"technic:battery_box") end elseif i==0 then hacky_swap_node(pos,"technic:battery_box") end
meta:set_float("last_side_shown",i) meta:set_float("last_side_shown",i)
end end
--loading registered power tools
local inv = meta:get_inventory() local inv = meta:get_inventory()
if inv:is_empty("src")==false then if inv:is_empty("src")==false then
srcstack = inv:get_stack("src", 1) srcstack = inv:get_stack("src", 1)
src_item=srcstack:to_table() src_item=srcstack:to_table()
item_meta=srcstack:get_metadata()
if src_item["metadata"]=="" then src_item["metadata"]="0" end --create meta for not used before tool/item
local item_max_charge = nil
local counter=registered_power_tools_count-1
for i=1, counter,1 do
if power_tools[i].tool_name==src_item["name"] then
item_max_charge=power_tools[i].max_charge
end
end
if item_max_charge then
load1=tonumber((src_item["metadata"]))
load_step=1000
if load1<item_max_charge and charge>0 then
if charge-load_step<0 then load_step=charge end
if load1+load_step>item_max_charge then load_step=item_max_charge-load1 end
load1=load1+load_step
charge=charge-load_step
set_RE_wear(src_item,load1,item_max_charge)
src_item["metadata"]=tostring(load1)
inv:set_stack("src", 1, src_item)
end
meta:set_int("battery_charge",charge)
end
end
-- dischargin registered power tools
if inv:is_empty("dst") == false then
srcstack = inv:get_stack("dst", 1)
src_item=srcstack:to_table()
local item_max_charge = nil local item_max_charge = nil
local counter=registered_power_tools_count-1 local counter=registered_power_tools_count-1
for i=1, counter,1 do for i=1, counter,1 do
@ -179,46 +219,22 @@ minetest.register_abm({
end end
end end
if item_max_charge then if item_max_charge then
local load1=tonumber((src_item["wear"])) if src_item["metadata"]=="" then src_item["metadata"]="0" end --create meta for not used before battery/crystal
load1=get_RE_item_load(load1,item_max_charge) local load1=tonumber((src_item["metadata"]))
load_step=1000
if load1<item_max_charge and charge>0 then
if charge-load_step<0 then load_step=charge end
if load1+load_step>item_max_charge then load_step=item_max_charge-load1 end
load1=load1+load_step
charge=charge-load_step
load1=set_RE_item_load(load1,item_max_charge)
src_item["wear"]=tostring(load1)
inv:set_stack("src", 1, src_item)
end
meta:set_int("battery_charge",charge)
end
end
if inv:is_empty("dst") == false then
srcstack = inv:get_stack("dst", 1)
src_item=srcstack:to_table()
if src_item["name"]== "technic:battery" then
local load1=tonumber((src_item["wear"]))
load1=get_RE_item_load(load1,10000)
load_step=1000 load_step=1000
if load1>0 and charge<max_charge then if load1>0 and charge<max_charge then
if charge+load_step>max_charge then load_step=max_charge-charge end if charge+load_step>max_charge then load_step=max_charge-charge end
if load1-load_step<0 then load_step=load1 end if load1-load_step<0 then load_step=load1 end
load1=load1-load_step load1=load1-load_step
charge=charge+load_step charge=charge+load_step
set_RE_wear(src_item,load1,item_max_charge)
load1=set_RE_item_load(load1,10000) src_item["metadata"]=tostring(load1)
src_item["wear"]=tostring(load1)
inv:set_stack("dst", 1, src_item) inv:set_stack("dst", 1, src_item)
end end
end end
end end
meta:set_int("battery_charge",charge) meta:set_int("battery_charge",charge)
meta:set_string("infotext", "Battery box: "..charge.."/"..max_charge);
local load = math.floor(charge/60000 * 100) local load = math.floor(charge/60000 * 100)
meta:set_string("formspec", meta:set_string("formspec",
@ -310,10 +326,10 @@ i=1
i=i+1 i=i+1
until false until false
charge=math.floor(charge)
meta:set_float("battery_charge",charge) charge_string=tostring(charge)
meta:set_string("infotext", "Battery box: "..charge.."/"..max_charge); meta:set_string("infotext", "Battery box: "..charge_string.."/"..max_charge);
meta:set_int("battery_charge",charge)
end end
}) })

@ -7,19 +7,18 @@ minetest.register_tool("technic:chainsaw", {
on_use = function(itemstack, user, pointed_thing) on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type=="node" then if pointed_thing.type=="node" then
item=itemstack:to_table() item=itemstack:to_table()
local charge=tonumber((item["wear"])) if item["metadata"]=="" or item["metadata"]=="0" then return end --tool not charged
if charge ==0 then charge =65535 end charge=tonumber(item["metadata"])
charge=get_RE_item_load(charge,mining_drill_max_charge)
charge_to_take=600; charge_to_take=600;
if charge-charge_to_take>0 then if charge-charge_to_take>0 then
charge_to_take=chainsaw_dig_it(minetest.get_pointed_thing_position(pointed_thing, above),user,charge_to_take) charge_to_take=chainsaw_dig_it(minetest.get_pointed_thing_position(pointed_thing, above),user,charge_to_take)
charge=charge-charge_to_take; charge=charge-charge_to_take;
charge=set_RE_item_load(charge,mining_drill_max_charge) set_RE_wear(item,charge,chainsaw_max_charge)
item["wear"]=tostring(charge) item["metadata"]=tostring(charge)
itemstack:replace(item) itemstack:replace(item)
end
return itemstack return itemstack
end end
end
end, end,
}) })

@ -29,15 +29,8 @@ end
minetest.register_on_joinplayer(function(player) minetest.register_on_joinplayer(function(player)
local player_name = player:get_player_name() local player_name = player:get_player_name()
table.insert(players, player_name) table.insert(players, player_name)
last_wielded[player_name] = flashlight_weared(player)
local pos = player:getpos() local pos = player:getpos()
local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)} local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
local wielded_item = player:get_wielded_item():get_name()
if flashlight_weared(player)==true then
-- Neuberechnung des Lichts erzwingen
minetest.env:add_node(rounded_pos,{type="node",name="technic:light_off"})
minetest.env:add_node(rounded_pos,{type="node",name="air"})
end
player_positions[player_name] = {} player_positions[player_name] = {}
player_positions[player_name]["x"] = rounded_pos.x; player_positions[player_name]["x"] = rounded_pos.x;
player_positions[player_name]["y"] = rounded_pos.y; player_positions[player_name]["y"] = rounded_pos.y;
@ -67,58 +60,55 @@ end)
minetest.register_globalstep(function(dtime) minetest.register_globalstep(function(dtime)
for i,player_name in ipairs(players) do for i,player_name in ipairs(players) do
local player = minetest.env:get_player_by_name(player_name) local player = minetest.env:get_player_by_name(player_name)
if flashlight_weared(player)==true then flashlight_weared=check_for_flashlight(player)
-- Fackel ist in der Hand
local pos = player:getpos() local pos = player:getpos()
local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)} local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
if (last_wielded[player_name] ~= true) or (player_positions[player_name]["x"] ~= rounded_pos.x or player_positions[player_name]["y"] ~= rounded_pos.y or player_positions[player_name]["z"] ~= rounded_pos.z) then local old_pos = {x=player_positions[player_name]["x"], y=player_positions[player_name]["y"], z=player_positions[player_name]["z"]}
-- Fackel gerade in die Hand genommen oder zu neuem Node bewegt
local is_air = minetest.env:get_node_or_nil(rounded_pos) if last_wielded[player_name] and not flashlight_weared then --remove light, flashlight weared out or was removed from hotbar
if is_air == nil or (is_air ~= nil and (is_air.name == "air" or is_air.name == "technic:light")) then local node=minetest.env:get_node_or_nil(old_pos)
-- wenn an aktueller Position "air" ist, Fackellicht setzen if node then
if node.name=="technic:light" then
minetest.env:add_node(old_pos,{type="node",name="technic:light_off"})
minetest.env:add_node(old_pos,{type="node",name="air"})
last_wielded[player_name]=false
end
end
end
player_moved=not(old_pos.x==rounded_pos.x and old_pos.y==rounded_pos.y and old_pos.z==rounded_pos.z)
if player_moved and last_wielded[player_name] and flashlight_weared then
local node=minetest.env:get_node_or_nil(rounded_pos)
if node then
if node.name=="air" then
minetest.env:add_node(rounded_pos,{type="node",name="technic:light"}) minetest.env:add_node(rounded_pos,{type="node",name="technic:light"})
end end
if (player_positions[player_name]["x"] ~= rounded_pos.x or player_positions[player_name]["y"] ~= rounded_pos.y or player_positions[player_name]["z"] ~= rounded_pos.z) then end
-- wenn Position geänder, dann altes Licht löschen local node=minetest.env:get_node_or_nil(old_pos)
local old_pos = {x=player_positions[player_name]["x"], y=player_positions[player_name]["y"], z=player_positions[player_name]["z"]} if node then
-- Neuberechnung des Lichts erzwingen if node.name=="technic:light" then
local is_light = minetest.env:get_node_or_nil(old_pos)
if is_light ~= nil and is_light.name == "technic:light" then
minetest.env:add_node(old_pos,{type="node",name="technic:light_off"}) minetest.env:add_node(old_pos,{type="node",name="technic:light_off"})
minetest.env:add_node(old_pos,{type="node",name="air"}) minetest.env:add_node(old_pos,{type="node",name="air"})
end end
end end
-- gemerkte Position ist nun die gerundete neue Position
player_positions[player_name]["x"] = rounded_pos.x player_positions[player_name]["x"] = rounded_pos.x
player_positions[player_name]["y"] = rounded_pos.y player_positions[player_name]["y"] = rounded_pos.y
player_positions[player_name]["z"] = rounded_pos.z player_positions[player_name]["z"] = rounded_pos.z
else if not last_wielded[player_name] and flashlight_weared then
local node=minetest.env:get_node_or_nil(rounded_pos)
if node then
if node.name=="air" then
minetest.env:add_node(rounded_pos,{type="node",name="technic:light"})
end
end
player_positions[player_name]["x"] = rounded_pos.x
player_positions[player_name]["y"] = rounded_pos.y
player_positions[player_name]["z"] = rounded_pos.z
last_wielded[player_name]=true
end end
last_wielded[player_name] = true;
elseif last_wielded[player_name] == true then
-- Fackel nicht in der Hand, aber beim letzten Durchgang war die Fackel noch in der Hand
local pos = player:getpos()
local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
repeat
local is_light = minetest.env:get_node_or_nil(rounded_pos)
if is_light ~= nil and is_light.name == "technic:light" then
-- minetest.env:remove_node(rounded_pos)
-- Erzwinge Neuberechnung des Lichts
minetest.env:add_node(rounded_pos,{type="node",name="technic:light_off"})
minetest.env:add_node(rounded_pos,{type="node",name="air"})
end
until minetest.env:get_node_or_nil(rounded_pos) ~= "technic:light"
local old_pos = {x=player_positions[player_name]["x"], y=player_positions[player_name]["y"], z=player_positions[player_name]["z"]}
repeat
is_light = minetest.env:get_node_or_nil(old_pos)
if is_light ~= nil and is_light.name == "technic:light" then
-- minetest.env:remove_node(old_pos)
-- Erzwinge Neuberechnung des Lichts
minetest.env:add_node(old_pos,{type="node",name="technic:light_off"})
minetest.env:add_node(old_pos,{type="node",name="air"})
end
until minetest.env:get_node_or_nil(old_pos) ~= "technic:light"
last_wielded[player_name] = true
end end
end end
end) end)
@ -128,6 +118,7 @@ minetest.register_node("technic:light", {
tile_images = {"technic_light.png"}, tile_images = {"technic_light.png"},
paramtype = "light", paramtype = "light",
walkable = false, walkable = false,
buildable_to = true,
is_ground_content = true, is_ground_content = true,
light_propagates = true, light_propagates = true,
sunlight_propagates = true, sunlight_propagates = true,
@ -142,6 +133,7 @@ minetest.register_node("technic:light_off", {
tile_images = {"technic_light.png"}, tile_images = {"technic_light.png"},
paramtype = "light", paramtype = "light",
walkable = false, walkable = false,
buildable_to = true,
is_ground_content = true, is_ground_content = true,
light_propagates = true, light_propagates = true,
sunlight_propagates = true, sunlight_propagates = true,
@ -151,27 +143,24 @@ minetest.register_node("technic:light_off", {
}, },
}) })
function flashlight_weared (player) function check_for_flashlight (player)
flashlight_on=false
local inv = player:get_inventory() local inv = player:get_inventory()
local hotbar=inv:get_list("main") local hotbar=inv:get_list("main")
for i=1,8,1 do for i=1,8,1 do
if hotbar[i]:get_name() == "technic:flashlight" then if hotbar[i]:get_name() == "technic:flashlight" then
item=hotbar[i]:to_table() item=hotbar[i]:to_table()
local charge=tonumber((item["wear"])) if item["metadata"]=="" or item["metadata"]=="0" then return false end --flashlight not charghed
if charge ==0 then charge =65535 end charge=tonumber(item["metadata"])
charge=get_RE_item_load(charge,flashlight_max_charge)
if charge-2>0 then if charge-2>0 then
flashlight_on=true
charge =charge-2; charge =charge-2;
charge=set_RE_item_load(charge,flashlight_max_charge) set_RE_wear(item,charge,flashlight_max_charge)
item["wear"]=tostring(charge) item["metadata"]=tostring(charge)
hotbar[i]:replace(item) hotbar[i]:replace(item)
inv:set_stack("main",i,hotbar[i]) inv:set_stack("main",i,hotbar[i])
end return true
return flashlight_on
end end
end end
return flashlight_on end
return false
end end

@ -52,21 +52,6 @@ minetest.register_node( "technic:diamond_block", {
drop = 'craft "technic:diamond_block" 1', drop = 'craft "technic:diamond_block" 1',
}) })
minetest.register_craft({
output = 'technic:red_energy_crystal',
recipe = {
{'moreores:gold_ingot', 'technic:battery', 'group:dye,basecolor_red'},
{'technic:battery', 'technic:diamond_block', 'technic:battery'},
{'group:dye,basecolor_red', 'technic:battery', 'moreores:gold_ingot'},
}
})
minetest.register_craftitem( "technic:red_energy_crystal", {
description = "Red Energy Crystal",
inventory_image = minetest.inventorycube("technic_diamond_block_red.png", "technic_diamond_block_red.png", "technic_diamond_block_red.png"),
on_place_on_ground = minetest.craftitem_place_item,
})
minetest.register_craft({ minetest.register_craft({
output = 'technic:green_energy_crystal', output = 'technic:green_energy_crystal',
recipe = { recipe = {
@ -76,12 +61,6 @@ minetest.register_craft({
} }
}) })
minetest.register_craftitem( "technic:green_energy_crystal", {
description = "Green Energy Crystal",
inventory_image = minetest.inventorycube("technic_diamond_block_green.png", "technic_diamond_block_green.png", "technic_diamond_block_green.png"),
on_place_on_ground = minetest.craftitem_place_item,
})
minetest.register_craft({ minetest.register_craft({
output = 'technic:blue_energy_crystal', output = 'technic:blue_energy_crystal',
recipe = { recipe = {
@ -91,11 +70,30 @@ minetest.register_craft({
} }
}) })
minetest.register_craftitem( "technic:blue_energy_crystal", { minetest.register_craft({
description = "Blue Energy Crystal", output = 'technic:red_energy_crystal',
inventory_image = minetest.inventorycube("technic_diamond_block_blue.png", "technic_diamond_block_blue.png", "technic_diamond_block_blue.png"), recipe = {
on_place_on_ground = minetest.craftitem_place_item, {'moreores:gold_ingot', 'technic:battery', 'group:dye,basecolor_red'},
{'technic:battery', 'technic:diamond_block', 'technic:battery'},
{'group:dye,basecolor_red', 'technic:battery', 'moreores:gold_ingot'},
}
}) })
minetest.register_tool("technic:blue_energy_crystal",
{description = "Blue Energy Crystal",
inventory_image = minetest.inventorycube("technic_diamond_block_blue.png", "technic_diamond_block_blue.png", "technic_diamond_block_blue.png"),
tool_capabilities = {load=0,max_drop_level=0, groupcaps={fleshy={times={}, uses=10000, maxlevel=0}}}})
minetest.register_tool("technic:green_energy_crystal",
{description = "Green Energy Crystal",
inventory_image = minetest.inventorycube("technic_diamond_block_green.png", "technic_diamond_block_green.png", "technic_diamond_block_green.png"),
tool_capabilities = {load=0,max_drop_level=0, groupcaps={fleshy={times={}, uses=10000, maxlevel=0}}}})
minetest.register_tool("technic:red_energy_crystal",
{description = "Red Energy Crystal",
inventory_image = minetest.inventorycube("technic_diamond_block_red.png", "technic_diamond_block_red.png", "technic_diamond_block_red.png"),
tool_capabilities = {load=0,max_drop_level=0, groupcaps={fleshy={times={}, uses=10000, maxlevel=0}}}})

@ -7,14 +7,13 @@ minetest.register_tool("technic:mining_drill", {
on_use = function(itemstack, user, pointed_thing) on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type=="node" then if pointed_thing.type=="node" then
item=itemstack:to_table() item=itemstack:to_table()
local charge=tonumber((item["wear"])) if item["metadata"]=="" or item["metadata"]=="0" then return end --tool not charged
if charge ==0 then charge =65535 end charge=tonumber(item["metadata"])
charge=get_RE_item_load(charge,mining_drill_max_charge)
if charge-200>0 then if charge-200>0 then
drill_dig_it(minetest.get_pointed_thing_position(pointed_thing, above),user) drill_dig_it(minetest.get_pointed_thing_position(pointed_thing, above),user)
charge =charge-200; charge =charge-200;
charge=set_RE_item_load(charge,mining_drill_max_charge) item["metadata"]=tostring(charge)
item["wear"]=tostring(charge) set_RE_wear(item,charge,mining_drill_max_charge)
itemstack:replace(item) itemstack:replace(item)
end end
return itemstack return itemstack

@ -1,17 +1,42 @@
laser_mk1_max_charge=40000 laser_mk1_max_charge=40000
local laser_shoot = function(itemstack, player, pointed_thing) local laser_shoot = function(itemstack, player, pointed_thing)
local laser_straight_mode=0
local playerpos=player:getpos() local playerpos=player:getpos()
local dir=player:get_look_dir() local dir=player:get_look_dir()
if pointed_thing.type=="node" then
pos=minetest.get_pointed_thing_position(pointed_thing, above)
local node = minetest.env:get_node(pos)
if node.name~="ignore" then
minetest.node_dig(pos,node,player)
end
laser_straight_mode=1
end
direction_y=math.abs(math.floor(dir.y*100)) direction_y=math.abs(math.floor(dir.y*100))
print (direction_y)
if direction_y>50 then entity_name="technic:laser_beam_entityV" if direction_y>50 then entity_name="technic:laser_beam_entityV"
else entity_name="technic:laser_beam_entity" end else entity_name="technic:laser_beam_entity" end
local obj=minetest.env:add_entity({x=playerpos.x,y=playerpos.y+1.6,z=playerpos.z},entity_name)
if laser_straight_mode==1 then
pos1=minetest.get_pointed_thing_position(pointed_thing, under)
pos1.x=math.floor(pos1.x)
pos1.y=math.floor(pos1.y)
pos1.z=math.floor(pos1.z)
obj=minetest.env:add_entity(pos1,entity_name)
else
obj=minetest.env:add_entity({x=playerpos.x,y=playerpos.y+1.6,z=playerpos.z},entity_name)
end
if obj:get_luaentity().player == nil then if obj:get_luaentity().player == nil then
obj:get_luaentity().player = player obj:get_luaentity().player = player
end end
obj:setvelocity({x=dir.x*10, y=dir.y*10, z=dir.z*10}) if laser_straight_mode==1 and direction_y<50 then
obj:setvelocity({x=dir.x*8, y=0, z=dir.z*8})
else if laser_straight_mode==1 and direction_y>50 then
obj:setvelocity({x=0, y=dir.y*8, z=dir.z*8})
end
end
if laser_straight_mode==0 then
obj:setvelocity({x=dir.x*8, y=dir.y*8, z=dir.z*8})
end
obj:setacceleration({x=0, y=0, z=0}) obj:setacceleration({x=0, y=0, z=0})
obj:setyaw(player:get_look_yaw()+math.pi) obj:setyaw(player:get_look_yaw()+math.pi)
if obj:get_luaentity().player == nil then if obj:get_luaentity().player == nil then
@ -29,14 +54,13 @@ minetest.register_tool("technic:laser_mk1", {
stack_max = 1, stack_max = 1,
on_use = function(itemstack, user, pointed_thing) on_use = function(itemstack, user, pointed_thing)
item=itemstack:to_table() item=itemstack:to_table()
local charge=tonumber((item["wear"])) if item["metadata"]=="" or item["metadata"]=="0" then return end
if charge ==0 then charge =65535 end local charge=tonumber((item["metadata"]))
charge=get_RE_item_load(charge,laser_mk1_max_charge)
if charge-400>0 then if charge-400>0 then
laser_shoot(item, user, pointed_thing) laser_shoot(item, user, pointed_thing)
charge =charge-400; charge =charge-400;
charge=set_RE_item_load(charge,laser_mk1_max_charge) item["metadata"]=tostring(charge)
item["wear"]=tostring(charge) charge=set_RE_wear(item,charge,laser_mk1_max_charge)
itemstack:replace(item) itemstack:replace(item)
end end
return itemstack return itemstack

@ -192,10 +192,10 @@ local function generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume,
end end
minetest.register_on_generated(function(minp, maxp, seed) minetest.register_on_generated(function(minp, maxp, seed)
generate_ore("technic:mineral_diamond", "default:stone", minp, maxp, seed+21, 1/11/11/11, 2, -31000, -450) generate_ore("technic:mineral_diamond", "default:stone", minp, maxp, seed+21, 1/11/11/11, 4, -31000, -450)
generate_ore("technic:mineral_uranium", "default:stone", minp, maxp, seed+22, 1/11/11/11, 1, -300, -100) generate_ore("technic:mineral_uranium", "default:stone", minp, maxp, seed+22, 1/10/10/10, 3, -300, -80)
generate_ore("technic:mineral_chromium", "default:stone", minp, maxp, seed+23, 1/10/10/10, 2, -31000, -100) generate_ore("technic:mineral_chromium", "default:stone", minp, maxp, seed+23, 1/10/10/10, 2, -31000, -100)
generate_ore("technic:mineral_zinc", "default:stone", minp, maxp, seed+24, 1/9/9/9, 5, -31000, 2) generate_ore("technic:mineral_zinc", "default:stone", minp, maxp, seed+24, 1/9/9/9, 4, -31000, 2)
generate_ore("technic:marble", "default:stone", minp, maxp, seed+25, 1/128, 20, -100, -32) generate_ore("technic:marble", "default:stone", minp, maxp, seed+25, 1/128, 20, -100, -32)
generate_ore("technic:granite", "default:stone", minp, maxp, seed+25, 1/128, 15, -190, -90) generate_ore("technic:granite", "default:stone", minp, maxp, seed+25, 1/128, 15, -190, -90)
end) end)

@ -12,9 +12,8 @@ sonic_screwdriver_max_charge=15000
if minetest.registered_nodes[node_name].paramtype2 == "facedir" or minetest.registered_nodes[node_name].paramtype2 == "wallmounted" then if minetest.registered_nodes[node_name].paramtype2 == "facedir" or minetest.registered_nodes[node_name].paramtype2 == "wallmounted" then
if node.param2==nil then return end if node.param2==nil then return end
item=itemstack:to_table() item=itemstack:to_table()
local charge=tonumber((item["wear"])) if item["metadata"]=="" or item["metadata"]=="0" then return end
if charge ==0 then charge =65535 end local charge=tonumber((item["metadata"]))
charge=get_RE_item_load(charge,sonic_screwdriver_max_charge)
if charge-100>0 then if charge-100>0 then
minetest.sound_play("technic_sonic_screwdriver", {pos = pos, gain = 0.3, max_hear_distance = 10,}) minetest.sound_play("technic_sonic_screwdriver", {pos = pos, gain = 0.3, max_hear_distance = 10,})
local n = node.param2 local n = node.param2
@ -34,8 +33,8 @@ sonic_screwdriver_max_charge=15000
meta:from_table(meta0) meta:from_table(meta0)
charge =charge-100; charge =charge-100;
charge=set_RE_item_load(charge,sonic_screwdriver_max_charge) item["metadata"]=tostring(charge)
item["wear"]=tostring(charge) set_RE_wear(item,charge,sonic_screwdriver_max_charge)
itemstack:replace(item) itemstack:replace(item)
end end
return itemstack return itemstack

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