Replace old nodeupdate() with new minetest.check_for_falling() (#391)

This commit is contained in:
Thomas--S 2018-07-16 17:25:43 +02:00 committed by SmallJoker
parent 68fac3ed7b
commit 0fcc7a14c2

@ -99,7 +99,7 @@ local function make_on(mark, length)
if node.name == "technic:constructor_mk"..mark.."_off" then if node.name == "technic:constructor_mk"..mark.."_off" then
technic.swap_node(pos, "technic:constructor_mk"..mark.."_on") technic.swap_node(pos, "technic:constructor_mk"..mark.."_on")
nodeupdate(pos) minetest.check_for_falling(pos)
for i = 1, length do for i = 1, length do
place_pos = vector.add(place_pos, dir) place_pos = vector.add(place_pos, dir)
local place_node = minetest.get_node(place_pos) local place_node = minetest.get_node(place_pos)
@ -113,7 +113,7 @@ local function make_off(mark)
return function(pos, node) return function(pos, node)
if node.name == "technic:constructor_mk"..mark.."_on" then if node.name == "technic:constructor_mk"..mark.."_on" then
technic.swap_node(pos,"technic:constructor_mk"..mark.."_off") technic.swap_node(pos,"technic:constructor_mk"..mark.."_off")
nodeupdate(pos) minetest.check_for_falling(pos)
end end
end end
end end