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Forgot to update on cable add/destroy+use minetest.hash_node_position because else it did not work.
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@ -35,6 +35,12 @@ function technic.register_cable(tier, size)
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type = "fixed",
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type = "fixed",
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fixed = technic.gen_cable_nodebox(x1, y1, z1, x2, y2, z2, size)
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fixed = technic.gen_cable_nodebox(x1, y1, z1, x2, y2, z2, size)
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},
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},
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on_construct = function()
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technic.networks = {}
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end,
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on_destruct = function()
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technic.networks = {}
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end,
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after_place_node = function(pos)
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after_place_node = function(pos)
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local node = minetest.get_node(pos)
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local node = minetest.get_node(pos)
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technic.update_cables(pos, technic.get_cable_tier(node.name))
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technic.update_cables(pos, technic.get_cable_tier(node.name))
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@ -136,7 +136,7 @@ local touch_nodes = function(list, tier)
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end
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end
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local get_network = function(pos1, tier)
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local get_network = function(pos1, tier)
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local cached = technic.networks[pos1]
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local cached = technic.networks[minetest.hash_node_position(pos1)]
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if cached and cached.tier == tier then
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if cached and cached.tier == tier then
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touch_nodes(cached.PR_nodes, tier)
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touch_nodes(cached.PR_nodes, tier)
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touch_nodes(cached.BA_nodes, tier)
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touch_nodes(cached.BA_nodes, tier)
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@ -153,7 +153,7 @@ local get_network = function(pos1, tier)
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i, technic.machines[tier], tier)
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i, technic.machines[tier], tier)
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i = i + 1
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i = i + 1
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until all_nodes[i] == nil
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until all_nodes[i] == nil
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technic.networks[pos1] = {tier = tier, PR_nodes = PR_nodes, RE_nodes = RE_nodes, BA_nodes = BA_nodes}
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technic.networks[minetest.hash_node_position(pos1)] = {tier = tier, PR_nodes = PR_nodes, RE_nodes = RE_nodes, BA_nodes = BA_nodes}
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return PR_nodes, BA_nodes, RE_nodes
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return PR_nodes, BA_nodes, RE_nodes
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end
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end
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