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https://github.com/minetest-mods/technic.git
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Some fixes to sonic screwdriver and gold chests
This commit is contained in:
parent
50bf1039b8
commit
14506c477a
165
gold_chest.lua
165
gold_chest.lua
@ -1,5 +1,4 @@
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local chest_mark_colors = {
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local chest_mark_colors = {
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'', -- regular chest, without color bar
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'_black',
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'_black',
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'_blue',
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'_blue',
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'_brown',
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'_brown',
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@ -52,15 +51,76 @@ minetest.register_craftitem("technic:gold_locked_chest", {
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stack_max = 99,
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stack_max = 99,
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})
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})
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minetest.register_node("technic:gold_chest", {
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description = "Gold Chest",
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tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png",
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"technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_front.png"},
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paramtype2 = "facedir",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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legacy_facedir_simple = true,
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.env:get_meta(pos)
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meta:set_string("formspec",
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"invsize[12,9;]"..
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"list[current_name;main;0,0;12,4;]"..
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"list[current_player;main;0,5;8,4;]")
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meta:set_string("infotext", "Gold Chest")
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local inv = meta:get_inventory()
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inv:set_size("main", 12*4)
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end,
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can_dig = function(pos,player)
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local meta = minetest.env:get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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on_punch = function (pos, node, puncher)
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chest_punched (pos,node,puncher);
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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local meta = minetest.env:get_meta(pos);
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fields.text = fields.text or ""
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meta:set_string("text", fields.text)
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meta:set_string("infotext", '"'..fields.text..'"')
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meta:set_string("formspec",
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"invsize[12,9;]"..
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"list[current_name;main;0,0;12,4;]"..
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"list[current_player;main;0,5;8,4;]")
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index,
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to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in chest at "..minetest.pos_to_string(pos))
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return minetest.node_metadata_inventory_move_allow_all(
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pos, from_list, from_index, to_list, to_index, count, player)
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end,
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on_metadata_inventory_offer = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff to chest at "..minetest.pos_to_string(pos))
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return minetest.node_metadata_inventory_offer_allow_all(
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pos, listname, index, stack, player)
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from chest at "..minetest.pos_to_string(pos))
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end,
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})
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for i, state in ipairs(chest_mark_colors) do
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for i, state in ipairs(chest_mark_colors) do
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minetest.register_node("technic:gold_chest".. state, {
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minetest.register_node("technic:gold_chest".. state, {
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description = "Gold Chest",
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description = "Gold Chest",
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tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png",
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tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png",
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"technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_front"..state..".png"},
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"technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_front"..state..".png"},
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, not_in_creative_inventory=1},
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legacy_facedir_simple = true,
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legacy_facedir_simple = true,
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sounds = default.node_sound_wood_defaults(),
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sounds = default.node_sound_wood_defaults(),
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drop = "technic:gold_chest",
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on_construct = function(pos)
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on_construct = function(pos)
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local meta = minetest.env:get_meta(pos)
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local meta = minetest.env:get_meta(pos)
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meta:set_string("formspec",
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meta:set_string("formspec",
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@ -122,13 +182,112 @@ local function has_locked_chest_privilege(meta, player)
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return true
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return true
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end
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end
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minetest.register_node("technic:gold_locked_chest", {
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description = "Gold Locked Chest",
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tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png",
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"technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_locked.png"},
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paramtype2 = "facedir",
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drop = "technic:gold_chest",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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legacy_facedir_simple = true,
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sounds = default.node_sound_wood_defaults(),
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after_place_node = function(pos, placer)
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local meta = minetest.env:get_meta(pos)
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meta:set_string("owner", placer:get_player_name() or "")
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meta:set_string("infotext", "Gold Locked Chest (owned by "..
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meta:get_string("owner")..")")
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end,
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on_construct = function(pos)
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local meta = minetest.env:get_meta(pos)
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meta:set_string("formspec",
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"invsize[12,9;]"..
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"list[current_name;main;0,0;12,4;]"..
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"list[current_player;main;0,5;8,4;]")
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meta:set_string("infotext", "Gold Locked Chest")
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meta:set_string("owner", "")
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local inv = meta:get_inventory()
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inv:set_size("main", 12*4)
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end,
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can_dig = function(pos,player)
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local meta = minetest.env:get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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on_punch = function (pos, node, puncher)
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local meta = minetest.env:get_meta(pos);
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if (has_locked_chest_privilege(meta, puncher)) then
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locked_chest_punched (pos,node,puncher);
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end
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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local meta = minetest.env:get_meta(pos);
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fields.text = fields.text or ""
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meta:set_string("text", fields.text)
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meta:set_string("infotext", '"'..fields.text..'"')
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meta:set_string("formspec",
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"invsize[12,9;]"..
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"list[current_name;main;0,0;12,4;]"..
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"list[current_player;main;0,5;8,4;]")
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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local meta = minetest.env:get_meta(pos)
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if not has_locked_chest_privilege(meta, player) then
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minetest.log("action", player:get_player_name()..
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" tried to access a locked chest belonging to "..
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meta:get_string("owner").." at "..
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minetest.pos_to_string(pos))
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return 0
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end
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return count
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = minetest.env:get_meta(pos)
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if not has_locked_chest_privilege(meta, player) then
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minetest.log("action", player:get_player_name()..
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" tried to access a locked chest belonging to "..
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meta:get_string("owner").." at "..
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minetest.pos_to_string(pos))
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return 0
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end
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return stack:get_count()
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local meta = minetest.env:get_meta(pos)
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if not has_locked_chest_privilege(meta, player) then
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minetest.log("action", player:get_player_name()..
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" tried to access a locked chest belonging to "..
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meta:get_string("owner").." at "..
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minetest.pos_to_string(pos))
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return 0
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end
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return stack:get_count()
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in locked chest at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff to locked chest at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from locked chest at "..minetest.pos_to_string(pos))
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end,
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})
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for i, state in ipairs(chest_mark_colors) do
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for i, state in ipairs(chest_mark_colors) do
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minetest.register_node("technic:gold_locked_chest".. state, {
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minetest.register_node("technic:gold_locked_chest".. state, {
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description = "Gold Locked Chest",
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description = "Gold Locked Chest",
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tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png",
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tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png",
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"technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_locked"..state..".png"},
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"technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_locked"..state..".png"},
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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drop = "technic:gold_chest",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, not_in_creative_inventory=1},
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legacy_facedir_simple = true,
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legacy_facedir_simple = true,
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sounds = default.node_sound_wood_defaults(),
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sounds = default.node_sound_wood_defaults(),
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after_place_node = function(pos, placer)
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after_place_node = function(pos, placer)
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@ -15,7 +15,7 @@ sonic_screwdriver_max_charge=15000
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if charge ==0 then charge =65535 end
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if charge ==0 then charge =65535 end
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charge=get_RE_item_load(charge,sonic_screwdriver_max_charge)
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charge=get_RE_item_load(charge,sonic_screwdriver_max_charge)
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if charge-100>0 then
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if charge-100>0 then
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minetest.sound_play("technic_sonic_screwdriver", {pos = pos, gain = 1.0, max_hear_distance = 10,})
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minetest.sound_play("technic_sonic_screwdriver", {pos = pos, gain = 0.5, max_hear_distance = 10,})
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local n = node.param2
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local n = node.param2
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n = n+1
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n = n+1
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if n == 4 then n = 0 end
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if n == 4 then n = 0 end
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@ -40,8 +40,8 @@ sonic_screwdriver_max_charge=15000
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minetest.register_craft({
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minetest.register_craft({
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output = "technic:sonic_screwdriver",
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output = "technic:sonic_screwdriver",
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recipe = {
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recipe = {
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{"technic:green_energy_crystal"},
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{"technic:diamond"},
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{"technic:stainless_steel_ingot"},
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{"technic:battery"},
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{"technic:stainless_steel_ingot"}
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{"technic:stainless_steel_ingot"}
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}
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}
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})
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})
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