Add translation support to technic_chests

This commit is contained in:
ShadowNinja 2014-03-30 19:32:13 -04:00
parent 5dd09aeff4
commit 179364ff8f
4 changed files with 81 additions and 41 deletions

@ -2,4 +2,5 @@ default
technic technic
moreores moreores
pipeworks pipeworks
intllib?

@ -1,20 +1,3 @@
local chest_mark_colors = {
'Black',
'Blue',
'Brown',
'Cyan',
'Dark Green',
'Dark Grey',
'Green',
'Grey',
'Magenta',
'Orange',
'Pink',
'Red',
'Violet',
'White',
'Yellow',
}
minetest.register_craft({ minetest.register_craft({
output = 'technic:gold_chest', output = 'technic:gold_chest',

@ -0,0 +1,33 @@
# technic_chests translation template
%s Chest =
%s Locked Chest =
%s Locked Chest (owned by %s) =
Color Filter: %s =
Edit chest description: =
# Colors
Black =
Blue =
Brown =
Byan =
Dark Green =
Dark Grey =
Green =
Grey =
Magenta =
Orange =
Pink =
Red =
Violet =
White =
Yellow =
None =
# Materials
Copper =
Gold =
Iron =
Mithril =
Silver =

@ -1,25 +1,33 @@
local S
if intllib then
S = intllib.Getter()
else
S = function(s) return s end
end
local chest_mark_colors = { local chest_mark_colors = {
'Black', {"black", S("Black")},
'Blue', {"blue", S("Blue")},
'Brown', {"brown", S("Brown")},
'Cyan', {"cyan", S("Byan")},
'Dark Green', {"dark_green", S("Dark Green")},
'Dark Grey', {"dark_grey", S("Dark Grey")},
'Green', {"green", S("Green")},
'Grey', {"grey", S("Grey")},
'Magenta', {"magenta", S("Magenta")},
'Orange', {"orange", S("Orange")},
'Pink', {"pink", S("Pink")},
'Red', {"red", S("Red")},
'Violet', {"violet", S("Violet")},
'White', {"white", S("White")},
'Yellow', {"yellow", S("Yellow")},
} }
local function colorid_to_postfix(id) local function colorid_to_postfix(id)
return (chest_mark_colors[id] and "_"..chest_mark_colors[id] or ""):lower():gsub(" ", "_") return chest_mark_colors[id] and "_"..chest_mark_colors[id][1] or ""
end end
@ -42,7 +50,7 @@ local function check_color_buttons(pos, meta, chest_name, fields)
for i = 1, 16 do for i = 1, 16 do
if fields["color_button"..i] then if fields["color_button"..i] then
technic.swap_node(pos, chest_name..colorid_to_postfix(i)) technic.swap_node(pos, chest_name..colorid_to_postfix(i))
meta:set_string("color", chest_mark_colors[i]) meta:set_string("color", i)
return return
end end
end end
@ -75,15 +83,21 @@ local function get_receive_fields(name, data)
formspec = formspec.."image_button[2.1,0.1;0.8,0.8;" formspec = formspec.."image_button[2.1,0.1;0.8,0.8;"
.."technic_checkmark_icon.png;save_infotext;]" .."technic_checkmark_icon.png;save_infotext;]"
.."field[3.3,0.2;4.8,1;" .."field[3.3,0.2;4.8,1;"
.."infotext_box;Edit chest description:;" .."infotext_box;"..S("Edit chest description:")..";"
..formspec_infotext.."]" ..formspec_infotext.."]"
end end
if data.color then if data.color then
-- This sets the node -- This sets the node
local nn = "technic:"..lname..(data.locked and "_locked" or "").."_chest" local nn = "technic:"..lname..(data.locked and "_locked" or "").."_chest"
check_color_buttons(pos, meta, nn, fields) check_color_buttons(pos, meta, nn, fields)
local color = meta:get_string("color") local colorID = meta:get_int("color")
formspec = formspec.."label[8.2,9;Color Filter: "..color.."]" local colorName
if chest_mark_colors[colorID] then
colorName = chest_mark_colors[colorID][2]
else
colorName = S("None")
end
formspec = formspec.."label[8.2,9;"..S("Color Filter: %s"):format(colorName).."]"
end end
meta:set_string("formspec", formspec) meta:set_string("formspec", formspec)
end end
@ -92,6 +106,7 @@ end
function technic.chests:register(name, data) function technic.chests:register(name, data)
local lname = name:lower() local lname = name:lower()
name = S(name)
local width = math.max(data.color and 11 or 8, data.width) local width = math.max(data.color and 11 or 8, data.width)
@ -112,14 +127,22 @@ function technic.chests:register(name, data)
locked_after_place = function(pos, placer) locked_after_place = function(pos, placer)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "") meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", name.." Locked Chest (owned by ".. meta:set_string("infotext",
meta:get_string("owner")..")") S("%s Locked Chest (owned by %s)")
:format(name, meta:get_string("owner")))
end end
table.insert(front, "technic_"..lname.."_chest_lock_overlay.png") table.insert(front, "technic_"..lname.."_chest_lock_overlay.png")
end end
local desc
if data.locked then
desc = S("%s Locked Chest"):format(name)
else
desc = S("%s Chest"):format(name)
end
local def = { local def = {
description = name..(data.locked and " Locked" or "").." Chest", description = desc,
tiles = {"technic_"..lname.."_chest_top.png", "technic_"..lname.."_chest_top.png", tiles = {"technic_"..lname.."_chest_top.png", "technic_"..lname.."_chest_top.png",
"technic_"..lname.."_chest_side.png", "technic_"..lname.."_chest_side.png", "technic_"..lname.."_chest_side.png", "technic_"..lname.."_chest_side.png",
"technic_"..lname.."_chest_side.png", table.concat(front, "^")}, "technic_"..lname.."_chest_side.png", table.concat(front, "^")},
@ -135,7 +158,7 @@ function technic.chests:register(name, data)
..(data.color and "label[8.2,9;Color Filter: None" or "") ..(data.color and "label[8.2,9;Color Filter: None" or "")
..(data.infotext and "image_button[2.1,0.1;0.8,0.8;" ..(data.infotext and "image_button[2.1,0.1;0.8,0.8;"
.."technic_pencil_icon.png;edit_infotext;]" or "")) .."technic_pencil_icon.png;edit_infotext;]" or ""))
meta:set_string("infotext", name.." Chest") meta:set_string("infotext", S("%s Chest"):format(name))
local inv = meta:get_inventory() local inv = meta:get_inventory()
inv:set_size("main", data.width * 4) inv:set_size("main", data.width * 4)
end, end,