Fix coding style of nuclear reactor

This commit is contained in:
ShadowNinja 2013-07-12 19:23:29 -04:00
parent 4f35f407ce
commit 187015e073

@ -5,239 +5,241 @@
-- --
-- The nuclear reactor core needs water and a protective shield to work. -- The nuclear reactor core needs water and a protective shield to work.
-- This is checked now and then and if the machine is tampered with... BOOM! -- This is checked now and then and if the machine is tampered with... BOOM!
local burn_ticks = 24*60 -- [minutes]. How many minutes does the power plant burn per serving? local burn_ticks = 24*60 -- [minutes]. How many minutes does the power plant burn per serving?
local power_supply = 10000 -- [HV] EUs local power_supply = 10000 -- [HV] EUs
local fuel_type = "technic:enriched_uranium" -- This reactor burns this stuff local fuel_type = "technic:enriched_uranium" -- The reactor burns this stuff
-- FIXME: recipe must make more sense like a rod recepticle, steam chamber, HV generator? -- FIXME: recipe must make more sense like a rod recepticle, steam chamber, HV generator?
minetest.register_craft( minetest.register_craft({
{output = 'technic:hv_nuclear_reactor_core', output = 'technic:hv_nuclear_reactor_core',
recipe = { recipe = {
{'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot'}, {'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot'},
{'technic:stainless_steel_ingot', '', 'technic:stainless_steel_ingot'}, {'technic:stainless_steel_ingot', '', 'technic:stainless_steel_ingot'},
{'technic:stainless_steel_ingot', 'technic:hv_cable', 'technic:stainless_steel_ingot'}, {'technic:stainless_steel_ingot', 'technic:hv_cable', 'technic:stainless_steel_ingot'},
} }
}) })
minetest.register_craftitem( minetest.register_craftitem("technic:hv_nuclear_reactor_core",{
"technic:hv_nuclear_reactor_core", description = "Uranium Rod Driven HV Reactor",
{description = "Uranium Rod Driven HV Reactor", stack_max = 1,
stack_max = 1, })
})
local generator_formspec = local generator_formspec =
"invsize[8,9;]".. "invsize[8,9;]"..
-- "image[0,0;5,5;technic_generator_menu.png]".. --"image[0,0;5,5;technic_generator_menu.png]"..
"label[0,0;Nuclear Reactor Rod Compartment]".. "label[0,0;Nuclear Reactor Rod Compartment]"..
"list[current_name;src;2,1;3,2;]".. "list[current_name;src;2,1;3,2;]"..
"list[current_player;main;0,5;8,4;]" "list[current_player;main;0,5;8,4;]"
-- "Boxy sphere" -- "Boxy sphere"
local nodebox = { local nodebox = {
{ -0.353, -0.353, -0.353, 0.353, 0.353, 0.353 }, -- Box { -0.353, -0.353, -0.353, 0.353, 0.353, 0.353 }, -- Box
{ -0.495, -0.064, -0.064, 0.495, 0.064, 0.064 }, -- Circle +-x { -0.495, -0.064, -0.064, 0.495, 0.064, 0.064 }, -- Circle +-x
{ -0.483, -0.128, -0.128, 0.483, 0.128, 0.128 }, { -0.483, -0.128, -0.128, 0.483, 0.128, 0.128 },
{ -0.462, -0.191, -0.191, 0.462, 0.191, 0.191 }, { -0.462, -0.191, -0.191, 0.462, 0.191, 0.191 },
{ -0.433, -0.249, -0.249, 0.433, 0.249, 0.249 }, { -0.433, -0.249, -0.249, 0.433, 0.249, 0.249 },
{ -0.397, -0.303, -0.303, 0.397, 0.303, 0.303 }, { -0.397, -0.303, -0.303, 0.397, 0.303, 0.303 },
{ -0.305, -0.396, -0.305, 0.305, 0.396, 0.305 }, -- Circle +-y { -0.305, -0.396, -0.305, 0.305, 0.396, 0.305 }, -- Circle +-y
{ -0.250, -0.432, -0.250, 0.250, 0.432, 0.250 }, { -0.250, -0.432, -0.250, 0.250, 0.432, 0.250 },
{ -0.191, -0.461, -0.191, 0.191, 0.461, 0.191 }, { -0.191, -0.461, -0.191, 0.191, 0.461, 0.191 },
{ -0.130, -0.482, -0.130, 0.130, 0.482, 0.130 }, { -0.130, -0.482, -0.130, 0.130, 0.482, 0.130 },
{ -0.066, -0.495, -0.066, 0.066, 0.495, 0.066 }, { -0.066, -0.495, -0.066, 0.066, 0.495, 0.066 },
{ -0.064, -0.064, -0.495, 0.064, 0.064, 0.495 }, -- Circle +-z { -0.064, -0.064, -0.495, 0.064, 0.064, 0.495 }, -- Circle +-z
{ -0.128, -0.128, -0.483, 0.128, 0.128, 0.483 }, { -0.128, -0.128, -0.483, 0.128, 0.128, 0.483 },
{ -0.191, -0.191, -0.462, 0.191, 0.191, 0.462 }, { -0.191, -0.191, -0.462, 0.191, 0.191, 0.462 },
{ -0.249, -0.249, -0.433, 0.249, 0.249, 0.433 }, { -0.249, -0.249, -0.433, 0.249, 0.249, 0.433 },
{ -0.303, -0.303, -0.397, 0.303, 0.303, 0.397 }, { -0.303, -0.303, -0.397, 0.303, 0.303, 0.397 },
} }
minetest.register_node( minetest.register_node("technic:hv_nuclear_reactor_core", {
"technic:hv_nuclear_reactor_core", description = "Nuclear Reactor",
{description = "Nuclear Reactor", tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"}, groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2},
-- paramtype2 = "facedir", legacy_facedir_simple = true,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, sounds = default.node_sound_wood_defaults(),
legacy_facedir_simple = true, drawtype="nodebox",
sounds = default.node_sound_wood_defaults(), paramtype = "light",
drawtype="nodebox", node_box = {
paramtype = "light", type = "fixed",
node_box = { fixed = nodebox
type = "fixed", },
fixed = nodebox on_construct = function(pos)
}, local meta = minetest.env:get_meta(pos)
on_construct = function(pos) meta:set_string("infotext", "Nuclear Reactor Core")
local meta = minetest.env:get_meta(pos) meta:set_float("technic_hv_power_machine", 1)
meta:set_string("infotext", "Nuclear Reactor Core") meta:set_int("HV_EU_supply", 0)
meta:set_float("technic_hv_power_machine", 1) meta:set_int("HV_EU_from_fuel", 1) -- Signal to the switching station that this device burns some sort of fuel and needs special handling
meta:set_int("HV_EU_supply", 0) meta:set_int("burn_time", 0)
meta:set_int("HV_EU_from_fuel", 1) -- Signal to the switching station that this device burns some sort of fuel and needs special handling meta:set_string("formspec", generator_formspec)
meta:set_int("burn_time", 0) local inv = meta:get_inventory()
meta:set_string("formspec", generator_formspec) inv:set_size("src", 6)
local inv = meta:get_inventory() end,
inv:set_size("src", 6) can_dig = function(pos,player)
end, local meta = minetest.env:get_meta(pos);
can_dig = function(pos,player) local inv = meta:get_inventory()
local meta = minetest.env:get_meta(pos); if not inv:is_empty("src") then
local inv = meta:get_inventory() minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
if not inv:is_empty("src") then return false
minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty"); else
return false return true
else end
return true end,
end })
end,
})
minetest.register_node( minetest.register_node("technic:hv_nuclear_reactor_core_active", {
"technic:hv_nuclear_reactor_core_active", description = "Uranium Rod Driven HV Reactor",
{description = "Uranium Rod Driven HV Reactor", tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"}, "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
-- paramtype2 = "facedir", groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, not_in_creative_inventory=1},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1}, legacy_facedir_simple = true,
legacy_facedir_simple = true, sounds = default.node_sound_wood_defaults(),
sounds = default.node_sound_wood_defaults(), drop="technic:hv_nuclear_reactor_core",
drop="technic:hv_nuclear_reactor_core", drawtype="nodebox",
drawtype="nodebox", light_source = 15,
light_source = 15, paramtype = "light",
paramtype = "light", node_box = {
node_box = { type = "fixed",
type = "fixed", fixed = nodebox
fixed = nodebox },
}, can_dig = function(pos,player)
can_dig = function(pos,player) local meta = minetest.env:get_meta(pos);
local meta = minetest.env:get_meta(pos); local inv = meta:get_inventory()
local inv = meta:get_inventory() if not inv:is_empty("src") then
if not inv:is_empty("src") then minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty"); return false
return false else
else return true
return true end
end end,
end, })
})
local check_reactor_structure = function(pos) local check_reactor_structure = function(pos)
-- The reactor consists of an 11x11x11 cube structure -- The reactor consists of an 11x11x11 cube structure
-- A cross section through the middle: -- A cross section through the middle:
-- CCCCC CCCCC -- CCCCC CCCCC
-- CCCCC CCCCC -- CCCCC CCCCC
-- CCSSS SSSCC -- CCSSS SSSCC
-- CCSCC CCSCC -- CCSCC CCSCC
-- CCSCWWWCSCC -- CCSCWWWCSCC
-- CCSCW#WCSCC -- CCSCW#WCSCC
-- CCSCW|WCSCC -- CCSCW|WCSCC
-- CCSCC|CCSCC -- CCSCC|CCSCC
-- CCSSS|SSSCC -- CCSSS|SSSCC
-- CCCCC|CCCCC -- CCCCC|CCCCC
-- C = Concrete, S = Stainless Steel, W = water node (not floating), #=reactor core, |=HV cable -- C = Concrete, S = Stainless Steel, W = water node (not floating), #=reactor core, |=HV cable
-- The man-hole and the HV cable is only in the middle. -- The man-hole and the HV cable is only in the middle
local water_nodes = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, -- The man-hole is optional
{x=pos.x+1, y=pos.y+1, z=pos.z+1},
"default:water_source")
--print("Water ( 25):"..#water_nodes)
if #water_nodes ~= 25 then
--print("Water supply defect")
return 0
end
local inner_shield_nodes = minetest.find_nodes_in_area({x=pos.x-2, y=pos.y-2, z=pos.z-2},
{x=pos.x+2, y=pos.y+2, z=pos.z+2},
"technic:concrete")
--print("Concrete 1 ( 96):"..#inner_shield_nodes) local source_water_nodes = minetest.find_nodes_in_area(
if #inner_shield_nodes ~= 96 then {x=pos.x-1, y=pos.y-1, z=pos.z-1},
--print("Inner shield defect") {x=pos.x+1, y=pos.y+1, z=pos.z+1},
return 0 "default:water_source")
end local flowing_water_nodes = minetest.find_nodes_in_area(
local steel_shield_nodes = minetest.find_nodes_in_area({x=pos.x-3, y=pos.y-3, z=pos.z-3}, {x=pos.x-1, y=pos.y-1, z=pos.z-1},
{x=pos.x+3, y=pos.y+3, z=pos.z+3}, {x=pos.x+1, y=pos.y+1, z=pos.z+1},
"default:steelblock") "default:water_flowing")
if not ((#source_water_nodes + #flowing_water_nodes) >= 25) then
return false
end
--print("Steel ( 216):"..#steel_shield_nodes) local inner_shield_nodes = minetest.find_nodes_in_area(
if #steel_shield_nodes ~= 216 then {x=pos.x-2, y=pos.y-2, z=pos.z-2},
--print("Steel shield defect") {x=pos.x+2, y=pos.y+2, z=pos.z+2},
return 0 "technic:concrete")
end if not (#inner_shield_nodes >= 96) then
local outer_shield_nodes = minetest.find_nodes_in_area({x=pos.x-5, y=pos.y-5, z=pos.z-5}, return false
{x=pos.x+5, y=pos.y+5, z=pos.z+5}, end
"technic:concrete")
--print("Concrete 2 (1080):"..#outer_shield_nodes) local steel_shield_nodes = minetest.find_nodes_in_area(
if #outer_shield_nodes ~= (984+#inner_shield_nodes) then {x=pos.x-3, y=pos.y-3, z=pos.z-3},
--print("Outer shield defect") {x=pos.x+3, y=pos.y+3, z=pos.z+3},
return 0 "default:steelblock")
end if not (#steel_shield_nodes >= 216) then
return 1 return false
end end
local outer_shield_nodes = minetest.find_nodes_in_area(
{x=pos.x-5, y=pos.y-5, z=pos.z-5},
{x=pos.x+5, y=pos.y+5, z=pos.z+5},
"technic:concrete")
if not (#outer_shield_nodes >= (984 + #inner_shield_nodes)) then
return false
end
return true
end
local explode_reactor = function(pos) local explode_reactor = function(pos)
print("BOOM A reactor exploded!") print("BOOM A reactor exploded!")
end end
minetest.register_abm( minetest.register_abm({
{nodenames = {"technic:hv_nuclear_reactor_core","technic:hv_nuclear_reactor_core_active"}, nodenames = {"technic:hv_nuclear_reactor_core", "technic:hv_nuclear_reactor_core_active"},
interval = 1, interval = 1,
chance = 1, chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider) action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.env:get_meta(pos) local meta = minetest.env:get_meta(pos)
local burn_time= meta:get_int("burn_time") local burn_time = meta:get_int("burn_time")
-- If more to burn and the energy produced was used: produce some more -- If more to burn and the energy produced was used: produce some more
if burn_time>0 then if burn_time > 0 then
if meta:get_int("HV_EU_supply") == 0 then if not check_reactor_structure(pos) then
-- We did not use the power explode_reactor(pos)
meta:set_int("HV_EU_supply", power_sypply) end
else if meta:get_int("HV_EU_supply") == 0 then
burn_time = burn_time - 1 -- We did not use the power
meta:set_int("burn_time",burn_time) meta:set_int("HV_EU_supply", power_supply)
meta:set_string("infotext", "Nuclear Reactor Core ("..math.floor(burn_time/(burn_ticks*60)*100).."%)") else
end burn_time = burn_time - 1
meta:set_int("burn_time", burn_time)
local percent = math.floor(burn_time / (burn_ticks * 60) * 100)
meta:set_string("infotext", "Nuclear Reactor Core ("..percent.."%)")
end
end end
-- Burn another piece of coal -- Burn another piece of coal
if burn_time==0 then if burn_time <= 0 then
local inv = meta:get_inventory() local inv = meta:get_inventory()
local correct_fuel_count = 0 local correct_fuel_count = 0
if inv:is_empty("src") == false then if not inv:is_empty("src") then
local srclist= inv:get_list("src") local srclist = inv:get_list("src")
for _, srcstack in pairs(srclist) do for _, srcstack in pairs(srclist) do
if srcstack then if srcstack then
local src_item=srcstack:to_table() local src_item=srcstack:to_table()
if src_item and src_item["name"] == fuel_type then if src_item and src_item["name"] == fuel_type then
correct_fuel_count = correct_fuel_count + 1 correct_fuel_count = correct_fuel_count + 1
end end
end end
end end
-- Check that the reactor is complete as well as the correct number of correct fuel -- Check that the reactor is complete as well as the correct number of correct fuel
if correct_fuel_count == 6 then if correct_fuel_count == 6 then
if check_reactor_structure(pos) == 1 then if not check_reactor_structure(pos) then
burn_time=burn_ticks*60 burn_time = burn_ticks * 60
meta:set_int("burn_time",burn_time) meta:set_int("burn_time", burn_time)
hacky_swap_node (pos,"technic:hv_nuclear_reactor_core_active") hacky_swap_node (pos,"technic:hv_nuclear_reactor_core_active")
meta:set_int("HV_EU_supply", power_supply) meta:set_int("HV_EU_supply", power_supply)
for idx, srcstack in pairs(srclist) do for idx, srcstack in pairs(srclist) do
srcstack:take_item() srcstack:take_item()
inv:set_stack("src", idx, srcstack) inv:set_stack("src", idx, srcstack)
end end
else end
-- BOOM!!! (the reactor was compromised and it should explode after some time) TNT mod inspired?? else
explode_reactor(pos) meta:set_int("HV_EU_supply", 0)
end end
else end
meta:set_int("HV_EU_supply", 0)
end
end
end end
-- Nothing left to burn -- Nothing left to burn
if burn_time==0 then if burn_time == 0 then
meta:set_string("infotext", "Nuclear Reactor Core (idle)") meta:set_string("infotext", "Nuclear Reactor Core (idle)")
hacky_swap_node (pos,"technic:hv_nuclear_reactor_core") hacky_swap_node(pos,"technic:hv_nuclear_reactor_core")
end end
end end
}) })
technic.register_HV_machine ("technic:hv_nuclear_reactor_core","PR") technic.register_HV_machine ("technic:hv_nuclear_reactor_core","PR")
technic.register_HV_machine ("technic:hv_nuclear_reactor_core_active","PR") technic.register_HV_machine ("technic:hv_nuclear_reactor_core_active","PR")