From 306b407a38b087b59c92d23c0c1f7c3e8fb7ce4e Mon Sep 17 00:00:00 2001 From: RealBadAngel Date: Thu, 8 Nov 2012 17:37:22 +0100 Subject: [PATCH] Added missing file --- item_pickup.lua | 63 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 63 insertions(+) create mode 100644 item_pickup.lua diff --git a/item_pickup.lua b/item_pickup.lua new file mode 100644 index 0000000..04ed0f8 --- /dev/null +++ b/item_pickup.lua @@ -0,0 +1,63 @@ +minetest.register_globalstep(function(dtime) + for _,player in ipairs(minetest.get_connected_players()) do + local pos = player:getpos() + pos.y = pos.y+0.5 + local inv = player:get_inventory() + + for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do + if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then + if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then + inv:add_item("main", ItemStack(object:get_luaentity().itemstring)) + if object:get_luaentity().itemstring ~= "" then + minetest.sound_play("item_drop_pickup", { + to_player = player:get_player_name(), + }) + end + object:get_luaentity().itemstring = "" + object:remove() + end + end + end + + for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do + if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then + if object:get_luaentity().collect then + if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then + local pos1 = pos + pos1.y = pos1.y+0.2 + local pos2 = object:getpos() + local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z} + vec.x = vec.x*3 + vec.y = vec.y*3 + vec.z = vec.z*3 + object:setvelocity(vec) + + minetest.after(1, function(args) + local lua = object:get_luaentity() + if object == nil or lua == nil or lua.itemstring == nil then + return + end + if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then + inv:add_item("main", ItemStack(object:get_luaentity().itemstring)) + if object:get_luaentity().itemstring ~= "" then + minetest.sound_play("item_drop_pickup", { + to_player = player:get_player_name(), + }) + end + object:get_luaentity().itemstring = "" + object:remove() + else + object:setvelocity({x=0,y=0,z=0}) + end + end, {player, object}) + + end + else + minetest.after(0.5, function(entity) + entity.collect = true + end, object:get_luaentity()) + end + end + end + end +end)