Make the forcefield replace buildable_to nodes and make it faster (about x20)

This commit is contained in:
ShadowNinja 2014-11-13 12:25:36 -05:00
parent aef07eb604
commit 30a37a490f

@ -1,26 +1,36 @@
-- Forcefield mod by ShadowNinja
-- Modified by kpoppel
--- Forcefield generator.
-- @author ShadowNinja
--
-- Forcefields are powerful barriers but they consume huge amounts of power.
-- Forcefield Generator is a HV machine.
-- The forcefield Generator is an HV machine.
-- How expensive is the generator?
-- Leaves room for upgrades lowering the power drain?
local forcefield_power_drain = 10
local forcefield_step_interval = 1
local S = technic.getter
minetest.register_craft({
output = 'technic:forcefield_emitter_off',
output = "technic:forcefield_emitter_off",
recipe = {
{'default:mese', 'technic:motor', 'default:mese' },
{'technic:deployer_off', 'technic:machine_casing', 'technic:deployer_off'},
{'default:mese', 'technic:hv_cable0', 'default:mese' },
{"default:mese", "technic:motor", "default:mese" },
{"technic:deployer_off", "technic:machine_casing", "technic:deployer_off"},
{"default:mese", "technic:hv_cable0", "default:mese" },
}
})
local replaceable_cids = {}
minetest.after(0, function()
for name, ndef in pairs(minetest.registered_nodes) do
if ndef.buildable_to == true and name ~= "ignore" then
replaceable_cids[minetest.get_content_id(name)] = true
end
end
end)
-- Idea: Let forcefields have different colors by upgrade slot.
-- Idea: Let forcefields add up by detecting if one hits another.
-- ___ __
@ -28,28 +38,28 @@ minetest.register_craft({
-- | |
-- \___/\___/
local function update_forcefield(pos, meta, active)
local function update_forcefield(pos, meta, active, first)
local shape = meta:get_int("shape")
local range = meta:get_int("range")
local vm = VoxelManip()
local p1 = {x = pos.x-range, y = pos.y-range, z = pos.z-range}
local p2 = {x = pos.x+range, y = pos.y+range, z = pos.z+range}
local MinEdge, MaxEdge = vm:read_from_map(p1, p2)
local MinEdge, MaxEdge = vm:read_from_map(vector.subtract(pos, range),
vector.add(pos, range))
local area = VoxelArea:new({MinEdge = MinEdge, MaxEdge = MaxEdge})
local data = vm:get_data()
local c_air = minetest.get_content_id("air")
local c_air = minetest.get_content_id("air")
local c_field = minetest.get_content_id("technic:forcefield")
for z=-range, range do
for y=-range, range do
local vi = area:index(pos.x+(-range), pos.y+y, pos.z+z)
for x=-range, range do
for z = -range, range do
for y = -range, range do
local vi = area:index(pos.x + (-range), pos.y + y, pos.z + z)
for x = -range, range do
local relevant
if shape == 0 then
local squared = x * x + y * y + z * z
relevant =
x*x+y*y+z*z <= range * range + range and
x*x+y*y+z*z >= (range-1) * (range-1) + (range-1)
squared <= range * range + range and
squared >= (range - 1) * (range - 1) + (range - 1)
else
relevant =
x == -range or x == range or
@ -57,9 +67,10 @@ local function update_forcefield(pos, meta, active)
z == -range or z == range
end
if relevant then
if active and data[vi] == c_air then
local cid = data[vi]
if active and replaceable_cids[cid] then
data[vi] = c_field
elseif not active and data[vi] == c_field then
elseif not active and cid == c_field then
data[vi] = c_air
end
end
@ -71,7 +82,11 @@ local function update_forcefield(pos, meta, active)
vm:set_data(data)
vm:update_liquids()
vm:write_to_map()
vm:update_map()
-- update_map is very slow, but if we don't call it we'll
-- get phantom blocks on the client.
if not active or first then
vm:update_map()
end
end
local function set_forcefield_formspec(meta)
@ -135,7 +150,7 @@ local mesecons = {
}
}
local run = function(pos, node, active_object_count, active_object_count_wider)
local function run(pos, node)
local meta = minetest.get_meta(pos)
local eu_input = meta:get_int("HV_EU_input")
local enabled = meta:get_int("enabled") ~= 0 and (meta:get_int("mesecon_mode") == 0 or meta:get_int("mesecon_effect") ~= 0)
@ -167,11 +182,13 @@ local run = function(pos, node, active_object_count, active_object_count_wider)
technic.swap_node(pos, "technic:forcefield_emitter_off")
end
elseif eu_input >= power_requirement then
local first = false
if node.name == "technic:forcefield_emitter_off" then
first = true
technic.swap_node(pos, "technic:forcefield_emitter_on")
meta:set_string("infotext", S("%s Active"):format(machine_name))
end
update_forcefield(pos, meta, true)
update_forcefield(pos, meta, true, first)
end
end