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Add sound volume controls
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@ -37,6 +37,7 @@ end)
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minetest.register_on_joinplayer(function(player)
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minetest.register_on_joinplayer(function(player)
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local player_name = player:get_player_name()
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local player_name = player:get_player_name()
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table.insert(unified_inventory.players, player_name)
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table.insert(unified_inventory.players, player_name)
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unified_inventory.players["sound_volume"]=minetest.setting_get("sound_volume")*10
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unified_inventory.current_index[player_name] = 1
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unified_inventory.current_index[player_name] = 1
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unified_inventory.filtered_items_list[player_name] = {}
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unified_inventory.filtered_items_list[player_name] = {}
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unified_inventory.filtered_items_list[player_name] = unified_inventory.items_list
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unified_inventory.filtered_items_list[player_name] = unified_inventory.items_list
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@ -234,6 +235,9 @@ unified_inventory.get_formspec = function(player,page)
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formspec=formspec.."button[0,2;2,0.5;misc_set_day;Set Day]"
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formspec=formspec.."button[0,2;2,0.5;misc_set_day;Set Day]"
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formspec=formspec.."button[2,2;2,0.5;misc_set_night;Set Night]"
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formspec=formspec.."button[2,2;2,0.5;misc_set_night;Set Night]"
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end
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end
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formspec = formspec.."label[0,3;Sound volume: "..unified_inventory.players["sound_volume"].."]"
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formspec=formspec.."button[2.5,3;1,0.5;misc_vol_down;-]"
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formspec=formspec.."button[3.5,3;1,0.5;misc_vol_up;+]"
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end
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end
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--Items list
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--Items list
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@ -320,6 +324,22 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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minetest.chat_send_player(player_name, "You don't have settime priviledge!")
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minetest.chat_send_player(player_name, "You don't have settime priviledge!")
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end
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end
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end
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end
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if fields.misc_vol_down then
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local sound_volume=unified_inventory.players["sound_volume"]
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sound_volume=sound_volume-1
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if sound_volume<0 then sound_volume=0 end
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minetest.setting_set("sound_volume",sound_volume/10)
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unified_inventory.players["sound_volume"]=sound_volume
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unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"misc"))
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end
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if fields.misc_vol_up then
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local sound_volume=unified_inventory.players["sound_volume"]
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sound_volume=sound_volume+1
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if sound_volume>10 then sound_volume=10 end
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minetest.setting_set("sound_volume",sound_volume/10)
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unified_inventory.players["sound_volume"]=sound_volume
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unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"misc"))
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end
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-- Inventory page controls
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-- Inventory page controls
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local start=math.floor(unified_inventory.current_index[player_name]/80 +1 )
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local start=math.floor(unified_inventory.current_index[player_name]/80 +1 )
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