mirror of
https://github.com/minetest-mods/technic.git
synced 2024-12-22 05:42:33 +01:00
Merge branch 'indev' of git://github.com/RealBadAngel/technic into indev
This commit is contained in:
commit
3645c6f48a
@ -24,7 +24,7 @@ minetest.register_entity(":__builtin:item", {
|
||||
itemstring = '',
|
||||
physical_state = true,
|
||||
timer = 0,
|
||||
|
||||
|
||||
set_item = function(self, itemstring)
|
||||
self.itemstring = itemstring
|
||||
local stack = ItemStack(itemstring)
|
||||
@ -62,15 +62,21 @@ minetest.register_entity(":__builtin:item", {
|
||||
return minetest.serialize({
|
||||
itemstring = self.itemstring,
|
||||
always_collect = self.always_collect,
|
||||
timer = self.timer,
|
||||
})
|
||||
end,
|
||||
|
||||
on_activate = function(self, staticdata)
|
||||
on_activate = function(self, staticdata, dtime_s)
|
||||
if string.sub(staticdata, 1, string.len("return")) == "return" then
|
||||
local data = minetest.deserialize(staticdata)
|
||||
if data and type(data) == "table" then
|
||||
self.itemstring = data.itemstring
|
||||
self.always_collect = data.always_collect
|
||||
self.timer = data.timer
|
||||
if not self.timer then
|
||||
self.timer = 0
|
||||
end
|
||||
self.timer = self.timer+dtime_s
|
||||
end
|
||||
else
|
||||
self.itemstring = staticdata
|
||||
@ -80,18 +86,79 @@ minetest.register_entity(":__builtin:item", {
|
||||
self.object:setacceleration({x=0, y=-10, z=0})
|
||||
self:set_item(self.itemstring)
|
||||
end,
|
||||
|
||||
|
||||
on_step = function(self, dtime)
|
||||
local time = minetest.setting_get("remove_items")
|
||||
if not time then
|
||||
time = 300
|
||||
end
|
||||
if not self.timer then
|
||||
self.timer = 0
|
||||
end
|
||||
self.timer = self.timer + dtime
|
||||
if (self.timer > 300) then
|
||||
if time ~= 0 and (self.timer > time) then
|
||||
self.object:remove()
|
||||
end
|
||||
|
||||
local p = self.object:getpos()
|
||||
|
||||
local name = minetest.env:get_node(p).name
|
||||
if name == "default:lava_flowing" or name == "default:lava_source" then
|
||||
minetest.sound_play("builtin_item_lava", {pos=self.object:getpos()})
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
|
||||
if minetest.registered_nodes[name].liquidtype == "flowing" then
|
||||
get_flowing_dir = function(self)
|
||||
local pos = self.object:getpos()
|
||||
local param2 = minetest.env:get_node(pos).param2
|
||||
for i,d in ipairs({-1, 1, -1, 1}) do
|
||||
if i<3 then
|
||||
pos.x = pos.x+d
|
||||
else
|
||||
pos.z = pos.z+d
|
||||
end
|
||||
|
||||
local name = minetest.env:get_node(pos).name
|
||||
local par2 = minetest.env:get_node(pos).param2
|
||||
if name == "default:water_flowing" and par2 < param2 then
|
||||
return pos
|
||||
end
|
||||
|
||||
if i<3 then
|
||||
pos.x = pos.x-d
|
||||
else
|
||||
pos.z = pos.z-d
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local vec = get_flowing_dir(self)
|
||||
if vec then
|
||||
local v = self.object:getvelocity()
|
||||
if vec and vec.x-p.x > 0 then
|
||||
self.object:setvelocity({x=0.5,y=v.y,z=0})
|
||||
elseif vec and vec.x-p.x < 0 then
|
||||
self.object:setvelocity({x=-0.5,y=v.y,z=0})
|
||||
elseif vec and vec.z-p.z > 0 then
|
||||
self.object:setvelocity({x=0,y=v.y,z=0.5})
|
||||
elseif vec and vec.z-p.z < 0 then
|
||||
self.object:setvelocity({x=0,y=v.y,z=-0.5})
|
||||
end
|
||||
self.object:setacceleration({x=0, y=-10, z=0})
|
||||
self.physical_state = true
|
||||
self.object:set_properties({
|
||||
physical = true
|
||||
})
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
p.y = p.y - 0.3
|
||||
local nn = minetest.env:get_node(p).name
|
||||
-- If node is not registered or node is walkably solid and resting on nodebox
|
||||
local v = self.object:getvelocity()
|
||||
if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable and v.y == 0 then
|
||||
-- If node is not registered or node is walkably solid
|
||||
if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable then
|
||||
if self.physical_state then
|
||||
self.object:setvelocity({x=0,y=0,z=0})
|
||||
self.object:setacceleration({x=0, y=0, z=0})
|
||||
@ -114,13 +181,12 @@ minetest.register_entity(":__builtin:item", {
|
||||
|
||||
on_punch = function(self, hitter)
|
||||
if self.itemstring ~= '' then
|
||||
local left = hitter:get_inventory():add_item("main", self.itemstring)
|
||||
if not left:is_empty() then
|
||||
self.itemstring = left:to_string()
|
||||
return
|
||||
end
|
||||
hitter:get_inventory():add_item("main", self.itemstring)
|
||||
end
|
||||
self.object:remove()
|
||||
end,
|
||||
})
|
||||
print("ITEM ENTITY LOADED")
|
||||
|
||||
if minetest.setting_get("log_mods") then
|
||||
minetest.log("action", "builtin_item loaded")
|
||||
end
|
||||
|
126
item_drop/item_entity_old.lua
Normal file
126
item_drop/item_entity_old.lua
Normal file
@ -0,0 +1,126 @@
|
||||
-- Minetest: builtin/item_entity.lua
|
||||
|
||||
function minetest.spawn_item(pos, item)
|
||||
-- Take item in any format
|
||||
local stack = ItemStack(item)
|
||||
local obj = minetest.env:add_entity(pos, "__builtin:item")
|
||||
obj:get_luaentity():set_item(stack:to_string())
|
||||
return obj
|
||||
end
|
||||
|
||||
minetest.register_entity(":__builtin:item", {
|
||||
initial_properties = {
|
||||
hp_max = 1,
|
||||
physical = true,
|
||||
collisionbox = {-0.17,-0.17,-0.17, 0.17,0.17,0.17},
|
||||
visual = "sprite",
|
||||
visual_size = {x=0.5, y=0.5},
|
||||
textures = {""},
|
||||
spritediv = {x=1, y=1},
|
||||
initial_sprite_basepos = {x=0, y=0},
|
||||
is_visible = false,
|
||||
},
|
||||
|
||||
itemstring = '',
|
||||
physical_state = true,
|
||||
timer = 0,
|
||||
|
||||
set_item = function(self, itemstring)
|
||||
self.itemstring = itemstring
|
||||
local stack = ItemStack(itemstring)
|
||||
local itemtable = stack:to_table()
|
||||
local itemname = nil
|
||||
if itemtable then
|
||||
itemname = stack:to_table().name
|
||||
end
|
||||
local item_texture = nil
|
||||
local item_type = ""
|
||||
if minetest.registered_items[itemname] then
|
||||
item_texture = minetest.registered_items[itemname].inventory_image
|
||||
item_type = minetest.registered_items[itemname].type
|
||||
end
|
||||
prop = {
|
||||
is_visible = true,
|
||||
visual = "sprite",
|
||||
textures = {"unknown_item.png"}
|
||||
}
|
||||
if item_texture and item_texture ~= "" then
|
||||
prop.visual = "sprite"
|
||||
prop.textures = {item_texture}
|
||||
prop.visual_size = {x=0.50, y=0.50}
|
||||
else
|
||||
prop.visual = "wielditem"
|
||||
prop.textures = {itemname}
|
||||
prop.visual_size = {x=0.20, y=0.20}
|
||||
prop.automatic_rotate = math.pi * 0.25
|
||||
end
|
||||
self.object:set_properties(prop)
|
||||
end,
|
||||
|
||||
get_staticdata = function(self)
|
||||
--return self.itemstring
|
||||
return minetest.serialize({
|
||||
itemstring = self.itemstring,
|
||||
always_collect = self.always_collect,
|
||||
})
|
||||
end,
|
||||
|
||||
on_activate = function(self, staticdata)
|
||||
if string.sub(staticdata, 1, string.len("return")) == "return" then
|
||||
local data = minetest.deserialize(staticdata)
|
||||
if data and type(data) == "table" then
|
||||
self.itemstring = data.itemstring
|
||||
self.always_collect = data.always_collect
|
||||
end
|
||||
else
|
||||
self.itemstring = staticdata
|
||||
end
|
||||
self.object:set_armor_groups({immortal=1})
|
||||
self.object:setvelocity({x=0, y=2, z=0})
|
||||
self.object:setacceleration({x=0, y=-10, z=0})
|
||||
self:set_item(self.itemstring)
|
||||
end,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
self.timer = self.timer + dtime
|
||||
if (self.timer > 300) then
|
||||
self.object:remove()
|
||||
end
|
||||
local p = self.object:getpos()
|
||||
p.y = p.y - 0.3
|
||||
local nn = minetest.env:get_node(p).name
|
||||
-- If node is not registered or node is walkably solid and resting on nodebox
|
||||
local v = self.object:getvelocity()
|
||||
if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable and v.y == 0 then
|
||||
if self.physical_state then
|
||||
self.object:setvelocity({x=0,y=0,z=0})
|
||||
self.object:setacceleration({x=0, y=0, z=0})
|
||||
self.physical_state = false
|
||||
self.object:set_properties({
|
||||
physical = false
|
||||
})
|
||||
end
|
||||
else
|
||||
if not self.physical_state then
|
||||
self.object:setvelocity({x=0,y=0,z=0})
|
||||
self.object:setacceleration({x=0, y=-10, z=0})
|
||||
self.physical_state = true
|
||||
self.object:set_properties({
|
||||
physical = true
|
||||
})
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
on_punch = function(self, hitter)
|
||||
if self.itemstring ~= '' then
|
||||
local left = hitter:get_inventory():add_item("main", self.itemstring)
|
||||
if not left:is_empty() then
|
||||
self.itemstring = left:to_string()
|
||||
return
|
||||
end
|
||||
end
|
||||
self.object:remove()
|
||||
end,
|
||||
})
|
||||
print("ITEM ENTITY LOADED")
|
BIN
item_drop/sounds/builtin_item_lava.ogg
Normal file
BIN
item_drop/sounds/builtin_item_lava.ogg
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user