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Move production percentage for geothermal generators to infotext
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@ -20,12 +20,6 @@ minetest.register_craftitem("technic:geothermal", {
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description = S("Geothermal Generator"),
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description = S("Geothermal Generator"),
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})
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})
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local geothermal_formspec =
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"invsize[8,4;]"..
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"label[0,0;"..S("Geothermal Generator").."]"..
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"list[current_player;main;0,5;8,4;]"
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minetest.register_node("technic:geothermal", {
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minetest.register_node("technic:geothermal", {
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description = S("Geothermal Generator"),
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description = S("Geothermal Generator"),
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tiles = {"technic_geothermal_top.png", "technic_machine_bottom.png", "technic_geothermal_side.png",
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tiles = {"technic_geothermal_top.png", "technic_machine_bottom.png", "technic_geothermal_side.png",
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@ -38,7 +32,6 @@ minetest.register_node("technic:geothermal", {
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", S("Geothermal Generator"))
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meta:set_string("infotext", S("Geothermal Generator"))
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meta:set_int("LV_EU_supply", 0)
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meta:set_int("LV_EU_supply", 0)
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meta:set_string("formspec", geothermal_formspec)
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end,
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end,
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})
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})
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@ -102,10 +95,8 @@ minetest.register_abm({
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meta:set_int("LV_EU_supply", eu_supply)
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meta:set_int("LV_EU_supply", eu_supply)
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end
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end
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meta:set_string("formspec",
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meta:set_string("infotext",
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"invsize[8,4;]"..
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S("Geothermal Generator").." ("..production_level.."%)")
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"label[0,0;"..S("Geothermal Generator").."]"..
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"label[4,0;"..S("Production at %d%%"):format(production_level).."]")
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if production_level > 0 and minetest.get_node(pos).name == "technic:geothermal" then
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if production_level > 0 and minetest.get_node(pos).name == "technic:geothermal" then
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hacky_swap_node (pos, "technic:geothermal_active")
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hacky_swap_node (pos, "technic:geothermal_active")
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