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Add compressor
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parent
58e5f65234
commit
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207
technic/machines/lv/compressor.lua
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207
technic/machines/lv/compressor.lua
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@ -0,0 +1,207 @@
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technic.compressor_recipes ={}
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technic.register_compressor_recipe = function(src, src_count, dst, dst_count)
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technic.compressor_recipes[src] = {src_count = src_count, dst_name = dst, dst_count = dst_count}
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if unified_inventory then
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unified_inventory.register_craft(
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{
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type = "compressing",
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output = dst.." "..dst_count,
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items = {src.." "..src_count},
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width = 0,
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})
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end
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end
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technic.get_compressor_recipe = function(item)
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if technic.compressor_recipes[item.name] and
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item.count >= technic.compressor_recipes[item.name].src_count then
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return technic.compressor_recipes[item.name]
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else
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return nil
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end
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end
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technic.register_compressor_recipe("default:snowblock", 1, "default:ice", 1)
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technic.register_compressor_recipe("default:sand", 1, "default:sandstone", 1)
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technic.register_compressor_recipe("default:desert_sand", 1, "default:desert_stone", 1)
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technic.register_compressor_recipe("technic:mixed_metal_ingot", 1, "technic:composite_plate", 1)
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technic.register_compressor_recipe("default:copper_ingot", 5, "technic:copper_plate", 1)
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technic.register_compressor_recipe("technic:coal_dust", 4, "technic:graphite", 1)
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technic.register_compressor_recipe("technic:carbon_cloth", 1, "technic:carbon_plate", 1)
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minetest.register_alias("compressor", "technic:compressor")
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minetest.register_craft({
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output = 'technic:compressor',
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recipe = {
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{'default:stone', 'default:stone', 'default:stone'},
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{'mesecons:piston', 'technic:motor', 'mesecons:piston'},
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{'default:stone', 'technic:lv_cable', 'default:stone'},
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}
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})
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minetest.register_craftitem("technic:compressor", {
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description = "Compressor",
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stack_max = 99,
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})
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local compressor_formspec =
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"invsize[8,9;]"..
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"label[0,0;Compressor]"..
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"list[current_name;src;3,1;1,1;]"..
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"list[current_name;dst;5,1;2,2;]"..
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"list[current_player;main;0,5;8,4;]"
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minetest.register_node("technic:compressor", {
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description = "Compressor",
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tiles = {"technic_compressor_top.png", "technic_compressor_bottom.png", "technic_compressor_side.png",
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"technic_compressor_side.png", "technic_compressor_back.png", "technic_compressor_front.png"},
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paramtype2 = "facedir",
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groups = {cracky=2},
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legacy_facedir_simple = true,
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.env:get_meta(pos)
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meta:set_string("infotext", "Compressor")
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meta:set_float("technic_power_machine", 1)
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meta:set_string("formspec", compressor_formspec)
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local inv = meta:get_inventory()
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inv:set_size("src", 1)
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inv:set_size("dst", 4)
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end,
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can_dig = function(pos,player)
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local meta = minetest.env:get_meta(pos);
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local inv = meta:get_inventory()
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if not inv:is_empty("src") or not inv:is_empty("dst") then
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minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
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return false
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else
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return true
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end
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end,
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})
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minetest.register_node("technic:compressor_active", {
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description = "Compressor",
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tiles = {"technic_compressor_top.png", "technic_compressor_bottom.png", "technic_compressor_side.png",
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"technic_compressor_side.png", "technic_compressor_back.png", "technic_compressor_front_active.png"},
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paramtype2 = "facedir",
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groups = {cracky=2,not_in_creative_inventory=1},
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legacy_facedir_simple = true,
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sounds = default.node_sound_wood_defaults(),
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can_dig = function(pos,player)
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local meta = minetest.env:get_meta(pos);
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local inv = meta:get_inventory()
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if not inv:is_empty("src") or not inv:is_empty("dst") then
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minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
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return false
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else
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return true
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end
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end,
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})
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minetest.register_abm({
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nodenames = {"technic:compressor","technic:compressor_active"},
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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-- Run a machine through its states. Takes the same arguments as the ABM action
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-- and adds the machine's states and any extra data which is needed by the machine.
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-- A machine is characterized by running through a set number of states (usually 2:
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-- Idle and active) in some order. A state decides when to move to the next one
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-- and the machine only changes state if it is powered correctly.
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-- The machine will automatically shut down if disconnected from power in some fashion.
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local meta = minetest.env:get_meta(pos)
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local eu_input = meta:get_int("LV_EU_input")
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local state = meta:get_int("state")
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local next_state = state
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-- Machine information
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local machine_name = "Compressor"
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local machine_node = "technic:compressor"
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local machine_state_demand = { 50, 300 }
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-- Setup meta data if it does not exist. state is used as an indicator of this
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if state == 0 then
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meta:set_int("state", 1)
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meta:set_int("LV_EU_demand", machine_state_demand[1])
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meta:set_int("LV_EU_input", 0)
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return
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end
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-- Power off automatically if no longer connected to a switching station
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technic.switching_station_timeout_count(pos, "LV")
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-- State machine
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if eu_input == 0 then
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-- unpowered - go idle
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hacky_swap_node(pos, machine_node)
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meta:set_string("infotext", machine_name.." Unpowered")
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next_state = 1
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elseif eu_input == machine_state_demand[state] then
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-- Powered - do the state specific actions
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local inv = meta:get_inventory()
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local empty = inv:is_empty("src")
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local srcstack = inv:get_stack("src", 1)
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local src_item = nil
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local recipe = nil
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local result = nil
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if srcstack then
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src_item = srcstack:to_table()
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end
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if src_item then
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recipe = technic.get_compressor_recipe(src_item)
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end
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if recipe then
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result = {name=recipe.dst_name, count=recipe.dst_count}
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end
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if state == 1 then
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hacky_swap_node(pos, machine_node)
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meta:set_string("infotext", machine_name.." Idle")
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if not empty and result and inv:room_for_item("dst",result) then
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meta:set_int("src_time", 0)
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next_state = 2
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end
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elseif state == 2 then
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hacky_swap_node(pos, machine_node.."_active")
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meta:set_string("infotext", machine_name.." Active")
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if empty then
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next_state = 1
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else
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meta:set_int("src_time", meta:get_int("src_time") + 1)
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if meta:get_int("src_time") == 4 then
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-- 4 ticks per output
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-- check if there's room for output in "dst" list
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meta:set_int("src_time", 0)
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if recipe and inv:room_for_item("dst",result) then
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-- take stuff from "src" list
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srcstack:take_item(recipe.src_count)
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inv:set_stack("src", 1, srcstack)
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-- Put result in "dst" list
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inv:add_item("dst", result)
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else
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-- all full: go idle
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next_state = 1
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end
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end
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end
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end
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end
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-- Change state?
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if next_state ~= state then
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meta:set_int("LV_EU_demand", machine_state_demand[next_state])
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meta:set_int("state", next_state)
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end
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end
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})
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technic.register_LV_machine ("technic:compressor","RE")
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technic.register_LV_machine ("technic:compressor_active","RE")
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@ -16,4 +16,4 @@ dofile(path.."/cnc.lua")
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dofile(path.."/cnc_api.lua")
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dofile(path.."/cnc_nodes.lua")
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dofile(path.."/extractor.lua")
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dofile(path.."/compressor.lua")
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