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HV Reactor: Improve formspec layout
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parent
5826c2feaa
commit
410e341da5
@ -31,24 +31,26 @@ minetest.register_craft({
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})
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})
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local function make_reactor_formspec(meta)
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local function make_reactor_formspec(meta)
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local f = "size[8,9]"..
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local f =
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"label[0,0;"..S("Nuclear Reactor Rod Compartment").."]"..
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"formspec_version[4]"..
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"list[current_name;src;2,1;3,2;]"..
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"size[10.75,10.75]"..
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"list[current_player;main;0,5;8,4;]"..
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"label[0.2,0.4;"..S("Nuclear Reactor Rod Compartment").."]"..
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"list[current_name;src;1.5,1;3,2;]"..
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"list[current_player;main;0.5,5.5;8,4;]"..
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"listring[]"..
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"listring[]"..
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"button[5.5,1.5;2,1;start;Start]"..
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"button[5.7,1;2,1;start;Start]"..
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"checkbox[5.5,2.5;autostart;automatic Start;"..meta:get_string("autostart").."]"
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"checkbox[5.7,2.75;autostart;automatic Start;"..meta:get_string("autostart").."]"
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if not digiline_remote_path then
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if not digiline_remote_path then
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return f
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return f
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end
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end
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local digiline_enabled = meta:get_string("enable_digiline")
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local digiline_enabled = meta:get_string("enable_digiline")
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f = f.."checkbox[0.5,2.8;enable_digiline;Enable Digiline;"..digiline_enabled.."]"
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f = f.."checkbox[1.5,3.75;enable_digiline;Enable Digiline channel;"..digiline_enabled.."]"
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if digiline_enabled ~= "true" then
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if digiline_enabled ~= "true" then
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return f
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return f
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end
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end
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return f..
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return f..
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"button_exit[4.6,3.69;2,1;save;Save]"..
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"field[2,4.2;4.25,1;remote_channel;;${remote_channel}]" ..
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"field[1,4;4,1;remote_channel;Digiline Remote Channel;${remote_channel}]"
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"button_exit[6.5,4.2;2,1;save;Save]"
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end
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end
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local SS_OFF = 0
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local SS_OFF = 0
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@ -140,8 +142,11 @@ of a lead layer it will be converted to a lead layer.
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--]]
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--]]
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local function reactor_structure_badness(pos)
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local function reactor_structure_badness(pos)
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local vm = VoxelManip()
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local vm = VoxelManip()
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-- Blast-resistant Concrete Block layer outer positions
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local pos1 = vector.subtract(pos, 3)
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local pos1 = vector.subtract(pos, 3)
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local pos2 = vector.add(pos, 3)
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local pos2 = vector.add(pos, 3)
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local MinEdge, MaxEdge = vm:read_from_map(pos1, pos2)
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local MinEdge, MaxEdge = vm:read_from_map(pos1, pos2)
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local data = vm:get_data()
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local data = vm:get_data()
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local area = VoxelArea:new({MinEdge=MinEdge, MaxEdge=MaxEdge})
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local area = VoxelArea:new({MinEdge=MinEdge, MaxEdge=MaxEdge})
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@ -157,16 +162,19 @@ local function reactor_structure_badness(pos)
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for z = pos1.z, pos2.z do
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for z = pos1.z, pos2.z do
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for y = pos1.y, pos2.y do
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for y = pos1.y, pos2.y do
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for x = pos1.x, pos2.x do
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for x = pos1.x, pos2.x do
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-- In the entire volume, make sure there is:
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local cid = data[area:index(x, y, z)]
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local cid = data[area:index(x, y, z)]
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if x == pos1.x or x == pos2.x or
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if x == pos1.x or x == pos2.x or
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y == pos1.y or y == pos2.y or
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y == pos1.y or y == pos2.y or
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z == pos1.z or z == pos2.z then
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z == pos1.z or z == pos2.z then
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-- r=3 : Blast-resistant Concrete Block shell
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if cid == c_blast_concrete then
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if cid == c_blast_concrete then
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blast_layer = blast_layer + 1
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blast_layer = blast_layer + 1
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end
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end
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elseif x == pos1.x+1 or x == pos2.x-1 or
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elseif x == pos1.x+1 or x == pos2.x-1 or
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y == pos1.y+1 or y == pos2.y-1 or
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y == pos1.y+1 or y == pos2.y-1 or
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z == pos1.z+1 or z == pos2.z-1 then
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z == pos1.z+1 or z == pos2.z-1 then
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-- r=2 : Lead Block shell
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if cid == c_lead then
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if cid == c_lead then
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lead_layer = lead_layer + 1
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lead_layer = lead_layer + 1
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elseif cid == c_steel then
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elseif cid == c_steel then
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@ -175,6 +183,7 @@ local function reactor_structure_badness(pos)
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elseif x == pos1.x+2 or x == pos2.x-2 or
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elseif x == pos1.x+2 or x == pos2.x-2 or
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y == pos1.y+2 or y == pos2.y-2 or
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y == pos1.y+2 or y == pos2.y-2 or
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z == pos1.z+2 or z == pos2.z-2 then
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z == pos1.z+2 or z == pos2.z-2 then
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-- r=1 : Water cooling
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if cid == c_water_source or cid == c_water_flowing then
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if cid == c_water_source or cid == c_water_flowing then
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water_layer = water_layer + 1
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water_layer = water_layer + 1
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end
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end
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@ -184,6 +193,8 @@ local function reactor_structure_badness(pos)
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end
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end
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if steel_layer >= 96 then
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if steel_layer >= 96 then
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-- Legacy: convert stainless steel to lead
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-- Why don't we accept both without conversion?
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for z = pos1.z+1, pos2.z-1 do
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for z = pos1.z+1, pos2.z-1 do
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for y = pos1.y+1, pos2.y-1 do
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for y = pos1.y+1, pos2.y-1 do
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for x = pos1.x+1, pos2.x-1 do
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for x = pos1.x+1, pos2.x-1 do
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@ -206,6 +217,7 @@ local function reactor_structure_badness(pos)
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if water_layer > 25 then water_layer = 25 end
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if water_layer > 25 then water_layer = 25 end
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if lead_layer > 96 then lead_layer = 96 end
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if lead_layer > 96 then lead_layer = 96 end
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if blast_layer > 216 then blast_layer = 216 end
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if blast_layer > 216 then blast_layer = 216 end
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-- Amount of missing blocks
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return (25 - water_layer) + (96 - lead_layer) + (216 - blast_layer)
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return (25 - water_layer) + (96 - lead_layer) + (216 - blast_layer)
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end
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end
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@ -297,7 +309,7 @@ local function run(pos, node)
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end
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end
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meta:set_int("HV_EU_supply", 0)
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meta:set_int("HV_EU_supply", 0)
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meta:set_int("burn_time", 0)
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meta:set_int("burn_time", 0)
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meta:set_string("infotext", S("%s Idle"):format(reactor_desc))
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meta:set_string("infotext", S("@1 Idle", reactor_desc))
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technic.swap_node(pos, "technic:hv_nuclear_reactor_core")
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technic.swap_node(pos, "technic:hv_nuclear_reactor_core")
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meta:set_int("structure_accumulated_badness", 0)
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meta:set_int("structure_accumulated_badness", 0)
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siren_clear(pos, meta)
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siren_clear(pos, meta)
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