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Make forcefield properly undiggable
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parent
706e880f05
commit
45919b871a
10
manual.md
10
manual.md
@ -1037,10 +1037,12 @@ the emitter must be receiving a mesecon signal in addition to being
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manually enabled, in order for it to generate the forcefield.
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manually enabled, in order for it to generate the forcefield.
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The forcefield itself behaves largely as if solid, despite being
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The forcefield itself behaves largely as if solid, despite being
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immaterial: it cannot be traversed, and prevents access to blocks
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immaterial: it cannot be traversed, and prevents access to blocks behind
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behind it. It is transparent, but not totally invisible. It cannot
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it. It is transparent, but not totally invisible. It cannot be dug.
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be dug by ordinary tools, but (a bug) can be removed by special digging
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Some effects can pass through it, however, such as the beam of a mining
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tools such as the mining drills.
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laser, and explosions. In fact, explosions as currently implemented by
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the tnt mod actually temporarily destroy the forcefield itself; the tnt
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mod assumes too much about the regularity of node types.
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The forcefield occupies space that would otherwise have been air, but does
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The forcefield occupies space that would otherwise have been air, but does
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not replace or otherwise interfere with materials that are solid, liquid,
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not replace or otherwise interfere with materials that are solid, liquid,
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@ -218,9 +218,10 @@ minetest.register_node("technic:forcefield", {
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description = S("%s Forcefield"):format("HV"),
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description = S("%s Forcefield"):format("HV"),
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sunlight_propagates = true,
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sunlight_propagates = true,
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drawtype = "glasslike",
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drawtype = "glasslike",
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groups = {not_in_creative_inventory=1, unbreakable=1},
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groups = {not_in_creative_inventory=1},
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paramtype = "light",
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paramtype = "light",
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light_source = 15,
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light_source = 15,
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diggable = false,
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drop = '',
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drop = '',
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tiles = {{
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tiles = {{
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name = "technic_forcefield_animated.png",
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name = "technic_forcefield_animated.png",
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