Fix trailing whitespace (#482)

Trim all trailing whitespace characters,
This commit is contained in:
Christopher Head 2019-01-26 05:15:40 -08:00 committed by SmallJoker
parent 5f6b87d43a
commit 4f78a69ffc
32 changed files with 94 additions and 94 deletions

@ -18,6 +18,6 @@ FAQ
License License
------- -------
Unless otherwise stated, all components of this modpack are licensed under the Unless otherwise stated, all components of this modpack are licensed under the
LGPL, V2 or later. See also the individual mod folders for their LGPL, V2 or later. See also the individual mod folders for their
secondary/alternate licenses, if any. secondary/alternate licenses, if any.

@ -1,4 +1,4 @@
--Minetest 0.4.7 mod: concrete --Minetest 0.4.7 mod: concrete
--(c) 2013 by RealBadAngel <mk@realbadangel.pl> --(c) 2013 by RealBadAngel <mk@realbadangel.pl>
local technic = rawget(_G, "technic") or {} local technic = rawget(_G, "technic") or {}
@ -89,15 +89,15 @@ minetest.register_node(":technic:concrete_post_platform", {
groups={cracky=1, level=2}, groups={cracky=1, level=2},
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
paramtype = "light", paramtype = "light",
drawtype = "nodebox", drawtype = "nodebox",
node_box = { node_box = {
type = "fixed", type = "fixed",
fixed = {box_platform} fixed = {box_platform}
}, },
on_place = function (itemstack, placer, pointed_thing) on_place = function (itemstack, placer, pointed_thing)
local node = minetest.get_node(pointed_thing.under) local node = minetest.get_node(pointed_thing.under)
if node.name ~= "technic:concrete_post" then if node.name ~= "technic:concrete_post" then
return minetest.item_place_node(itemstack, placer, pointed_thing) return minetest.item_place_node(itemstack, placer, pointed_thing)
end end
minetest.set_node(pointed_thing.under, {name="technic:concrete_post_with_platform"}) minetest.set_node(pointed_thing.under, {name="technic:concrete_post_with_platform"})
itemstack:take_item() itemstack:take_item()

@ -87,7 +87,7 @@ if minetest.get_modpath("moreblocks") then
minetest.register_alias(modname .. ":panel_" .. origname .. "_vertical", newmod..":panel_" .. newname .. "_vertical") minetest.register_alias(modname .. ":panel_" .. origname .. "_vertical", newmod..":panel_" .. newname .. "_vertical")
minetest.register_alias(modname .. ":micro_" .. origname .. "_bottom", newmod..":micro_" .. newname .. "_bottom") minetest.register_alias(modname .. ":micro_" .. origname .. "_bottom", newmod..":micro_" .. newname .. "_bottom")
minetest.register_alias(modname .. ":micro_" .. origname .. "_top", newmod..":micro_" .. newname .. "_top") minetest.register_alias(modname .. ":micro_" .. origname .. "_top", newmod..":micro_" .. newname .. "_top")
end end
register_technic_stairs_alias("stairsplus", "concrete", "technic", "concrete") register_technic_stairs_alias("stairsplus", "concrete", "technic", "concrete")
register_technic_stairs_alias("stairsplus", "marble", "technic", "marble") register_technic_stairs_alias("stairsplus", "marble", "technic", "marble")

@ -14,7 +14,7 @@ The technic modpack depends on some other modpacks:
* pipeworks, which supports the automation of item transport * pipeworks, which supports the automation of item transport
* moreores, which provides some additional ore types * moreores, which provides some additional ore types
This manual doesn't explain how to use these other modpacks, which have This manual doesn't explain how to use these other modpacks, which have
their own manuals: their own manuals:
* [Minetest Game Documentation](https://wiki.minetest.net/Main_Page) * [Minetest Game Documentation](https://wiki.minetest.net/Main_Page)
@ -74,9 +74,9 @@ Although common, it is very heavily used, and most of the time it will
be the material that most limits your activity. be the material that most limits your activity.
Tin is part of the basic Minetest game (having migrated there from Tin is part of the basic Minetest game (having migrated there from
moreores). It is found from elevation +8 downwards, with no moreores). It is found from elevation +8 downwards, with no
elevation-dependent variations in abundance beyond that point. elevation-dependent variations in abundance beyond that point.
It is a common metal. Its main use in pure form is as a component It is a common metal. Its main use in pure form is as a component
of electrical batteries. Apart from that its main purpose is of electrical batteries. Apart from that its main purpose is
as the secondary ingredient in bronze (the base being copper), but bronze as the secondary ingredient in bronze (the base being copper), but bronze
is itself little used. Its abundance is well in excess of its usage, is itself little used. Its abundance is well in excess of its usage,

@ -26,10 +26,10 @@ dofile(modpath.."/config.lua")
-- Helper functions -- Helper functions
dofile(modpath.."/helpers.lua") dofile(modpath.."/helpers.lua")
-- Items -- Items
dofile(modpath.."/items.lua") dofile(modpath.."/items.lua")
-- Craft recipes for items -- Craft recipes for items
dofile(modpath.."/crafts.lua") dofile(modpath.."/crafts.lua")
-- Register functions -- Register functions

@ -35,7 +35,7 @@ minetest.register_tool("technic:blue_energy_crystal", {
fleshy = {times={}, uses=10000, maxlevel=0} fleshy = {times={}, uses=10000, maxlevel=0}
} }
} }
}) })
minetest.register_tool("technic:green_energy_crystal", { minetest.register_tool("technic:green_energy_crystal", {
description = S("Green Energy Crystal"), description = S("Green Energy Crystal"),
@ -51,7 +51,7 @@ minetest.register_tool("technic:green_energy_crystal", {
fleshy = {times={}, uses=10000, maxlevel=0} fleshy = {times={}, uses=10000, maxlevel=0}
} }
} }
}) })
minetest.register_tool("technic:red_energy_crystal", { minetest.register_tool("technic:red_energy_crystal", {
description = S("Red Energy Crystal"), description = S("Red Energy Crystal"),
@ -67,7 +67,7 @@ minetest.register_tool("technic:red_energy_crystal", {
fleshy = {times={}, uses=10000, maxlevel=0} fleshy = {times={}, uses=10000, maxlevel=0}
} }
} }
}) })
minetest.register_craftitem("technic:copper_coil", { minetest.register_craftitem("technic:copper_coil", {
description = S("Copper Coil"), description = S("Copper Coil"),

@ -25,7 +25,7 @@ Mixed Metal Ingot = Mischmetallbarren
Composite Plate = Verbundplatte Composite Plate = Verbundplatte
Copper Plate = Kupferplatte Copper Plate = Kupferplatte
Carbon Plate = Kohlefaserplatte Carbon Plate = Kohlefaserplatte
Graphite = Graphit Graphite = Graphit
Carbon Cloth = Kohlefasergewebe Carbon Cloth = Kohlefasergewebe
Raw Latex = Rohlatex Raw Latex = Rohlatex
Rubber Fiber = Gummifaser Rubber Fiber = Gummifaser
@ -42,7 +42,7 @@ Inventory move disallowed due to protection = Das Inventar ist geschuetzt, Zugri
%s Enabled = %s Enabled =
%s Idle = %s ist bereit %s Idle = %s ist bereit
%s Improperly Placed = %s ist falsch plaziert %s Improperly Placed = %s ist falsch plaziert
%s Unpowered = %s hat keine Stromversorgung %s Unpowered = %s hat keine Stromversorgung
%s Out Of Fuel = %s hat keinen Brennstoff %s Out Of Fuel = %s hat keinen Brennstoff
%s Has Bad Cabling = %s ist falsch verkabelt %s Has Bad Cabling = %s ist falsch verkabelt
%s Has No Network = %s hat kein Netzwerk %s Has No Network = %s hat kein Netzwerk
@ -69,7 +69,7 @@ Disabled =
%s Cable = %s Kabel %s Cable = %s Kabel
%s Compressor = %s Kompressor %s Compressor = %s Kompressor
%s Extractor = %s Extraktor %s Extractor = %s Extraktor
%s Forcefield Emitter = %s Kraftfeld-Emitter %s Forcefield Emitter = %s Kraftfeld-Emitter
%s Furnace = %s Ofen %s Furnace = %s Ofen
%s Grinder = %s Schleifmaschine %s Grinder = %s Schleifmaschine
%s Music Player = %s Musikspieler %s Music Player = %s Musikspieler
@ -105,7 +105,7 @@ Administrative World Anchor =
Charge = Aufladen Charge = Aufladen
Discharge = Entladen Discharge = Entladen
Power level = Energiestufe Power level = Energiestufe
# $1: Tier $2: current_charge $3: max_charge # $1: Tier $2: current_charge $3: max_charge
@1 Battery Box: @2/@3 = @1 Batteriebox: @2/@3 @1 Battery Box: @2/@3 = @1 Batteriebox: @2/@3
# $1: Machine name $2: Supply $3: Demand # $1: Machine name $2: Supply $3: Demand
@1. Supply: @2 Demand: @3 = @1. Versorgung: @2 Bedarf: @3 @1. Supply: @2 Demand: @3 = @1. Versorgung: @2 Bedarf: @3

@ -101,7 +101,7 @@ Administrative World Anchor =
Charge = Cargar Charge = Cargar
Discharge = Descargar Discharge = Descargar
Power level = Nivel de Poder Power level = Nivel de Poder
# $1: Tier $2: current_charge $3: max_charge # $1: Tier $2: current_charge $3: max_charge
@1 Battery Box: @2/@3 = Caja de Bateria @1: @2/@3 @1 Battery Box: @2/@3 = Caja de Bateria @1: @2/@3
# $1: Machine name $2: Supply $3: Demand # $1: Machine name $2: Supply $3: Demand
@1. Supply: @2 Demand: @3 = @1. Alimentacion: @2 Demanda: @3 @1. Supply: @2 Demand: @3 = @1. Alimentacion: @2 Demanda: @3

@ -110,7 +110,7 @@ Administrative World Anchor =
Charge = Charge =
Discharge = Discharge =
Power level = Power level =
# $1: Tier $2: current_charge $3: max_charge # $1: Tier $2: current_charge $3: max_charge
@1 Battery Box: @2/@3 = @1 Battery Box: @2/@3 =
# $1: Machine name $2: Supply $3: Demand # $1: Machine name $2: Supply $3: Demand
@1. Supply: @2 Demand: @3 = @1. Supply: @2 Demand: @3 =

@ -6,7 +6,7 @@ minetest.register_craft({
{'technic:mv_cable', 'technic:mv_cable', 'technic:mv_cable'}, {'technic:mv_cable', 'technic:mv_cable', 'technic:mv_cable'},
{'homedecor:plastic_sheeting', 'homedecor:plastic_sheeting', 'homedecor:plastic_sheeting'}, {'homedecor:plastic_sheeting', 'homedecor:plastic_sheeting', 'homedecor:plastic_sheeting'},
} }
}) })
technic.register_cable("HV", 3/16) technic.register_cable("HV", 3/16)

@ -8,7 +8,7 @@ minetest.register_craft({
{'default:copper_ingot', 'default:copper_ingot', 'default:copper_ingot'}, {'default:copper_ingot', 'default:copper_ingot', 'default:copper_ingot'},
{'default:paper', 'default:paper', 'default:paper'}, {'default:paper', 'default:paper', 'default:paper'},
} }
}) })
technic.register_cable("LV", 2/16) technic.register_cable("LV", 2/16)

@ -22,7 +22,7 @@ minetest.register_craft({
minetest.register_craftitem("technic:geothermal", { minetest.register_craftitem("technic:geothermal", {
description = S("Geothermal %s Generator"):format("LV"), description = S("Geothermal %s Generator"):format("LV"),
}) })
local check_node_around = function(pos) local check_node_around = function(pos)
local node = minetest.get_node(pos) local node = minetest.get_node(pos)

@ -8,7 +8,7 @@ minetest.register_craft({
{'technic:lv_cable', 'technic:lv_cable', 'technic:lv_cable'}, {'technic:lv_cable', 'technic:lv_cable', 'technic:lv_cable'},
{'technic:rubber', 'technic:rubber', 'technic:rubber'}, {'technic:rubber', 'technic:rubber', 'technic:rubber'},
} }
}) })
technic.register_cable("MV", 2.5/16) technic.register_cable("MV", 2.5/16)

@ -25,7 +25,7 @@ local function get_water_flow(pos)
end end
--- ---
-- 10 times better than LV hydro because of 2 extra water mills and 4 stainless steel, a transformer and whatnot ;P. -- 10 times better than LV hydro because of 2 extra water mills and 4 stainless steel, a transformer and whatnot ;P.
-- Man hydro turbines are tough and long lasting. So, give it some value :) -- Man hydro turbines are tough and long lasting. So, give it some value :)
local run = function(pos, node) local run = function(pos, node)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)

@ -49,7 +49,7 @@ local dirs1 = {20, 23, 22, 21}
local dirs2 = {9, 18, 7, 12} local dirs2 = {9, 18, 7, 12}
local technic_homedecor_rotate_and_place = function(itemstack, placer, pointed_thing) local technic_homedecor_rotate_and_place = function(itemstack, placer, pointed_thing)
if not technic_homedecor_node_is_owned(pointed_thing.under, placer) if not technic_homedecor_node_is_owned(pointed_thing.under, placer)
and not technic_homedecor_node_is_owned(pointed_thing.above, placer) then and not technic_homedecor_node_is_owned(pointed_thing.above, placer) then
local node = minetest.get_node(pointed_thing.under) local node = minetest.get_node(pointed_thing.under)
if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then
@ -76,7 +76,7 @@ local technic_homedecor_rotate_and_place = function(itemstack, placer, pointed_t
if not minetest.registered_nodes[minetest.get_node(pos1).name]["buildable_to"] then return end if not minetest.registered_nodes[minetest.get_node(pos1).name]["buildable_to"] then return end
if iswall then if iswall then
minetest.add_node(pos1, {name = wield_name, param2 = dirs2[fdir+1] }) -- place wall variant minetest.add_node(pos1, {name = wield_name, param2 = dirs2[fdir+1] }) -- place wall variant
elseif isceiling then elseif isceiling then
minetest.add_node(pos1, {name = wield_name, param2 = 20 }) -- place upside down variant minetest.add_node(pos1, {name = wield_name, param2 = 20 }) -- place upside down variant

@ -6,7 +6,7 @@ local fs_helpers = pipeworks.fs_helpers
local tube_entry = "^pipeworks_tube_connection_metallic.png" local tube_entry = "^pipeworks_tube_connection_metallic.png"
local function inject_items (pos) local function inject_items (pos)
local meta=minetest.get_meta(pos) local meta=minetest.get_meta(pos)
local inv = meta:get_inventory() local inv = meta:get_inventory()
local mode=meta:get_string("mode") local mode=meta:get_string("mode")
if mode=="single items" then if mode=="single items" then
@ -15,7 +15,7 @@ local function inject_items (pos)
i=i+1 i=i+1
if stack then if stack then
local item0=stack:to_table() local item0=stack:to_table()
if item0 then if item0 then
item0["count"] = "1" item0["count"] = "1"
technic.tube_inject_item(pos, pos, vector.new(0, -1, 0), item0) technic.tube_inject_item(pos, pos, vector.new(0, -1, 0), item0)
stack:take_item(1) stack:take_item(1)
@ -31,7 +31,7 @@ local function inject_items (pos)
i=i+1 i=i+1
if stack then if stack then
local item0=stack:to_table() local item0=stack:to_table()
if item0 then if item0 then
technic.tube_inject_item(pos, pos, vector.new(0, -1, 0), item0) technic.tube_inject_item(pos, pos, vector.new(0, -1, 0), item0)
stack:clear() stack:clear()
inv:set_stack("main", i, stack) inv:set_stack("main", i, stack)
@ -142,7 +142,7 @@ minetest.register_abm({
chance = 1, chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider) action = function(pos, node, active_object_count, active_object_count_wider)
local pos1 = vector.add(pos, vector.new(0, -1, 0)) local pos1 = vector.add(pos, vector.new(0, -1, 0))
local node1 = minetest.get_node(pos1) local node1 = minetest.get_node(pos1)
if minetest.get_item_group(node1.name, "tubedevice") > 0 then if minetest.get_item_group(node1.name, "tubedevice") > 0 then
inject_items(pos) inject_items(pos)
end end

@ -26,7 +26,7 @@ local recipes = {
{"technic:silicon_wafer", "technic:gold_dust", "technic:doped_silicon_wafer"}, {"technic:silicon_wafer", "technic:gold_dust", "technic:doped_silicon_wafer"},
-- from https://en.wikipedia.org/wiki/Carbon_black -- from https://en.wikipedia.org/wiki/Carbon_black
-- The highest volume use of carbon black is as a reinforcing filler in rubber products, especially tires. -- The highest volume use of carbon black is as a reinforcing filler in rubber products, especially tires.
-- "[Compounding a] pure gum vulcanizate … with 50% of its weight of carbon black improves its tensile strength and wear resistance …" -- "[Compounding a] pure gum vulcanizate … with 50% of its weight of carbon black improves its tensile strength and wear resistance …"
{"technic:raw_latex 4", "technic:coal_dust 2", "technic:rubber 6", 2}, {"technic:raw_latex 4", "technic:coal_dust 2", "technic:rubber 6", 2},
} }

@ -122,7 +122,7 @@ local function item_place_override_node(itemstack, placer, pointed, node)
local temp_itemstack = ItemStack(itemstack) local temp_itemstack = ItemStack(itemstack)
temp_itemstack:set_name(node.name) temp_itemstack:set_name(node.name)
local original_count = temp_itemstack:get_count() local original_count = temp_itemstack:get_count()
temp_itemstack = temp_itemstack =
minetest.item_place(temp_itemstack, placer, pointed, node.param2) or minetest.item_place(temp_itemstack, placer, pointed, node.param2) or
temp_itemstack temp_itemstack
-- Remove the same number of items from the real itemstack -- Remove the same number of items from the real itemstack

@ -66,14 +66,14 @@ function technic.send_items(pos, x_velocity, z_velocity, output_name)
output_name = "dst" output_name = "dst"
end end
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local inv = meta:get_inventory() local inv = meta:get_inventory()
local i = 0 local i = 0
for _, stack in ipairs(inv:get_list(output_name)) do for _, stack in ipairs(inv:get_list(output_name)) do
i = i + 1 i = i + 1
if stack then if stack then
local item0 = stack:to_table() local item0 = stack:to_table()
if item0 then if item0 then
item0["count"] = "1" item0["count"] = "1"
technic.tube_inject_item(pos, pos, vector.new(x_velocity, 0, z_velocity), item0) technic.tube_inject_item(pos, pos, vector.new(x_velocity, 0, z_velocity), item0)
stack:take_item(1) stack:take_item(1)
@ -124,7 +124,7 @@ function technic.handle_machine_pipeworks(pos, tube_upgrade, send_function)
if node.param2 == 0 then pos1.x = pos1.x + 1 x_velocity = 1 end if node.param2 == 0 then pos1.x = pos1.x + 1 x_velocity = 1 end
local output_tube_connected = false local output_tube_connected = false
local node1 = minetest.get_node(pos1) local node1 = minetest.get_node(pos1)
if minetest.get_item_group(node1.name, "tubedevice") > 0 then if minetest.get_item_group(node1.name, "tubedevice") > 0 then
output_tube_connected = true output_tube_connected = true
end end

@ -57,7 +57,7 @@ function technic.register_generator(data)
-- Burn another piece of fuel -- Burn another piece of fuel
if burn_time == 0 then if burn_time == 0 then
local inv = meta:get_inventory() local inv = meta:get_inventory()
if not inv:is_empty("src") then if not inv:is_empty("src") then
local fuellist = inv:get_list("src") local fuellist = inv:get_list("src")
local fuel local fuel
local afterfuel local afterfuel
@ -96,7 +96,7 @@ function technic.register_generator(data)
} }
)..pipeworks.button_label )..pipeworks.button_label
end end
meta:set_string("formspec", meta:set_string("formspec",
"size[8, 9]".. "size[8, 9]"..
"label[0, 0;"..minetest.formspec_escape(desc).."]".. "label[0, 0;"..minetest.formspec_escape(desc).."]"..
"list[current_name;src;3, 1;1, 1;]".. "list[current_name;src;3, 1;1, 1;]"..
@ -120,7 +120,7 @@ function technic.register_generator(data)
"technic_"..ltier.."_generator_side.png"..tentry, "technic_"..ltier.."_generator_side.png"..tentry,
"technic_"..ltier.."_generator_side.png"..tentry, "technic_"..ltier.."_generator_side.png"..tentry,
"technic_"..ltier.."_generator_front.png" "technic_"..ltier.."_generator_front.png"
}, },
paramtype2 = "facedir", paramtype2 = "facedir",
groups = groups, groups = groups,
connect_sides = {"bottom", "back", "left", "right"}, connect_sides = {"bottom", "back", "left", "right"},
@ -240,7 +240,7 @@ function technic.register_generator(data)
} }
)..pipeworks.button_label )..pipeworks.button_label
end end
meta:set_string("formspec", meta:set_string("formspec",
"size[8, 9]".. "size[8, 9]"..
"label[0, 0;"..minetest.formspec_escape(desc).."]".. "label[0, 0;"..minetest.formspec_escape(desc).."]"..
"list[current_name;src;3, 1;1, 1;]".. "list[current_name;src;3, 1;1, 1;]"..
@ -274,7 +274,7 @@ function technic.register_generator(data)
local burn_time = meta:get_int("burn_time") local burn_time = meta:get_int("burn_time")
local percent = math.floor(burn_time / burn_totaltime * 100) local percent = math.floor(burn_time / burn_totaltime * 100)
meta:set_string("formspec", meta:set_string("formspec",
"size[8, 9]".. "size[8, 9]"..
"label[0, 0;"..minetest.formspec_escape(desc).."]".. "label[0, 0;"..minetest.formspec_escape(desc).."]"..
"list[current_name;src;3, 1;1, 1;]".. "list[current_name;src;3, 1;1, 1;]"..

@ -147,7 +147,7 @@ function technic.register_base_machine(data)
minetest.register_node("technic:"..ltier.."_"..machine_name, { minetest.register_node("technic:"..ltier.."_"..machine_name, {
description = machine_desc:format(tier), description = machine_desc:format(tier),
tiles = { tiles = {
"technic_"..ltier.."_"..machine_name.."_top.png"..tentry, "technic_"..ltier.."_"..machine_name.."_top.png"..tentry,
"technic_"..ltier.."_"..machine_name.."_bottom.png"..tentry, "technic_"..ltier.."_"..machine_name.."_bottom.png"..tentry,
"technic_"..ltier.."_"..machine_name.."_side.png"..tentry, "technic_"..ltier.."_"..machine_name.."_side.png"..tentry,
"technic_"..ltier.."_"..machine_name.."_side.png"..tentry, "technic_"..ltier.."_"..machine_name.."_side.png"..tentry,

@ -8,7 +8,7 @@ local S = technic.getter
technic.register_power_tool("technic:flashlight", flashlight_max_charge) technic.register_power_tool("technic:flashlight", flashlight_max_charge)
minetest.register_alias("technic:light_off", "air") minetest.register_alias("technic:light_off", "air")
minetest.register_tool("technic:flashlight", { minetest.register_tool("technic:flashlight", {
description = S("Flashlight"), description = S("Flashlight"),
inventory_image = "technic_flashlight.png", inventory_image = "technic_flashlight.png",

@ -62,7 +62,7 @@ end
local function drill_dig_it1 (player) local function drill_dig_it1 (player)
local dir=player:get_look_dir() local dir=player:get_look_dir()
if math.abs(dir.x)>math.abs(dir.z) then if math.abs(dir.x)>math.abs(dir.z) then
if dir.x>0 then return 0 end if dir.x>0 then return 0 end
return 1 return 1
end end

@ -93,7 +93,7 @@ minetest.register_tool("technic:prospector", {
"label[0,7.5;Accuracy:]".. "label[0,7.5;Accuracy:]"..
"label[0,8;98%]") "label[0,8;98%]")
return return
end, end,
}) })
minetest.register_on_player_receive_fields(function(user, formname, fields) minetest.register_on_player_receive_fields(function(user, formname, fields)
@ -117,7 +117,7 @@ minetest.register_on_player_receive_fields(function(user, formname, fields)
user:set_wielded_item(toolstack) user:set_wielded_item(toolstack)
return true return true
end) end)
minetest.register_craft({ minetest.register_craft({
output = "technic:prospector", output = "technic:prospector",
recipe = { recipe = {

@ -86,7 +86,7 @@ minetest.register_tool("technic:sonic_screwdriver", {
return itemstack return itemstack
end, end,
}) })
minetest.register_craft({ minetest.register_craft({
output = "technic:sonic_screwdriver", output = "technic:sonic_screwdriver",
recipe = { recipe = {

@ -18,7 +18,7 @@ VanessaE: (WTFPL)
sdzen (Elise Staudter) modified by VanessaE (CC BY-SA 3.0): sdzen (Elise Staudter) modified by VanessaE (CC BY-SA 3.0):
* copper, iron, silver, gold, mithril chest textures 16x16 * copper, iron, silver, gold, mithril chest textures 16x16
RealBadAngel: (WTFPL) RealBadAngel: (WTFPL)
* Everything else. * Everything else.

@ -1,5 +1,5 @@
# Turkish translation # Turkish translation
# mahmutelmas06@hotmail.com # mahmutelmas06@hotmail.com
# Türkçe çeviri # Türkçe çeviri
%s Chest = %s Sandık %s Chest = %s Sandık

@ -2,36 +2,36 @@
# technic_worldgen translation template # technic_worldgen translation template
###crafts.lua ###crafts.lua
Uranium Lump = Uranium Lump =
Uranium Ingot = Uranium Ingot =
Chromium Lump = Chromium Lump =
Chromium Ingot = Chromium Ingot =
Zinc Lump = Zinc Lump =
Zinc Ingot = Zinc Ingot =
Brass Ingot = Brass Ingot =
Wrought Iron Ingot = Wrought Iron Ingot =
Cast Iron Ingot = Cast Iron Ingot =
Carbon Steel Ingot = Carbon Steel Ingot =
Stainless Steel Ingot = Stainless Steel Ingot =
Iron = Iron =
###nodes.lua ###nodes.lua
Uranium Ore = Uranium Ore =
Chromium Ore = Chromium Ore =
Zinc Ore = Zinc Ore =
Granite = Granite =
Marble = Marble =
Marble Bricks = Marble Bricks =
Uranium Block = Uranium Block =
Chromium Block = Chromium Block =
Zinc Block = Zinc Block =
Wrought Iron Block = Wrought Iron Block =
Cast Iron Block = Cast Iron Block =
Carbon Steel Block = Carbon Steel Block =
Stainless Steel Block = Stainless Steel Block =
Brass Block = Brass Block =
Wrought Iron = Wrought Iron =
###rubber.lua ###rubber.lua
Rubber Tree Sapling = Rubber Tree Sapling =
Rubber Tree = Rubber Tree =

@ -1,38 +1,38 @@
# Turkish translation # Turkish translation
# mahmutelmas06@hotmail.com # mahmutelmas06@hotmail.com
# Türkçe çeviri # Türkçe çeviri
###crafts.lua ###crafts.lua
Uranium Lump = Uranyum yığını Uranium Lump = Uranyum yığını
Uranium Ingot = Uranyum külçesi Uranium Ingot = Uranyum külçesi
Chromium Lump = Krom yığını Chromium Lump = Krom yığını
Chromium Ingot = Krom külçesi Chromium Ingot = Krom külçesi
Zinc Lump = Çinko yığını Zinc Lump = Çinko yığını
Zinc Ingot = Çünko külçesi Zinc Ingot = Çünko külçesi
Brass Ingot = Pirinç yığını Brass Ingot = Pirinç yığını
Wrought Iron Ingot = İşlenmiş demir yığını Wrought Iron Ingot = İşlenmiş demir yığını
Cast Iron Ingot = Döküm demir yığını Cast Iron Ingot = Döküm demir yığını
Carbon Steel Ingot = Karbon çelik külçe Carbon Steel Ingot = Karbon çelik külçe
Stainless Steel Ingot =Paslanmaz çelik külçe Stainless Steel Ingot =Paslanmaz çelik külçe
Iron = Demir Iron = Demir
###nodes.lua ###nodes.lua
Uranium Ore = Uranyum madeni Uranium Ore = Uranyum madeni
Chromium Ore = Krom madeni Chromium Ore = Krom madeni
Zinc Ore = Çinko madeni Zinc Ore = Çinko madeni
Granite = Granit Granite = Granit
Marble = Mermer Marble = Mermer
Marble Bricks = Mermer tuğla Marble Bricks = Mermer tuğla
Uranium Block = Uranyum blok Uranium Block = Uranyum blok
Chromium Block = Karbon blok Chromium Block = Karbon blok
Zinc Block = Çinko blok Zinc Block = Çinko blok
Wrought Iron Block = İşlenmiş demir blok Wrought Iron Block = İşlenmiş demir blok
Cast Iron Block = Döküm demir blok Cast Iron Block = Döküm demir blok
Carbon Steel Block = Karbon çelik blok Carbon Steel Block = Karbon çelik blok
Stainless Steel Block = Paslanmaz çelik blok Stainless Steel Block = Paslanmaz çelik blok
Brass Block = Pirinç blok Brass Block = Pirinç blok
Wrought Iron = İşlenmiş demir Wrought Iron = İşlenmiş demir
###rubber.lua ###rubber.lua
Rubber Tree Sapling = Kauçuk ağacı fidanı Rubber Tree Sapling = Kauçuk ağacı fidanı
Rubber Tree = Kauçuk ağacı Rubber Tree = Kauçuk ağacı

@ -8,7 +8,7 @@ minetest.register_node( ":technic:mineral_uranium", {
groups = {cracky=3, radioactive=1}, groups = {cracky=3, radioactive=1},
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
drop = "technic:uranium_lump", drop = "technic:uranium_lump",
}) })
minetest.register_node( ":technic:mineral_chromium", { minetest.register_node( ":technic:mineral_chromium", {
description = S("Chromium Ore"), description = S("Chromium Ore"),
@ -17,7 +17,7 @@ minetest.register_node( ":technic:mineral_chromium", {
groups = {cracky=3}, groups = {cracky=3},
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
drop = "technic:chromium_lump", drop = "technic:chromium_lump",
}) })
minetest.register_node( ":technic:mineral_zinc", { minetest.register_node( ":technic:mineral_zinc", {
description = S("Zinc Ore"), description = S("Zinc Ore"),
@ -52,7 +52,7 @@ minetest.register_node( ":technic:granite", {
is_ground_content = true, is_ground_content = true,
groups = {cracky=1}, groups = {cracky=1},
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
}) })
minetest.register_node( ":technic:marble", { minetest.register_node( ":technic:marble", {
description = S("Marble"), description = S("Marble"),
@ -60,7 +60,7 @@ minetest.register_node( ":technic:marble", {
is_ground_content = true, is_ground_content = true,
groups = {cracky=3, marble=1}, groups = {cracky=3, marble=1},
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
}) })
minetest.register_node( ":technic:marble_bricks", { minetest.register_node( ":technic:marble_bricks", {
description = S("Marble Bricks"), description = S("Marble Bricks"),
@ -68,7 +68,7 @@ minetest.register_node( ":technic:marble_bricks", {
is_ground_content = true, is_ground_content = true,
groups = {cracky=3}, groups = {cracky=3},
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
}) })
minetest.register_node(":technic:uranium_block", { minetest.register_node(":technic:uranium_block", {
description = S("Uranium Block"), description = S("Uranium Block"),

@ -11,7 +11,7 @@ Syntax:
store_meta_always = true, store_meta_always = true,
} }
owned - nodes that are protected by owner requirements (Ex. locked chests) owned - nodes that are protected by owner requirements (Ex. locked chests)
store_meta_always - when nodes are broken this ensures metadata and store_meta_always - when nodes are broken this ensures metadata and
inventory is always stored (Ex. active state for machines) inventory is always stored (Ex. active state for machines)
--]] --]]
@ -19,7 +19,7 @@ wrench.META_TYPE_INT = 0
wrench.META_TYPE_FLOAT = 1 wrench.META_TYPE_FLOAT = 1
wrench.META_TYPE_STRING = 2 wrench.META_TYPE_STRING = 2
local INT, STRING, FLOAT = local INT, STRING, FLOAT =
wrench.META_TYPE_INT, wrench.META_TYPE_INT,
wrench.META_TYPE_STRING, wrench.META_TYPE_STRING,
wrench.META_TYPE_FLOAT wrench.META_TYPE_FLOAT

@ -1,5 +1,5 @@
local INT, STRING, FLOAT = local INT, STRING, FLOAT =
wrench.META_TYPE_INT, wrench.META_TYPE_INT,
wrench.META_TYPE_STRING, wrench.META_TYPE_STRING,
wrench.META_TYPE_FLOAT wrench.META_TYPE_FLOAT
@ -294,7 +294,7 @@ wrench:register_node("technic:mv_centrifuge_active", {
local chest_mark_colors = { local chest_mark_colors = {
'_black', '_black',
'_blue', '_blue',
'_brown', '_brown',
'_cyan', '_cyan',
'_dark_green', '_dark_green',