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use unified dyes auto-color feature
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@ -149,13 +149,17 @@ local iclipfence_def = {
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if minetest.get_modpath("unifieddyes") then
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if minetest.get_modpath("unifieddyes") then
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iclip_def.paramtype2 = "colorwallmounted"
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iclip_def.paramtype2 = "colorwallmounted"
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iclip_def.palette = "unifieddyes_palette_colorwallmounted.png"
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iclip_def.palette = "unifieddyes_palette_colorwallmounted.png"
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iclip_def.after_place_node = unifieddyes.fix_rotation
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iclip_def.after_place_node = function(pos, placer, itemstack, pointed_thing)
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unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)
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unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)
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end
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iclip_def.after_dig_node = unifieddyes.after_dig_node
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iclip_def.after_dig_node = unifieddyes.after_dig_node
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iclip_def.groups = {choppy=1, snappy=1, oddly_breakable_by_hand=1, ud_param2_colorable = 1}
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iclip_def.groups = {choppy=1, snappy=1, oddly_breakable_by_hand=1, ud_param2_colorable = 1}
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iclipfence_def.paramtype2 = "color"
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iclipfence_def.paramtype2 = "color"
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iclipfence_def.palette = "unifieddyes_palette_extended.png"
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iclipfence_def.palette = "unifieddyes_palette_extended.png"
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iclipfence_def.on_construct = unifieddyes.on_construct
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iclipfence_def.on_construct = unifieddyes.on_construct
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iclipfence_def.after_place_node = unifieddyes.recolor_on_place
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iclipfence_def.after_dig_node = unifieddyes.after_dig_node
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iclipfence_def.after_dig_node = unifieddyes.after_dig_node
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iclipfence_def.groups = {fence=1, choppy=1, snappy=1, oddly_breakable_by_hand=1, ud_param2_colorable = 1}
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iclipfence_def.groups = {fence=1, choppy=1, snappy=1, oddly_breakable_by_hand=1, ud_param2_colorable = 1}
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iclipfence_def.place_param2 = 171 -- medium amber, low saturation, closest color to default:wood
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iclipfence_def.place_param2 = 171 -- medium amber, low saturation, closest color to default:wood
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