From 60c75bce740bb00aa6f4f42de2d7c137bf17dc01 Mon Sep 17 00:00:00 2001 From: Zefram Date: Sat, 26 Apr 2014 21:27:43 +0100 Subject: [PATCH] Fix flashlight light node declarations The light and light_off node types should be not_in_creative_inventory, and should drop nothing. --- technic/tools/flashlight.lua | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/technic/tools/flashlight.lua b/technic/tools/flashlight.lua index e7e2dad..1a3c1cf 100644 --- a/technic/tools/flashlight.lua +++ b/technic/tools/flashlight.lua @@ -135,6 +135,8 @@ minetest.register_node("technic:light", { drawtype = "glasslike", tile_images = {"technic_light.png"}, paramtype = "light", + groups = {not_in_creative_inventory=1}, + drop = "", walkable = false, buildable_to = true, sunlight_propagates = true, @@ -146,6 +148,8 @@ minetest.register_node("technic:light_off", { drawtype = "glasslike", tile_images = {"technic_light.png"}, paramtype = "light", + groups = {not_in_creative_inventory=1}, + drop = "", walkable = false, buildable_to = true, sunlight_propagates = true,