Update crafting guide

This commit is contained in:
RealBadAngel 2013-04-15 08:28:17 +02:00
parent 41af016603
commit 642b8bec16
2 changed files with 36 additions and 10 deletions

@ -577,7 +577,7 @@ unified_inventory.update_recipe = function(player, stack_name, alternate)
for i=1,3,1 do
if craft.items[i] then
def=unified_inventory.find_item_def(craft.items[i])
if def then inv:set_stack("build", build_table[i], {name=def}) end
if def then inv:set_stack("build", build_table[i], def) end
end
end
end
@ -586,7 +586,7 @@ unified_inventory.update_recipe = function(player, stack_name, alternate)
for i=1,3,1 do
if craft.items[i] then
def=unified_inventory.find_item_def(craft.items[i])
if def then inv:set_stack("build", build_table[i], {name=def}) end
if def then inv:set_stack("build", build_table[i], def) end
end
end
end
@ -595,7 +595,7 @@ unified_inventory.update_recipe = function(player, stack_name, alternate)
for i=1,6,1 do
if craft.items[i] then
def=unified_inventory.find_item_def(craft.items[i])
if def then inv:set_stack("build", build_table[i], {name=def}) end
if def then inv:set_stack("build", build_table[i], def) end
end
end
end
@ -603,7 +603,7 @@ unified_inventory.update_recipe = function(player, stack_name, alternate)
for i=1,9,1 do
if craft.items[i] then
def=unified_inventory.find_item_def(craft.items[i])
if def then inv:set_stack("build", i, {name=def}) end
if def then inv:set_stack("build", i, def) end
end
end
end
@ -614,14 +614,39 @@ if type(def1)=="string" then
if string.find(def1, "group:") then
def1=string.gsub(def1, "group:", "")
def1=string.gsub(def1, '\"', "")
for name,def in pairs(minetest.registered_items) do
if def.groups[def1] == 1 and def.groups.not_in_creative_inventory ~= 1 then
return def
end
end
local items=unified_inventory.items_in_group(def1)
return items[1]
else
return def1
return def1
end
end
return nil
end
unified_inventory.items_in_group = function(group)
local items = {}
for name, item in pairs(minetest.registered_items) do
for _, g in ipairs(group:split(',')) do
if item.groups[g] then
table.insert(items,name)
end
end
end
return items
end
-- register_craft
unified_inventory.register_craft = function(options)
if options.output == nil then
return
end
local itemstack = ItemStack(options.output)
if itemstack:is_empty() then
return
end
if unified_inventory.crafts_table[itemstack:get_name()]==nil then
unified_inventory.crafts_table[itemstack:get_name()] = {}
end
table.insert(unified_inventory.crafts_table[itemstack:get_name()],options)
--crafts_table_count=crafts_table_count+1
end

@ -1 +1,2 @@
aaa_recipeshook
creative