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changes to CraftingGuide
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895ee322d2
commit
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@ -1 +0,0 @@
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@ -1,29 +0,0 @@
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crafts_table ={}
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crafts_table_count=0
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UI_recipes_hook=true
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-- override minetest.register_craft
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local minetest_register_craft = minetest.register_craft
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minetest.register_craft = function (options)
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register_craft(options)
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if options.type=="alloy" or options.type=="grinding" then return end
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minetest_register_craft(options)
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end
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-- register_craft
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register_craft = function(options)
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if options.output == nil then
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return
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end
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local itemstack = ItemStack(options.output)
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if itemstack:is_empty() then
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return
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end
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if crafts_table[itemstack:get_name()]==nil then
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crafts_table[itemstack:get_name()] = {}
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end
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table.insert(crafts_table[itemstack:get_name()],options)
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crafts_table_count=crafts_table_count+1
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end
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@ -10,6 +10,8 @@ unified_inventory.filtered_items_list = {}
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unified_inventory.activefilter = {}
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unified_inventory.activefilter = {}
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unified_inventory.alternate = {}
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unified_inventory.alternate = {}
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unified_inventory.current_item = {}
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unified_inventory.current_item = {}
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unified_inventory.crafts_table ={}
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unified_inventory.crafts_table_count=0
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-- default inventory page
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-- default inventory page
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unified_inventory.default = "craft"
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unified_inventory.default = "craft"
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@ -26,8 +28,18 @@ minetest.after(0.01, function()
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if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0)
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if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0)
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and def.description and def.description ~= "" then
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and def.description and def.description ~= "" then
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table.insert(unified_inventory.items_list, name)
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table.insert(unified_inventory.items_list, name)
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local recipes=minetest.get_all_craft_recipes(name)
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if unified_inventory.crafts_table[name]==nil then
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unified_inventory.crafts_table[name] = {}
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end
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if recipes then
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for i=1,#recipes,1 do
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table.insert(unified_inventory.crafts_table[name],recipes[i])
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end
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end
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end
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end
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end
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end
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--print(dump(unified_inventory.crafts_table))
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table.sort(unified_inventory.items_list)
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table.sort(unified_inventory.items_list)
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unified_inventory.items_list_size = #unified_inventory.items_list
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unified_inventory.items_list_size = #unified_inventory.items_list
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print ("Unified Inventory. inventory size: "..unified_inventory.items_list_size)
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print ("Unified Inventory. inventory size: "..unified_inventory.items_list_size)
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@ -37,7 +49,6 @@ end)
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minetest.register_on_joinplayer(function(player)
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minetest.register_on_joinplayer(function(player)
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local player_name = player:get_player_name()
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local player_name = player:get_player_name()
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unified_inventory.players[player_name]={}
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unified_inventory.players[player_name]={}
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unified_inventory.players[player_name]["sound_volume"]=minetest.setting_get("sound_volume")*10
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unified_inventory.current_index[player_name] = 1
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unified_inventory.current_index[player_name] = 1
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unified_inventory.filtered_items_list[player_name] = {}
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unified_inventory.filtered_items_list[player_name] = {}
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unified_inventory.filtered_items_list[player_name] = unified_inventory.items_list
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unified_inventory.filtered_items_list[player_name] = unified_inventory.items_list
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@ -206,9 +217,9 @@ unified_inventory.get_formspec = function(player,page)
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formspec = formspec.."label[2,0;"..item_name.."]"
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formspec = formspec.."label[2,0;"..item_name.."]"
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local alternates = 0
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local alternates = 0
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local alternate = unified_inventory.alternate[player_name]
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local alternate = unified_inventory.alternate[player_name]
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local crafts = crafts_table[item_name]
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local crafts = unified_inventory.crafts_table[item_name]
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if crafts ~= nil then
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if crafts ~= nil and #crafts>0 then
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alternates = #crafts
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alternates = #crafts
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local craft = crafts[alternate]
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local craft = crafts[alternate]
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local method = "Crafting"
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local method = "Crafting"
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@ -440,7 +451,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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if item_name then
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if item_name then
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local alternates = 0
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local alternates = 0
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local alternate=unified_inventory.alternate[player_name]
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local alternate=unified_inventory.alternate[player_name]
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local crafts = crafts_table[item_name]
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local crafts = unified_inventory.crafts_table[item_name]
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if crafts ~= nil then
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if crafts ~= nil then
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alternates = #crafts
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alternates = #crafts
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end
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end
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@ -537,135 +548,64 @@ end
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-- update_recipe
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-- update_recipe
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unified_inventory.update_recipe = function(player, stack_name, alternate)
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unified_inventory.update_recipe = function(player, stack_name, alternate)
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--print("Lookup:"..stack_name)
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local inv = minetest.get_inventory({type="detached", name=player:get_player_name().."craftrecipe"})
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local inv = minetest.get_inventory({type="detached", name=player:get_player_name().."craftrecipe"})
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for i=0,inv:get_size("build"),1 do
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for i=0,inv:get_size("build"),1 do
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inv:set_stack("build", i, nil)
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inv:set_stack("build", i, nil)
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end
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end
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inv:set_stack("cook", 1, nil)
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inv:set_stack("output", 1, nil)
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inv:set_stack("fuel", 1, nil)
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inv:set_stack("output", 1, stack_name)
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local def
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alternate = tonumber(alternate) or 1
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alternate = tonumber(alternate) or 1
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local crafts = crafts_table[stack_name]
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local crafts = unified_inventory.crafts_table[stack_name]
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if crafts == nil then
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print(dump(crafts))
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--minetest.chat_send_player(player:get_player_name(), "no recipe available for "..stack_name)
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local next=next
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return
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if next(crafts) == nil then return end -- no craft recipes
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end
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if alternate < 1 or alternate > #crafts then
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if alternate < 1 or alternate > #crafts then
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alternate = 1
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alternate = 1
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end
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end
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local craft = crafts[alternate]
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local craft = crafts[alternate]
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--print (dump(craft))
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inv:set_stack("output", 1, craft.output)
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--minetest.chat_send_player(player:get_player_name(), "recipe for "..stack_name..": "..dump(craft))
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local items=craft.items
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local itemstack = ItemStack(craft.output)
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inv:set_stack("output", 1, itemstack)
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-- cook, fuel, grinding recipes
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-- cook, fuel, grinding recipes
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if craft.type == "cooking" or craft.type == "fuel" or craft.type == "grinding" then
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if craft.type == "cooking" or craft.type == "fuel" or craft.type == "grinding" then
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def=unified_inventory.find_item_def(craft.recipe)
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def=unified_inventory.find_item_def(craft["items"][1])
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if def then
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if def then
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inv:set_stack("build", 1, def)
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inv:set_stack("build", 1, def)
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end
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end
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return
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return
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end
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end
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if craft.width==0 then
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-- build (shaped or shapeless)
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local build_table={1,2,3}
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if craft.recipe[1] then
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for i=1,3,1 do
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def=unified_inventory.find_item_def(craft.recipe[1])
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if craft.items[i] then
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if def then
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def=unified_inventory.find_item_def(craft.items[i])
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inv:set_stack("build", 1, def)
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if def then inv:set_stack("build", build_table[i], {name=def}) end
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else
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def=unified_inventory.find_item_def(craft.recipe[1][1])
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if def then
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inv:set_stack("build", 1, def)
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end
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def=unified_inventory.find_item_def(craft.recipe[1][2])
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if def then
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inv:set_stack("build", 2, def)
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end
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def=unified_inventory.find_item_def(craft.recipe[1][3])
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if def then
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inv:set_stack("build", 3, def)
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end
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end
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end
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end
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end
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end
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if craft.recipe[2] then
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if craft.width==1 then
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def=unified_inventory.find_item_def(craft.recipe[2])
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local build_table={1,4,7}
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if def then
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for i=1,3,1 do
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inv:set_stack("build", 2, def)
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if craft.items[i] then
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else
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def=unified_inventory.find_item_def(craft.items[i])
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def=unified_inventory.find_item_def(craft.recipe[2][1])
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if def then inv:set_stack("build", build_table[i], {name=def}) end
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if def then
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inv:set_stack("build", 4, def)
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end
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def=unified_inventory.find_item_def(craft.recipe[2][2])
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if def then
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inv:set_stack("build", 5, def)
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end
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def=unified_inventory.find_item_def(craft.recipe[2][3])
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if def then
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inv:set_stack("build", 6, def)
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end
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end
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end
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end
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end
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end
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if craft.width==2 then
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if craft.recipe[3] then
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local build_table={1,2,4,5,7,8}
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def=unified_inventory.find_item_def(craft.recipe[3])
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for i=1,6,1 do
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if def then
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if craft.items[i] then
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inv:set_stack("build", 3, def)
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def=unified_inventory.find_item_def(craft.items[i])
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else
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if def then inv:set_stack("build", build_table[i], {name=def}) end
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def=unified_inventory.find_item_def(craft.recipe[3][1])
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if def then
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inv:set_stack("build", 7, def)
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end
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def=unified_inventory.find_item_def(craft.recipe[3][2])
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if def then
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inv:set_stack("build", 8, def)
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end
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def=unified_inventory.find_item_def(craft.recipe[3][3])
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if def then
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inv:set_stack("build", 9, def)
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end
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end
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end
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end
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end
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end
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if craft.recipe[4] then
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if craft.width==3 then
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def=unified_inventory.find_item_def(craft.recipe[4])
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for i=1,9,1 do
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if def then
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if craft.items[i] then
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inv:set_stack("build", 4, def)
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def=unified_inventory.find_item_def(craft.items[i])
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if def then inv:set_stack("build", i, {name=def}) end
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end
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end
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end
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end
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if craft.recipe[5] then
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def=unified_inventory.find_item_def(craft.recipe[5])
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if def then
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inv:set_stack("build", 5, def)
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end
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end
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if craft.recipe[6] then
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def=unified_inventory.find_item_def(craft.recipe[6])
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if def then
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inv:set_stack("build", 6, def)
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end
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end
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if craft.recipe[7] then
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def=unified_inventory.find_item_def(craft.recipe[7])
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if def then
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inv:set_stack("build", 7, def)
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end
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end
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if craft.recipe[8] then
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def=unified_inventory.find_item_def(craft.recipe[8])
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if def then
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inv:set_stack("build", 8, def)
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end
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end
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if craft.recipe[9] then
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def=unified_inventory.find_item_def(craft.recipe[9])
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if def then
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inv:set_stack("build", 9, def)
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end
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end
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end
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end
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end
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