Update chest definitions to current minetest_game definitions

This commit is contained in:
Thomas--S 2017-01-15 15:58:13 +01:00 committed by GitHub
parent d39797aad8
commit 6b52c78963

@ -264,11 +264,54 @@ function technic.chests:definition(name, data)
on_metadata_inventory_move = self.on_inv_move, on_metadata_inventory_move = self.on_inv_move,
on_metadata_inventory_put = self.on_inv_put, on_metadata_inventory_put = self.on_inv_put,
on_metadata_inventory_take = self.on_inv_take, on_metadata_inventory_take = self.on_inv_take,
on_blast = function(pos)
local drops = {}
default.get_inventory_drops(pos, "main", drops)
drops[#drops+1] = "default:chest"
minetest.remove_node(pos)
return drops
end,
} }
if data.locked then if data.locked then
def.allow_metadata_inventory_move = self.inv_move def.allow_metadata_inventory_move = self.inv_move
def.allow_metadata_inventory_put = self.inv_put def.allow_metadata_inventory_put = self.inv_put
def.allow_metadata_inventory_take = self.inv_take def.allow_metadata_inventory_take = self.inv_take
def.on_blast = function() end,
def.on_key_use = function(pos, player)
local secret = minetest.get_meta(pos):get_string("key_lock_secret")
local itemstack = player:get_wielded_item()
local key_meta = minetest.parse_json(itemstack:get_metadata())
if secret ~= key_meta.secret then
return
end
minetest.show_formspec(
player:get_player_name(),
"default:chest_locked",
get_locked_chest_formspec(pos)
)
end,
def.on_skeleton_key_use = function(pos, player, newsecret)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
local name = player:get_player_name()
-- verify placer is owner of lockable chest
if owner ~= name then
minetest.record_protection_violation(pos, name)
minetest.chat_send_player(name, "You do not own this chest.")
return nil
end
local secret = meta:get_string("key_lock_secret")
if secret == "" then
secret = newsecret
meta:set_string("key_lock_secret", secret)
end
return secret, "a locked chest", owner
end,
end end
return def return def
end end