limit the upgrade slot to one item per slot, as more are ignored anyway

This commit is contained in:
Tim 2015-02-05 16:09:16 +01:00
parent 41a10a86d5
commit 6ef3438832

@ -131,25 +131,30 @@ function technic.machine_can_dig(pos, player)
end
end
local function inv_change(pos, player, count)
local function inv_change(pos, player, count, from_list, to_list)
if minetest.is_protected(pos, player:get_player_name()) then
minetest.chat_send_player(player:get_player_name(),
S("Inventory move disallowed due to protection"))
return 0
end
if to_list == "upgrade1" or to_list == "upgrade2" then
-- only place a single item into it, if it's empty
local empty = minetest.get_meta(pos):get_inventory():is_empty(to_list)
return empty and 1 or 0
end
return count
end
function technic.machine_inventory_put(pos, listname, index, stack, player)
return inv_change(pos, player, stack:get_count())
return inv_change(pos, player, stack:get_count(), nil, listname)
end
function technic.machine_inventory_take(pos, listname, index, stack, player)
return inv_change(pos, player, stack:get_count())
return inv_change(pos, player, stack:get_count(), listname, nil)
end
function technic.machine_inventory_move(pos, from_list, from_index,
to_list, to_index, count, player)
return inv_change(pos, player, count)
return inv_change(pos, player, count, from_list, to_list)
end