Cleaned all chests code

This commit is contained in:
RealBadAngel 2013-01-27 13:34:10 +01:00
parent e9050c43fd
commit 704a410fa1
6 changed files with 200 additions and 574 deletions

@ -0,0 +1,78 @@
chest_groups1 = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1}
chest_groups2 = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1,not_in_creative_inventory=1}
tubes_properties = {insert_object=function(pos,node,stack,direction)
local meta=minetest.env:get_meta(pos)
local inv=meta:get_inventory()
return inv:add_item("main",stack)
end,
can_insert=function(pos,node,stack,direction)
local meta=minetest.env:get_meta(pos)
local inv=meta:get_inventory()
return inv:room_for_item("main",stack)
end,
input_inventory="main"}
chest_can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end
def_allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.env:get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return count
end
def_allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.env:get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return stack:get_count()
end
def_allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.env:get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return stack:get_count()
end
def_on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in locked chest at "..minetest.pos_to_string(pos))
end
def_on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to locked chest at "..minetest.pos_to_string(pos))
end
def_on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from locked chest at "..minetest.pos_to_string(pos))
end
function has_locked_chest_privilege(meta, player)
if player:get_player_name() ~= meta:get_string("owner") then
return false
end
return true
end

@ -38,19 +38,8 @@ minetest.register_node("technic:copper_chest", {
tiles = {"technic_copper_chest_top.png", "technic_copper_chest_top.png", "technic_copper_chest_side.png", tiles = {"technic_copper_chest_top.png", "technic_copper_chest_top.png", "technic_copper_chest_side.png",
"technic_copper_chest_side.png", "technic_copper_chest_side.png", "technic_copper_chest_front.png"}, "technic_copper_chest_side.png", "technic_copper_chest_side.png", "technic_copper_chest_front.png"},
paramtype2 = "facedir", paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1}, groups = chest_groups1,
tube={insert_object=function(pos,node,stack,direction) tube = tubes_properties,legacy_facedir_simple = true,
local meta=minetest.env:get_meta(pos)
local inv=meta:get_inventory()
return inv:add_item("main",stack)
end,
can_insert=function(pos,node,stack,direction)
local meta=minetest.env:get_meta(pos)
local inv=meta:get_inventory()
return inv:room_for_item("main",stack)
end,
input_inventory="main"},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
on_construct = function(pos) on_construct = function(pos)
local meta = minetest.env:get_meta(pos) local meta = minetest.env:get_meta(pos)
@ -62,56 +51,20 @@ minetest.register_node("technic:copper_chest", {
local inv = meta:get_inventory() local inv = meta:get_inventory()
inv:set_size("main", 10*4) inv:set_size("main", 10*4)
end, end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, can_dig = chest_can_dig,
to_list, to_index, count, player) on_metadata_inventory_move = def_on_metadata_inventory_move,
minetest.log("action", player:get_player_name().. on_metadata_inventory_put = def_on_metadata_inventory_put,
" moves stuff in chest at "..minetest.pos_to_string(pos)) on_metadata_inventory_take = def_on_metadata_inventory_take
return minetest.node_metadata_inventory_move_allow_all(
pos, from_list, from_index, to_list, to_index, count, player)
end,
on_metadata_inventory_offer = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
return minetest.node_metadata_inventory_offer_allow_all(
pos, listname, index, stack, player)
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
}) })
local function has_locked_chest_privilege(meta, player)
if player:get_player_name() ~= meta:get_string("owner") then
return false
end
return true
end
minetest.register_node("technic:copper_locked_chest", { minetest.register_node("technic:copper_locked_chest", {
description = "Copper Locked Chest", description = "Copper Locked Chest",
tiles = {"technic_copper_chest_top.png", "technic_copper_chest_top.png", "technic_copper_chest_side.png", tiles = {"technic_copper_chest_top.png", "technic_copper_chest_top.png", "technic_copper_chest_side.png",
"technic_copper_chest_side.png", "technic_copper_chest_side.png", "technic_copper_chest_locked.png"}, "technic_copper_chest_side.png", "technic_copper_chest_side.png", "technic_copper_chest_locked.png"},
paramtype2 = "facedir", paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1}, groups = chest_groups1,
tube={insert_object=function(pos,node,stack,direction) tube = tubes_properties,legacy_facedir_simple = true,
local meta=minetest.env:get_meta(pos)
local inv=meta:get_inventory()
return inv:add_item("main",stack)
end,
can_insert=function(pos,node,stack,direction)
local meta=minetest.env:get_meta(pos)
local inv=meta:get_inventory()
return inv:room_for_item("main",stack)
end,
input_inventory="main"},
legacy_facedir_simple = true, legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer) after_place_node = function(pos, placer)
@ -131,54 +84,12 @@ on_construct = function(pos)
local inv = meta:get_inventory() local inv = meta:get_inventory()
inv:set_size("main", 10*4) inv:set_size("main", 10*4)
end, end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos); can_dig = chest_can_dig,
local inv = meta:get_inventory() allow_metadata_inventory_move = def_allow_metadata_inventory_move,
return inv:is_empty("main") allow_metadata_inventory_put = def_allow_metadata_inventory_put,
end, allow_metadata_inventory_take = def_allow_metadata_inventory_take,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) on_metadata_inventory_move = def_on_metadata_inventory_move,
local meta = minetest.env:get_meta(pos) on_metadata_inventory_put = def_on_metadata_inventory_put,
if not has_locked_chest_privilege(meta, player) then on_metadata_inventory_take = def_on_metadata_inventory_take
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return count
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.env:get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.env:get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return stack:get_count()
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in locked chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to locked chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from locked chest at "..minetest.pos_to_string(pos))
end,
}) })

@ -51,41 +51,31 @@ minetest.register_craftitem("technic:gold_locked_chest", {
stack_max = 99, stack_max = 99,
}) })
gold_chest_formspec = "invsize[12,9;]"..
"list[current_name;main;0,0;12,4;]"..
"list[current_player;main;0,5;8,4;]"
gold_chest_inv_size = 12*4
minetest.register_node("technic:gold_chest", { minetest.register_node("technic:gold_chest", {
description = "Gold Chest", description = "Gold Chest",
tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png", tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png",
"technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_front.png"}, "technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_front.png"},
paramtype2 = "facedir", paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1}, groups = chest_groups1,
tube={insert_object=function(pos,node,stack,direction) tube = tubes_properties,
local meta=minetest.env:get_meta(pos)
local inv=meta:get_inventory()
return inv:add_item("main",stack)
end,
can_insert=function(pos,node,stack,direction)
local meta=minetest.env:get_meta(pos)
local inv=meta:get_inventory()
return inv:room_for_item("main",stack)
end,
input_inventory="main"},
legacy_facedir_simple = true, legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
on_construct = function(pos) on_construct = function(pos)
local meta = minetest.env:get_meta(pos) local meta = minetest.env:get_meta(pos)
meta:set_string("formspec", meta:set_string("formspec",gold_chest_formspec)
"invsize[12,9;]"..
"list[current_name;main;0,0;12,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "Gold Chest") meta:set_string("infotext", "Gold Chest")
local inv = meta:get_inventory() local inv = meta:get_inventory()
inv:set_size("main", 12*4) inv:set_size("main", gold_chest_inv_size)
end, end,
can_dig = function(pos,player) can_dig = chest_can_dig,
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_punch = function (pos, node, puncher) on_punch = function (pos, node, puncher)
chest_punched (pos,node,puncher); chest_punched (pos,node,puncher);
@ -96,30 +86,12 @@ minetest.register_node("technic:gold_chest", {
fields.text = fields.text or "" fields.text = fields.text or ""
meta:set_string("text", fields.text) meta:set_string("text", fields.text)
meta:set_string("infotext", '"'..fields.text..'"') meta:set_string("infotext", '"'..fields.text..'"')
meta:set_string("formspec",gold_chest_formspec)
meta:set_string("formspec",
"invsize[12,9;]"..
"list[current_name;main;0,0;12,4;]"..
"list[current_player;main;0,5;8,4;]")
end, end,
on_metadata_inventory_move = function(pos, from_list, from_index, on_metadata_inventory_move = def_on_metadata_inventory_move,
to_list, to_index, count, player) on_metadata_inventory_put = def_on_metadata_inventory_put,
minetest.log("action", player:get_player_name().. on_metadata_inventory_take = def_on_metadata_inventory_take
" moves stuff in chest at "..minetest.pos_to_string(pos))
return minetest.node_metadata_inventory_move_allow_all(
pos, from_list, from_index, to_list, to_index, count, player)
end,
on_metadata_inventory_offer = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
return minetest.node_metadata_inventory_offer_allow_all(
pos, listname, index, stack, player)
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
}) })
for i, state in ipairs(chest_mark_colors) do for i, state in ipairs(chest_mark_colors) do
@ -128,37 +100,20 @@ minetest.register_node("technic:gold_chest".. state, {
tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png", tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png",
"technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_front"..state..".png"}, "technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_front"..state..".png"},
paramtype2 = "facedir", paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1,not_in_creative_inventory=1}, groups = chest_groups2,
tube={insert_object=function(pos,node,stack,direction) tube = tubes_properties,
local meta=minetest.env:get_meta(pos)
local inv=meta:get_inventory()
return inv:add_item("main",stack)
end,
can_insert=function(pos,node,stack,direction)
local meta=minetest.env:get_meta(pos)
local inv=meta:get_inventory()
return inv:room_for_item("main",stack)
end,
input_inventory="main"},
legacy_facedir_simple = true, legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
drop = "technic:gold_chest", drop = "technic:gold_chest",
on_construct = function(pos) on_construct = function(pos)
local meta = minetest.env:get_meta(pos) local meta = minetest.env:get_meta(pos)
meta:set_string("formspec", meta:set_string("formspec",gold_chest_formspec)
"invsize[12,9;]"..
"list[current_name;main;0,0;12,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "Gold Chest") meta:set_string("infotext", "Gold Chest")
local inv = meta:get_inventory() local inv = meta:get_inventory()
inv:set_size("main", 12*4) inv:set_size("main", gold_chest_inv_size)
end, end,
can_dig = function(pos,player) can_dig =chest_can_dig,
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_punch = function (pos, node, puncher) on_punch = function (pos, node, puncher)
chest_punched (pos,node,puncher); chest_punched (pos,node,puncher);
@ -169,59 +124,23 @@ minetest.register_node("technic:gold_chest".. state, {
fields.text = fields.text or "" fields.text = fields.text or ""
meta:set_string("text", fields.text) meta:set_string("text", fields.text)
meta:set_string("infotext", '"'..fields.text..'"') meta:set_string("infotext", '"'..fields.text..'"')
meta:set_string("formspec",gold_chest_formspec)
meta:set_string("formspec",
"invsize[12,9;]"..
"list[current_name;main;0,0;12,4;]"..
"list[current_player;main;0,5;8,4;]")
end, end,
on_metadata_inventory_move = function(pos, from_list, from_index, on_metadata_inventory_move = def_on_metadata_inventory_move,
to_list, to_index, count, player) on_metadata_inventory_put = def_on_metadata_inventory_put,
minetest.log("action", player:get_player_name().. on_metadata_inventory_take = def_on_metadata_inventory_take
" moves stuff in chest at "..minetest.pos_to_string(pos))
return minetest.node_metadata_inventory_move_allow_all(
pos, from_list, from_index, to_list, to_index, count, player)
end,
on_metadata_inventory_offer = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
return minetest.node_metadata_inventory_offer_allow_all(
pos, listname, index, stack, player)
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
}) })
end end
local function has_locked_chest_privilege(meta, player)
if player:get_player_name() ~= meta:get_string("owner") then
return false
end
return true
end
minetest.register_node("technic:gold_locked_chest", { minetest.register_node("technic:gold_locked_chest", {
description = "Gold Locked Chest", description = "Gold Locked Chest",
tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png", tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png",
"technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_locked.png"}, "technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_locked.png"},
paramtype2 = "facedir", paramtype2 = "facedir",
drop = "technic:gold_locked_chest", drop = "technic:gold_locked_chest",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1}, groups = chest_groups1,
tube={insert_object=function(pos,node,stack,direction) tube = tubes_properties,
local meta=minetest.env:get_meta(pos)
local inv=meta:get_inventory()
return inv:add_item("main",stack)
end,
can_insert=function(pos,node,stack,direction)
local meta=minetest.env:get_meta(pos)
local inv=meta:get_inventory()
return inv:room_for_item("main",stack)
end,
input_inventory="main"},
legacy_facedir_simple = true, legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer) after_place_node = function(pos, placer)
@ -232,21 +151,15 @@ minetest.register_node("technic:gold_locked_chest", {
end, end,
on_construct = function(pos) on_construct = function(pos)
local meta = minetest.env:get_meta(pos) local meta = minetest.env:get_meta(pos)
meta:set_string("formspec", meta:set_string("formspec",gold_chest_formspec)
"invsize[12,9;]"..
"list[current_name;main;0,0;12,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "Gold Locked Chest") meta:set_string("infotext", "Gold Locked Chest")
meta:set_string("owner", "") meta:set_string("owner", "")
local inv = meta:get_inventory() local inv = meta:get_inventory()
inv:set_size("main", 12*4) inv:set_size("main", gold_chest_inv_size)
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end, end,
can_dig =chest_can_dig,
on_punch = function (pos, node, puncher) on_punch = function (pos, node, puncher)
local meta = minetest.env:get_meta(pos); local meta = minetest.env:get_meta(pos);
if (has_locked_chest_privilege(meta, puncher)) then if (has_locked_chest_privilege(meta, puncher)) then
@ -259,58 +172,15 @@ minetest.register_node("technic:gold_locked_chest", {
fields.text = fields.text or "" fields.text = fields.text or ""
meta:set_string("text", fields.text) meta:set_string("text", fields.text)
meta:set_string("infotext", '"'..fields.text..'"') meta:set_string("infotext", '"'..fields.text..'"')
meta:set_string("formspec",gold_chest_formspec)
meta:set_string("formspec",
"invsize[12,9;]"..
"list[current_name;main;0,0;12,4;]"..
"list[current_player;main;0,5;8,4;]")
end, end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) allow_metadata_inventory_move = def_allow_metadata_inventory_move,
local meta = minetest.env:get_meta(pos) allow_metadata_inventory_put = def_allow_metadata_inventory_put,
if not has_locked_chest_privilege(meta, player) then allow_metadata_inventory_take = def_allow_metadata_inventory_take,
minetest.log("action", player:get_player_name().. on_metadata_inventory_move = def_on_metadata_inventory_move,
" tried to access a locked chest belonging to ".. on_metadata_inventory_put = def_on_metadata_inventory_put,
meta:get_string("owner").." at ".. on_metadata_inventory_take = def_on_metadata_inventory_take
minetest.pos_to_string(pos))
return 0
end
return count
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.env:get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.env:get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return stack:get_count()
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in locked chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to locked chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from locked chest at "..minetest.pos_to_string(pos))
end,
}) })
for i, state in ipairs(chest_mark_colors) do for i, state in ipairs(chest_mark_colors) do
@ -320,18 +190,8 @@ minetest.register_node("technic:gold_locked_chest".. state, {
"technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_locked"..state..".png"}, "technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_locked"..state..".png"},
paramtype2 = "facedir", paramtype2 = "facedir",
drop = "technic:gold_locked_chest", drop = "technic:gold_locked_chest",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1,not_in_creative_inventory=1}, groups = chest_groups2,
tube={insert_object=function(pos,node,stack,direction) tube = tubes_properties,
local meta=minetest.env:get_meta(pos)
local inv=meta:get_inventory()
return inv:add_item("main",stack)
end,
can_insert=function(pos,node,stack,direction)
local meta=minetest.env:get_meta(pos)
local inv=meta:get_inventory()
return inv:room_for_item("main",stack)
end,
input_inventory="main"},
legacy_facedir_simple = true, legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer) after_place_node = function(pos, placer)
@ -342,21 +202,15 @@ minetest.register_node("technic:gold_locked_chest".. state, {
end, end,
on_construct = function(pos) on_construct = function(pos)
local meta = minetest.env:get_meta(pos) local meta = minetest.env:get_meta(pos)
meta:set_string("formspec", meta:set_string("formspec",gold_chest_formspec)
"invsize[12,9;]"..
"list[current_name;main;0,0;12,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "Gold Locked Chest") meta:set_string("infotext", "Gold Locked Chest")
meta:set_string("owner", "") meta:set_string("owner", "")
local inv = meta:get_inventory() local inv = meta:get_inventory()
inv:set_size("main", 12*4) inv:set_size("main", gold_chest_inv_size)
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end, end,
can_dig = chest_can_dig,
on_punch = function (pos, node, puncher) on_punch = function (pos, node, puncher)
local meta = minetest.env:get_meta(pos); local meta = minetest.env:get_meta(pos);
if (has_locked_chest_privilege(meta, puncher)) then if (has_locked_chest_privilege(meta, puncher)) then
@ -369,58 +223,15 @@ minetest.register_node("technic:gold_locked_chest".. state, {
fields.text = fields.text or "" fields.text = fields.text or ""
meta:set_string("text", fields.text) meta:set_string("text", fields.text)
meta:set_string("infotext", '"'..fields.text..'"') meta:set_string("infotext", '"'..fields.text..'"')
meta:set_string("formspec",gold_chest_formspec)
meta:set_string("formspec",
"invsize[12,9;]"..
"list[current_name;main;0,0;12,4;]"..
"list[current_player;main;0,5;8,4;]")
end, end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) allow_metadata_inventory_move = def_allow_metadata_inventory_move,
local meta = minetest.env:get_meta(pos) allow_metadata_inventory_put = def_allow_metadata_inventory_put,
if not has_locked_chest_privilege(meta, player) then allow_metadata_inventory_take = def_allow_metadata_inventory_take,
minetest.log("action", player:get_player_name().. on_metadata_inventory_move = def_on_metadata_inventory_move,
" tried to access a locked chest belonging to ".. on_metadata_inventory_put = def_on_metadata_inventory_put,
meta:get_string("owner").." at ".. on_metadata_inventory_take = def_on_metadata_inventory_take
minetest.pos_to_string(pos))
return 0
end
return count
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.env:get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.env:get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return stack:get_count()
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in locked chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to locked chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from locked chest at "..minetest.pos_to_string(pos))
end,
}) })
end end

@ -10,6 +10,7 @@ dofile(modpath.."/ores.lua")
if enable_rubber_tree_generation==true then dofile(modpath.."/rubber.lua") end if enable_rubber_tree_generation==true then dofile(modpath.."/rubber.lua") end
-- chests -- chests
dofile(modpath.."/chest_commons.lua")
dofile(modpath.."/iron_chest.lua") dofile(modpath.."/iron_chest.lua")
dofile(modpath.."/copper_chest.lua") dofile(modpath.."/copper_chest.lua")
dofile(modpath.."/silver_chest.lua") dofile(modpath.."/silver_chest.lua")

@ -41,18 +41,8 @@ minetest.register_node("technic:iron_chest", {
tiles = {"technic_iron_chest_top.png", "technic_iron_chest_top.png", "technic_iron_chest_side.png", tiles = {"technic_iron_chest_top.png", "technic_iron_chest_top.png", "technic_iron_chest_side.png",
"technic_iron_chest_side.png", "technic_iron_chest_side.png", "technic_iron_chest_front.png"}, "technic_iron_chest_side.png", "technic_iron_chest_side.png", "technic_iron_chest_front.png"},
paramtype2 = "facedir", paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1}, groups = chest_groups1,
tube={insert_object=function(pos,node,stack,direction) tube = tubes_properties,
local meta=minetest.env:get_meta(pos)
local inv=meta:get_inventory()
return inv:add_item("main",stack)
end,
can_insert=function(pos,node,stack,direction)
local meta=minetest.env:get_meta(pos)
local inv=meta:get_inventory()
return inv:room_for_item("main",stack)
end,
input_inventory="main"},
legacy_facedir_simple = true, legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
on_construct = function(pos) on_construct = function(pos)
@ -65,54 +55,19 @@ minetest.register_node("technic:iron_chest", {
local inv = meta:get_inventory() local inv = meta:get_inventory()
inv:set_size("main", 9*4) inv:set_size("main", 9*4)
end, end,
can_dig = function(pos,player) can_dig = chest_can_dig,
local meta = minetest.env:get_meta(pos); on_metadata_inventory_move = def_on_metadata_inventory_move,
local inv = meta:get_inventory() on_metadata_inventory_put = def_on_metadata_inventory_put,
return inv:is_empty("main") on_metadata_inventory_take = def_on_metadata_inventory_take
end,
on_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
return minetest.node_metadata_inventory_move_allow_all(
pos, from_list, from_index, to_list, to_index, count, player)
end,
on_metadata_inventory_offer = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
return minetest.node_metadata_inventory_offer_allow_all(
pos, listname, index, stack, player)
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
}) })
local function has_locked_chest_privilege(meta, player)
if player:get_player_name() ~= meta:get_string("owner") then
return false
end
return true
end
minetest.register_node("technic:iron_locked_chest", { minetest.register_node("technic:iron_locked_chest", {
description = "Iron Locked Chest", description = "Iron Locked Chest",
tiles = {"technic_iron_chest_top.png", "technic_iron_chest_top.png", "technic_iron_chest_side.png", tiles = {"technic_iron_chest_top.png", "technic_iron_chest_top.png", "technic_iron_chest_side.png",
"technic_iron_chest_side.png", "technic_iron_chest_side.png", "technic_iron_chest_locked.png"}, "technic_iron_chest_side.png", "technic_iron_chest_side.png", "technic_iron_chest_locked.png"},
paramtype2 = "facedir", paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1}, groups = chest_groups1,
tube={insert_object=function(pos,node,stack,direction) tube = tubes_properties,
local meta=minetest.env:get_meta(pos)
local inv=meta:get_inventory()
return inv:add_item("main",stack)
end,
can_insert=function(pos,node,stack,direction)
local meta=minetest.env:get_meta(pos)
local inv=meta:get_inventory()
return inv:room_for_item("main",stack)
end,
input_inventory="main"},
legacy_facedir_simple = true, legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer) after_place_node = function(pos, placer)
@ -132,54 +87,11 @@ on_construct = function(pos)
local inv = meta:get_inventory() local inv = meta:get_inventory()
inv:set_size("main", 9*4) inv:set_size("main", 9*4)
end, end,
can_dig = function(pos,player) can_dig = chest_can_dig,
local meta = minetest.env:get_meta(pos); allow_metadata_inventory_move = def_allow_metadata_inventory_move,
local inv = meta:get_inventory() allow_metadata_inventory_put = def_allow_metadata_inventory_put,
return inv:is_empty("main") allow_metadata_inventory_take = def_allow_metadata_inventory_take,
end, on_metadata_inventory_move = def_on_metadata_inventory_move,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) on_metadata_inventory_put = def_on_metadata_inventory_put,
local meta = minetest.env:get_meta(pos) on_metadata_inventory_take = def_on_metadata_inventory_take
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return count
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.env:get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.env:get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return stack:get_count()
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in locked chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to locked chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from locked chest at "..minetest.pos_to_string(pos))
end,
}) })

@ -38,18 +38,8 @@ minetest.register_node("technic:silver_chest", {
tiles = {"technic_silver_chest_top.png", "technic_silver_chest_top.png", "technic_silver_chest_side.png", tiles = {"technic_silver_chest_top.png", "technic_silver_chest_top.png", "technic_silver_chest_side.png",
"technic_silver_chest_side.png", "technic_silver_chest_side.png", "technic_silver_chest_front.png"}, "technic_silver_chest_side.png", "technic_silver_chest_side.png", "technic_silver_chest_front.png"},
paramtype2 = "facedir", paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1}, groups = chest_groups1,
tube={insert_object=function(pos,node,stack,direction) tube = tubes_properties,
local meta=minetest.env:get_meta(pos)
local inv=meta:get_inventory()
return inv:add_item("main",stack)
end,
can_insert=function(pos,node,stack,direction)
local meta=minetest.env:get_meta(pos)
local inv=meta:get_inventory()
return inv:room_for_item("main",stack)
end,
input_inventory="main"},
legacy_facedir_simple = true, legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
on_construct = function(pos) on_construct = function(pos)
@ -62,11 +52,7 @@ minetest.register_node("technic:silver_chest", {
local inv = meta:get_inventory() local inv = meta:get_inventory()
inv:set_size("main", 11*4) inv:set_size("main", 11*4)
end, end,
can_dig = function(pos,player) can_dig = chest_can_dig,
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_punch = function (pos, node, puncher) on_punch = function (pos, node, puncher)
local meta = minetest.env:get_meta(pos); local meta = minetest.env:get_meta(pos);
@ -85,50 +71,19 @@ minetest.register_node("technic:silver_chest", {
"list[current_player;main;0,5;8,4;]") "list[current_player;main;0,5;8,4;]")
end, end,
on_metadata_inventory_move = function(pos, from_list, from_index, on_metadata_inventory_move = def_on_metadata_inventory_move,
to_list, to_index, count, player) on_metadata_inventory_put = def_on_metadata_inventory_put,
minetest.log("action", player:get_player_name().. on_metadata_inventory_take = def_on_metadata_inventory_take
" moves stuff in chest at "..minetest.pos_to_string(pos))
return minetest.node_metadata_inventory_move_allow_all(
pos, from_list, from_index, to_list, to_index, count, player)
end,
on_metadata_inventory_offer = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
return minetest.node_metadata_inventory_offer_allow_all(
pos, listname, index, stack, player)
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
}) })
local function has_locked_chest_privilege(meta, player)
if player:get_player_name() ~= meta:get_string("owner") then
return false
end
return true
end
minetest.register_node("technic:silver_locked_chest", { minetest.register_node("technic:silver_locked_chest", {
description = "Silver Locked Chest", description = "Silver Locked Chest",
tiles = {"technic_silver_chest_top.png", "technic_silver_chest_top.png", "technic_silver_chest_side.png", tiles = {"technic_silver_chest_top.png", "technic_silver_chest_top.png", "technic_silver_chest_side.png",
"technic_silver_chest_side.png", "technic_silver_chest_side.png", "technic_silver_chest_locked.png"}, "technic_silver_chest_side.png", "technic_silver_chest_side.png", "technic_silver_chest_locked.png"},
paramtype2 = "facedir", paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1}, groups = chest_groups2,
tube={insert_object=function(pos,node,stack,direction) tube = tubes_properties,
local meta=minetest.env:get_meta(pos) legacy_facedir_simple = true,
local inv=meta:get_inventory()
return inv:add_item("main",stack)
end,
can_insert=function(pos,node,stack,direction)
local meta=minetest.env:get_meta(pos)
local inv=meta:get_inventory()
return inv:room_for_item("main",stack)
end,
input_inventory="main"},legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer) after_place_node = function(pos, placer)
local meta = minetest.env:get_meta(pos) local meta = minetest.env:get_meta(pos)
@ -147,11 +102,7 @@ on_construct = function(pos)
local inv = meta:get_inventory() local inv = meta:get_inventory()
inv:set_size("main", 11*4) inv:set_size("main", 11*4)
end, end,
can_dig = function(pos,player) can_dig = chest_can_dig,
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_punch = function (pos, node, puncher) on_punch = function (pos, node, puncher)
local meta = minetest.env:get_meta(pos); local meta = minetest.env:get_meta(pos);
@ -170,49 +121,11 @@ on_construct = function(pos)
"list[current_player;main;0,5;8,4;]") "list[current_player;main;0,5;8,4;]")
end, end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.env:get_meta(pos) allow_metadata_inventory_move = def_allow_metadata_inventory_move,
if not has_locked_chest_privilege(meta, player) then allow_metadata_inventory_put = def_allow_metadata_inventory_put,
minetest.log("action", player:get_player_name().. allow_metadata_inventory_take = def_allow_metadata_inventory_take,
" tried to access a locked chest belonging to ".. on_metadata_inventory_move = def_on_metadata_inventory_move,
meta:get_string("owner").." at ".. on_metadata_inventory_put = def_on_metadata_inventory_put,
minetest.pos_to_string(pos)) on_metadata_inventory_take = def_on_metadata_inventory_take
return 0
end
return count
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.env:get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.env:get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return stack:get_count()
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in locked chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to locked chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from locked chest at "..minetest.pos_to_string(pos))
end,
}) })