Move unified inventory to it's own repository

This commit is contained in:
ShadowNinja 2013-09-28 18:16:39 -04:00
parent 2e52c6c795
commit 72e4e4c9da
74 changed files with 0 additions and 866 deletions

@ -1,101 +0,0 @@
-- Create detached creative inventory after loading all mods
minetest.after(0.01, function()
unified_inventory.items_list = {}
for name, def in pairs(minetest.registered_items) do
if (not def.groups.not_in_creative_inventory or
def.groups.not_in_creative_inventory == 0) and
def.description and def.description ~= "" then
table.insert(unified_inventory.items_list, name)
local recipes = minetest.get_all_craft_recipes(name)
unified_inventory.crafts_table[name] = recipes or {}
end
end
--print(dump(unified_inventory.crafts_table))
table.sort(unified_inventory.items_list)
unified_inventory.items_list_size = #unified_inventory.items_list
print("Unified Inventory. inventory size: "..#unified_inventory.items_list)
end)
-- load_home
local function load_home()
local input = io.open(unified_inventory.home_filename, "r")
if input then
while true do
local x = input:read("*n")
if x == nil then
break
end
local y = input:read("*n")
local z = input:read("*n")
local name = input:read("*l")
unified_inventory.home_pos[name:sub(2)] = {x = x, y = y, z = z}
end
io.close(input)
else
unified_inventory.home_pos = {}
end
end
load_home()
function unified_inventory.set_home(player, pos)
local player_name = player:get_player_name()
unified_inventory.home_pos[player_name] = pos
-- save the home data from the table to the file
local output = io.open(unified_inventory.home_filename, "w")
for k, v in pairs(unified_inventory.home_pos) do
if v ~= nil then
output:write(math.floor(v.x).." "
..math.floor(v.y).." "
..math.floor(v.z).." "
..k.."\n")
end
end
io.close(output)
end
function unified_inventory.go_home(player)
local pos = unified_inventory.home_pos[player:get_player_name()]
if pos ~= nil then
player:setpos(pos)
end
end
-- register_craft
function unified_inventory.register_craft(options)
if not options.output then
return
end
local itemstack = ItemStack(options.output)
if itemstack:is_empty() then
return
end
unified_inventory.crafts_table[itemstack:get_name()] =
unified_inventory.crafts_table[itemstack:get_name()] or {}
table.insert(unified_inventory.crafts_table[itemstack:get_name()], options)
end
function unified_inventory.register_page(name, def)
unified_inventory.pages[name] = def
end
function unified_inventory.register_button(name, def)
if not def.action then
def.action = function(player)
unified_inventory.set_inventory_formspec(player, name)
end
end
def.name = name
table.insert(unified_inventory.buttons, def)
end
function unified_inventory.is_creative(playername)
if minetest.check_player_privs(playername, {creative=true}) or
minetest.setting_getbool("creative_mode") then
return true
end
end

@ -1,144 +0,0 @@
-- Bags for Minetest
-- Copyright (c) 2012 cornernote, Brett O'Donnell <cornernote@gmail.com>
-- License: GPLv3
unified_inventory.register_page("bags", {
get_formspec = function(player, formspec)
local player_name = player:get_player_name()
formspec = formspec .. "background[0.06,0.99;7.92,7.52;ui_bags_main_form.png]"
formspec = formspec.."label[0,0;Bags]"
formspec = formspec.."button[0,2;2,0.5;bag1;Bag 1]"
formspec = formspec.."button[2,2;2,0.5;bag2;Bag 2]"
formspec = formspec.."button[4,2;2,0.5;bag3;Bag 3]"
formspec = formspec.."button[6,2;2,0.5;bag4;Bag 4]"
formspec = formspec.."list[detached:"..player_name.."_bags;bag1;0.5,1;1,1;]"
formspec = formspec.."list[detached:"..player_name.."_bags;bag2;2.5,1;1,1;]"
formspec = formspec.."list[detached:"..player_name.."_bags;bag3;4.5,1;1,1;]"
formspec = formspec.."list[detached:"..player_name.."_bags;bag4;6.5,1;1,1;]"
return formspec
end,
})
unified_inventory.register_button("bags", {
type = "image",
image = "ui_bags_icon.png",
})
for i = 1, 4 do
unified_inventory.register_page("bag"..i, {
get_formspec = function(player, formspec)
local stack = player:get_inventory():get_stack("bag"..i, 1)
local image = stack:get_definition().inventory_image
formspec = formspec.."image[7,0;1,1;"..image.."]"
formspec = formspec.."list[current_player;bag"..i.."contents;0,1;8,3;]"
local slots = stack:get_definition().groups.bagslots
if slots == 8 then
formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_bags_sm_form.png]"
elseif slots == 16 then
formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_bags_med_form.png]"
elseif slots == 24 then
formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_bags_lg_form.png]"
end
return formspec
end,
})
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
for i = 1, 4 do
if fields["bag"..i] then
local stack = player:get_inventory():get_stack("bag"..i, 1)
if not stack:get_definition().groups.bagslots then
return
end
unified_inventory.set_inventory_formspec(player, "bag"..i)
return
end
end
end)
minetest.register_on_joinplayer(function(player)
local player_inv = player:get_inventory()
local bags_inv = minetest.create_detached_inventory(player:get_player_name().."_bags",{
on_put = function(inv, listname, index, stack, player)
player:get_inventory():set_stack(listname, index, stack)
player:get_inventory():set_size(listname.."contents",
stack:get_definition().groups.bagslots)
end,
on_take = function(inv, listname, index, stack, player)
player:get_inventory():set_stack(listname, index, nil)
end,
allow_put = function(inv, listname, index, stack, player)
if stack:get_definition().groups.bagslots then
return 1
else
return 0
end
end,
allow_take = function(inv, listname, index, stack, player)
if player:get_inventory():is_empty(listname.."contents") then
return stack:get_count()
else
return 0
end
end,
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
return 0
end,
})
for i=1,4 do
local bag = "bag"..i
player_inv:set_size(bag, 1)
bags_inv:set_size(bag, 1)
bags_inv:set_stack(bag, 1, player_inv:get_stack(bag, 1))
end
end)
-- register bag tools
minetest.register_tool("unified_inventory:bag_small", {
description = "Small Bag",
inventory_image = "bags_small.png",
groups = {bagslots=8},
})
minetest.register_tool("unified_inventory:bag_medium", {
description = "Medium Bag",
inventory_image = "bags_medium.png",
groups = {bagslots=16},
})
minetest.register_tool("unified_inventory:bag_large", {
description = "Large Bag",
inventory_image = "bags_large.png",
groups = {bagslots=24},
})
-- register bag crafts
minetest.register_craft({
output = "unified_inventory:bag_small",
recipe = {
{"", "default:stick", ""},
{"group:wood", "group:wood", "group:wood"},
{"group:wood", "group:wood", "group:wood"},
},
})
minetest.register_craft({
output = "unified_inventory:bag_medium",
recipe = {
{"", "", ""},
{"default:stick", "unified_inventory:bag_small", "default:stick"},
{"default:stick", "unified_inventory:bag_small", "default:stick"},
},
})
minetest.register_craft({
output = "unified_inventory:bag_large",
recipe = {
{"", "", ""},
{"default:stick", "unified_inventory:bag_medium", "default:stick"},
{"default:stick", "unified_inventory:bag_medium", "default:stick"},
},
})

@ -1,182 +0,0 @@
minetest.register_on_joinplayer(function(player)
local player_name = player:get_player_name()
unified_inventory.players[player_name] = {}
unified_inventory.current_index[player_name] = 1
unified_inventory.filtered_items_list[player_name] = unified_inventory.items_list
unified_inventory.activefilter[player_name] = ""
unified_inventory.apply_filter(player, "")
unified_inventory.alternate[player_name] = 1
unified_inventory.current_item[player_name] = nil
unified_inventory.set_inventory_formspec(player, unified_inventory.default)
-- Crafting guide inventories
local inv = minetest.create_detached_inventory(player:get_player_name().."craftrecipe", {
allow_put = function(inv, listname, index, stack, player)
return 0
end,
allow_take = function(inv, listname, index, stack, player)
if unified_inventory.is_creative(player:get_player_name()) then
return stack:get_count()
else
return 0
end
end,
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
return 0
end,
})
inv:set_size("output", 1)
inv:set_size("build", 3 * 3)
-- Refill slot
local refill = minetest.create_detached_inventory(player_name.."refill", {
allow_put = function(inv, listname, index, stack, player)
if unified_inventory.is_creative(player:get_player_name()) then
return stack:get_count()
else
return 0
end
end,
on_put = function(inv, listname, index, stack, player)
local stacktable = stack:to_table()
stacktable.count = stack:get_stack_max()
inv:set_stack(listname, index, ItemStack(stacktable))
minetest.sound_play("electricity", {to_player=player_name, gain = 1.0})
end,
})
refill:set_size("main", 1)
end)
minetest.register_on_player_receive_fields(function(player, formname, fields)
local player_name = player:get_player_name()
for i, def in pairs(unified_inventory.buttons) do
if fields[def.name] then
def.action(player)
minetest.sound_play("click",
{to_player=player_name, gain = 0.1})
return
end
end
-- Inventory page controls
local start = math.floor(unified_inventory.current_index[player_name] / 80 + 1)
local start_i = start
local pagemax = math.floor((unified_inventory.filtered_items_list_size[player_name] - 1) / (80) + 1)
if fields.start_list then
minetest.sound_play("paperflip1",
{to_player=player_name, gain = 1.0})
start_i = 1
end
if fields.rewind1 then
minetest.sound_play("paperflip1",
{to_player=player_name, gain = 1.0})
start_i = start_i - 1
end
if fields.forward1 then
minetest.sound_play("paperflip1",
{to_player=player_name, gain = 1.0})
start_i = start_i + 1
end
if fields.rewind3 then
minetest.sound_play("paperflip1",
{to_player=player_name, gain = 1.0})
start_i = start_i - 3
end
if fields.forward3 then
minetest.sound_play("paperflip1",
{to_player=player_name, gain = 1.0})
start_i = start_i + 3
end
if fields.end_list then
minetest.sound_play("paperflip1",
{to_player=player_name, gain = 1.0})
start_i = pagemax
end
if start_i < 1 then
start_i = 1
end
if start_i > pagemax then
start_i = pagemax
end
if not (start_i == start) then
unified_inventory.current_index[player_name] = (start_i - 1) * 80 + 1
unified_inventory.set_inventory_formspec(player,
unified_inventory.current_page[player_name])
end
-- Item list buttons
local list_index = unified_inventory.current_index[player_name]
local page = unified_inventory.current_page[player_name]
for i = 0, 80 do
local button = "item_button"..list_index
if fields[button] then
minetest.sound_play("click",
{to_player=player_name, gain = 0.1})
if not unified_inventory.is_creative(player_name) then
unified_inventory.set_inventory_formspec(player, "craftguide")
page = "craftguide"
end
if page == "craftguide" then
unified_inventory.current_item[player_name] =
unified_inventory.filtered_items_list
[player_name][list_index]
unified_inventory.alternate[player_name] = 1
unified_inventory.update_recipe(player,
unified_inventory.filtered_items_list
[player_name][list_index], 1)
unified_inventory.set_inventory_formspec(player,
unified_inventory.current_page[player_name])
else
if unified_inventory.is_creative(player_name) then
local inv = player:get_inventory()
dst_stack = {}
dst_stack.name = unified_inventory.filtered_items_list
[player_name][list_index]
dst_stack.count = 99
if inv:room_for_item("main", dst_stack) then
inv:add_item("main", dst_stack)
end
end
end
end
list_index = list_index + 1
end
if fields.searchbutton then
unified_inventory.apply_filter(player, fields.searchbox)
unified_inventory.set_inventory_formspec(player,
unified_inventory.current_page[player_name])
minetest.sound_play("paperflip2",
{to_player=player_name, gain = 1.0})
end
-- alternate button
if fields.alternate then
minetest.sound_play("click",
{to_player=player_name, gain = 0.1})
local item_name = unified_inventory.current_item[player_name]
if item_name then
local alternates = 0
local alternate = unified_inventory.alternate[player_name]
local crafts = unified_inventory.crafts_table[item_name]
if crafts ~= nil then
alternates = #crafts
end
if alternates > 1 then
alternate = alternate + 1
if alternate > alternates then
alternate = 1
end
unified_inventory.alternate[player_name] = alternate
unified_inventory.update_recipe(player,
unified_inventory.current_item[player_name], alternate)
unified_inventory.set_inventory_formspec(player,
unified_inventory.current_page[player_name])
end
end
end
end)

@ -1 +0,0 @@
creative?

@ -1,42 +0,0 @@
-- Unified Inventory for Minetest 0.4.8+
local modpath = minetest.get_modpath(minetest.get_current_modname())
local worldpath = minetest.get_worldpath()
-- Data tables definitions
unified_inventory = {}
unified_inventory.activefilter = {}
unified_inventory.alternate = {}
unified_inventory.current_page = {}
unified_inventory.current_index = {}
unified_inventory.current_item = {}
unified_inventory.crafts_table = {}
unified_inventory.crafts_table_count = 0
unified_inventory.players = {}
unified_inventory.items_list_size = 0
unified_inventory.items_list = {}
unified_inventory.filtered_items_list_size = {}
unified_inventory.filtered_items_list = {}
unified_inventory.pages = {}
unified_inventory.buttons = {}
-- Homepos stuff
unified_inventory.home_pos = {}
unified_inventory.home_filename =
worldpath.."/unified_inventory_home.home"
-- Default inventory page
unified_inventory.default = "craft"
-- Disable default creative inventory
if creative_inventory then
function creative_inventory.set_creative_formspec(player, start_i, pagenum)
return
end
end
dofile(modpath.."/api.lua")
dofile(modpath.."/internal.lua")
dofile(modpath.."/callbacks.lua")
dofile(modpath.."/register.lua")
dofile(modpath.."/bags.lua")

@ -1,223 +0,0 @@
function unified_inventory.get_formspec(player, page)
if not player then
return ""
end
local player_name = player:get_player_name()
unified_inventory.current_page[player_name] = page
local formspec = "size[14,10]"
-- Player inventory
formspec = formspec .. "list[current_player;main;0,4.5;8,4;]"
-- Background
formspec = formspec .. "background[-0.19,-0.2;14.38,10.55;ui_form_bg.png]"
-- Current page
if unified_inventory.pages[page] then
formspec = unified_inventory.pages[page].get_formspec(player, formspec)
else
return "" -- Invalid page name
end
-- Main buttons
local i = 0
for i, def in pairs(unified_inventory.buttons) do
if def.type == "image" then
formspec = formspec.."image_button["
..(0.65 * i)..",9;0.8,0.8;"
..minetest.formspec_escape(def.image)..";"
..minetest.formspec_escape(def.name)..";]"
end
i = i + 1
end
-- Controls to flip items pages
local start_x = 9.2
formspec = formspec .. "image_button["..(start_x + 0.6 * 0)..",9;.8,.8;ui_skip_backward_icon.png;start_list;]"
formspec = formspec .. "image_button["..(start_x + 0.6 * 1)..",9;.8,.8;ui_doubleleft_icon.png;rewind3;]"
formspec = formspec .. "image_button["..(start_x + 0.6 * 2)..",9;.8,.8;ui_left_icon.png;rewind1;]"
formspec = formspec .. "image_button["..(start_x + 0.6 * 3)..",9;.8,.8;ui_right_icon.png;forward1;]"
formspec = formspec .. "image_button["..(start_x + 0.6 * 4)..",9;.8,.8;ui_doubleright_icon.png;forward3;]"
formspec = formspec .. "image_button["..(start_x + 0.6 * 5)..",9;.8,.8;ui_skip_forward_icon.png;end_list;]"
-- Search box
formspec = formspec .. "field[9.5,8.325;3,1;searchbox;;]"
formspec = formspec .. "image_button[12.2,8.1;.8,.8;ui_search_icon.png;searchbutton;]"
-- Items list
local list_index = unified_inventory.current_index[player_name]
local page = math.floor(list_index / (80) + 1)
local pagemax = math.floor((unified_inventory.filtered_items_list_size[player_name] - 1) / (80) + 1)
local image = nil
local item = {}
for y = 0, 9 do
for x = 0, 7 do
name = unified_inventory.filtered_items_list[player_name][list_index]
if minetest.registered_items[name] then
formspec = formspec.."item_image_button["
..(8.2 + x * 0.7)..","
..(1 + y * 0.7)..";.81,.81;"
..name..";item_button"
..list_index..";]"
list_index = list_index + 1
end
end
end
formspec = formspec.."label[8.2,0;Page:]"
formspec = formspec.."label[9,0;"..page.." of "..pagemax.."]"
formspec = formspec.."label[8.2,0.4;Filter:]"
formspec = formspec.."label[9,0.4;"..unified_inventory.activefilter[player_name].."]"
return formspec
end
function unified_inventory.set_inventory_formspec(player, page)
if player then
local formspec = unified_inventory.get_formspec(player, page)
player:set_inventory_formspec(formspec)
end
end
--apply filter to the inventory list (create filtered copy of full one)
function unified_inventory.apply_filter(player, filter)
local player_name = player:get_player_name()
local size = 0
local lfilter = string.lower(filter)
if lfilter ~= "" then
for i=1, lfilter:len() do
if lfilter:sub(i, i) == '[' then
str_temp1 = ""
break
end
end
end
unified_inventory.filtered_items_list[player_name]={}
for name, def in pairs(minetest.registered_items) do
if (not def.groups.not_in_creative_inventory or
def.groups.not_in_creative_inventory == 0)
and def.description and def.description ~= "" then
local lname = string.lower(name)
local ldesc = string.lower(def.description)
if string.find(lname, lfilter) or string.find(ldesc, lfilter) then
table.insert(unified_inventory.filtered_items_list[player_name], name)
size = size + 1
end
end
end
table.sort(unified_inventory.filtered_items_list[player_name])
unified_inventory.filtered_items_list_size[player_name] = size
unified_inventory.current_index[player_name] = 1
unified_inventory.activefilter[player_name] = filter
unified_inventory.set_inventory_formspec(player,
unified_inventory.current_page[player_name])
end
-- update_recipe
function unified_inventory.update_recipe(player, stack_name, alternate)
local inv = minetest.get_inventory({
type = "detached",
name = player:get_player_name().."craftrecipe"
})
for i = 0, inv:get_size("build") do
inv:set_stack("build", i, nil)
end
inv:set_stack("output", 1, nil)
alternate = tonumber(alternate) or 1
local crafts = unified_inventory.crafts_table[stack_name]
--print(dump(crafts))
if next(crafts) == nil then -- No craft recipes
return
end
if alternate < 1 or alternate > #crafts then
alternate = 1
end
local craft = crafts[alternate]
inv:set_stack("output", 1, craft.output)
local items = craft.items
if craft.type == "cooking" or
craft.type == "fuel" or
craft.type == "grinding" or
craft.type == "extracting" or
craft.type == "compressing" then
def = unified_inventory.find_item_def(craft["items"][1])
if def then
inv:set_stack("build", 1, def)
end
return
end
if craft.width == 0 then
for i = 1, 3 do
if craft.items[i] then
def = unified_inventory.find_item_def(craft.items[i])
if def then
inv:set_stack("build", i, def)
end
end
end
end
if craft.width == 1 then
local build_table={1, 4, 7}
for i = 1, 3 do
if craft.items[i] then
def = unified_inventory.find_item_def(craft.items[i])
if def then
inv:set_stack("build", build_table[i], def)
end
end
end
end
if craft.width == 2 then
local build_table = {1, 2, 4, 5, 7, 8}
for i=1, 6 do
if craft.items[i] then
def = unified_inventory.find_item_def(craft.items[i])
if def then
inv:set_stack("build", build_table[i], def)
end
end
end
end
if craft.width == 3 then
for i=1, 9 do
if craft.items[i] then
def = unified_inventory.find_item_def(craft.items[i])
if def then
inv:set_stack("build", i, def)
end
end
end
end
end
function unified_inventory.find_item_def(def)
if type(def) ~= "string" then
return nil
end
if string.find(def, "group:") then
def = string.gsub(def, "group:", "")
def = string.gsub(def, "\"", "")
if minetest.registered_nodes["default:"..def] then
return "default:"..def
end
local items = unified_inventory.items_in_group(def)
return items[1]
else
return def
end
end
function unified_inventory.items_in_group(groups)
local items = {}
for name, item in pairs(minetest.registered_items) do
for _, group in pairs(groups:split(',')) do
if item.groups[group] then
table.insert(items, name)
end
end
end
return items
end

@ -1,173 +0,0 @@
minetest.register_privilege("creative", {
description="Can use the creative inventory",
give_to_singleplayer = false,
})
local trash = minetest.create_detached_inventory("trash", {
--allow_put = function(inv, listname, index, stack, player)
-- if unified_inventory.is_creative(player:get_player_name()) then
-- return stack:get_count()
-- else
-- return 0
-- end
--end,
on_put = function(inv, listname, index, stack, player)
inv:set_stack(listname, index, nil)
local player_name = player:get_player_name()
minetest.sound_play("trash", {to_player=player_name, gain = 1.0})
end,
})
trash:set_size("main", 1)
unified_inventory.register_button("craft", {
type = "image",
image = "ui_craft_icon.png",
})
unified_inventory.register_button("craftguide", {
type = "image",
image = "ui_craftguide_icon.png",
})
unified_inventory.register_button("home_gui_set", {
type = "image",
image = "ui_sethome_icon.png",
action = function(player)
local player_name = player:get_player_name()
unified_inventory.set_home(player, player:getpos())
local home = unified_inventory.home_pos[player_name]
if home ~= nil then
minetest.sound_play("dingdong",
{to_player=player_name, gain = 1.0})
minetest.chat_send_player(player_name,
"Home position set to: "
..minetest.pos_to_string(home))
end
end,
})
unified_inventory.register_button("home_gui_go", {
type = "image",
image = "ui_gohome_icon.png",
action = function(player)
minetest.sound_play("teleport",
{to_player=player:get_player_name(), gain = 1.0})
unified_inventory.go_home(player)
end,
})
unified_inventory.register_button("misc_set_day", {
type = "image",
image = "ui_sun_icon.png",
action = function(player)
local player_name = player:get_player_name()
if minetest.check_player_privs(player_name, {settime=true}) then
minetest.sound_play("birds",
{to_player=player_name, gain = 1.0})
minetest.set_timeofday((6000 % 24000) / 24000)
minetest.chat_send_player(player_name,
"Time of day set to 6am")
else
minetest.chat_send_player(player_name,
"You don't have the"
.." settime priviledge!")
end
end,
})
unified_inventory.register_button("misc_set_night", {
type = "image",
image = "ui_moon_icon.png",
action = function(player)
local player_name = player:get_player_name()
if minetest.check_player_privs(player_name, {settime=true}) then
minetest.sound_play("owl",
{to_player=player_name, gain = 1.0})
minetest.set_timeofday((21000 % 24000) / 24000)
minetest.chat_send_player(player_name,
"Time of day set to 9pm")
else
minetest.chat_send_player(player_name,
"You don't have the"
.." settime priviledge!")
end
end,
})
unified_inventory.register_button("clear_inv", {
type = "image",
image = "ui_trash_icon.png",
action = function(player)
local player_name = player:get_player_name()
if not unified_inventory.is_creative(player_name) then
minetest.chat_send_player(player_name,
"This button has been disabled outside"
.." of creative mode to prevent"
.." accidental inventory trashing."
.." Use the trash slot instead.")
return
end
player:get_inventory():set_list("main", {})
minetest.chat_send_player(player_name, 'Inventory Cleared!')
minetest.sound_play("trash_all",
{to_player=player_name, gain = 1.0})
end,
})
unified_inventory.register_page("craft", {
get_formspec = function(player, formspec)
local player_name = player:get_player_name()
formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_crafting_form.png]"
formspec = formspec.."label[0,0;Crafting]"
formspec = formspec.."list[current_player;craftpreview;6,1;1,1;]"
formspec = formspec.."list[current_player;craft;2,1;3,3;]"
formspec = formspec.."label[7,2.5;Trash:]"
formspec = formspec.."list[detached:trash;main;7,3;1,1;]"
if unified_inventory.is_creative(player_name) then
formspec = formspec.."label[0,2.5;Refill:]"
formspec = formspec.."list[detached:"..player_name.."refill;main;0,3;1,1;]"
end
return formspec
end,
})
unified_inventory.register_page("craftguide", {
get_formspec = function(player, formspec)
local player_name = player:get_player_name()
formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_craftguide_form.png]"
formspec = formspec.."label[0,0;Crafting Guide]"
formspec = formspec.."list[detached:"..player_name.."craftrecipe;build;2,1;3,3;]"
formspec = formspec.."list[detached:"..player_name.."craftrecipe;output;6,1;1,1;]"
formspec = formspec.."label[2,0.5;Input:]"
formspec = formspec.."label[6,0.5;Output:]"
formspec = formspec.."label[6,2.6;Method:]"
local item_name = unified_inventory.current_item[player_name]
if item_name then
formspec = formspec.."label[2,0;"..item_name.."]"
local alternates = 0
local alternate = unified_inventory.alternate[player_name]
local crafts = unified_inventory.crafts_table[item_name]
if crafts ~= nil and #crafts > 0 then
alternates = #crafts
local craft = crafts[alternate]
local method = craft.type
if craft.type == "shapeless" then
method="shapeless crafting"
end
if craft.type == "alloy" then
method="alloy cooking"
end
formspec = formspec.."label[6,3;"..method.."]"
end
if alternates > 1 then
formspec = formspec.."label[0,2.6;Recipe "
..tostring(alternate).." of "
..tostring(alternates).."]"
formspec = formspec.."button[0,3.15;2,1;alternate;Alternate]"
end
end
return formspec
end,
})

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