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https://github.com/minetest-mods/technic.git
synced 2024-12-22 05:42:33 +01:00
fixes to laser and mining drill
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9aa8ced2e0
commit
77e83840f5
@ -38,23 +38,13 @@ minetest.register_craft({
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function drill_dig_it (pos, player)
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local node=minetest.env:get_node(pos)
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if node.name == "air" then return end
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if node.name == "air" or node.name == "ignore" then return end
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if node.name == "default:lava_source" then return end
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if node.name == "default:lava_flowing" then return end
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if node.name == "default:water_source" then minetest.env:remove_node(pos) return end
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if node.name == "default:water_flowing" then minetest.env:remove_node(pos) return end
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if node.name == "ignore" then minetest.env:remove_node(pos) return end
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if player then
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local drops = minetest.get_node_drops(node.name, "default:pick_mese")
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if player:get_inventory() then
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local _, dropped_item
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for _, dropped_item in ipairs(drops) do
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player:get_inventory():add_item("main", dropped_item)
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end
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end
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minetest.sound_play("mining_drill", {pos = pos, gain = 1.0, max_hear_distance = 10,})
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minetest.env:remove_node(pos)
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end
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minetest.node_dig(pos,node,player)
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end
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@ -11,8 +11,8 @@ local laser_shoot = function(itemstack, player, pointed_thing)
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if obj:get_luaentity().player == nil then
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obj:get_luaentity().player = player
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end
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obj:setvelocity({x=dir.x*19, y=dir.y*19, z=dir.z*19})
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obj:setacceleration({x=dir.x*-2, y=0, z=dir.z*-2})
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obj:setvelocity({x=dir.x*12, y=dir.y*12, z=dir.z*12})
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obj:setacceleration({x=0, y=0, z=0})
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obj:setyaw(player:get_look_yaw()+math.pi)
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if obj:get_luaentity().player == nil then
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obj:get_luaentity().player = player
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@ -132,22 +132,13 @@ minetest.register_entity("technic:laser_beam_entity", LASER_BEAM_ENTITY)
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minetest.register_entity("technic:laser_beam_entityV", LASER_BEAM_ENTITYV)
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function lazer_it (pos, node, player,count)
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if node.name == "air" then return end
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if node.name == "air" or node.name == "ignore" then return end
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if node.name == "default:lava_source" then return end
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if node.name == "default:lava_flowing" then return end
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if node.name == "default:water_source" then minetest.env:remove_node(pos) return end
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if node.name == "default:water_flowing" then minetest.env:remove_node(pos) return end
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if node.name == "ignore" then minetest.env:remove_node(pos) return end
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if player then
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local drops = minetest.get_node_drops(node.name, "default:pick_mese")
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if player:get_inventory() then
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local _, dropped_item
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for _, dropped_item in ipairs(drops) do
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player:get_inventory():add_item("main", dropped_item)
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end
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end
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minetest.env:remove_node(pos)
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minetest.node_dig(pos,node,player)
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end
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end
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