fixes to laser and mining drill

This commit is contained in:
Maciej Kasatkin 2012-10-15 22:29:52 +02:00
parent 9aa8ced2e0
commit 77e83840f5
2 changed files with 6 additions and 25 deletions

@ -38,23 +38,13 @@ minetest.register_craft({
function drill_dig_it (pos, player)
local node=minetest.env:get_node(pos)
if node.name == "air" then return end
if node.name == "air" or node.name == "ignore" then return end
if node.name == "default:lava_source" then return end
if node.name == "default:lava_flowing" then return end
if node.name == "default:water_source" then minetest.env:remove_node(pos) return end
if node.name == "default:water_flowing" then minetest.env:remove_node(pos) return end
if node.name == "ignore" then minetest.env:remove_node(pos) return end
if player then
local drops = minetest.get_node_drops(node.name, "default:pick_mese")
if player:get_inventory() then
local _, dropped_item
for _, dropped_item in ipairs(drops) do
player:get_inventory():add_item("main", dropped_item)
end
end
minetest.sound_play("mining_drill", {pos = pos, gain = 1.0, max_hear_distance = 10,})
minetest.env:remove_node(pos)
end
minetest.node_dig(pos,node,player)
end

@ -11,8 +11,8 @@ local laser_shoot = function(itemstack, player, pointed_thing)
if obj:get_luaentity().player == nil then
obj:get_luaentity().player = player
end
obj:setvelocity({x=dir.x*19, y=dir.y*19, z=dir.z*19})
obj:setacceleration({x=dir.x*-2, y=0, z=dir.z*-2})
obj:setvelocity({x=dir.x*12, y=dir.y*12, z=dir.z*12})
obj:setacceleration({x=0, y=0, z=0})
obj:setyaw(player:get_look_yaw()+math.pi)
if obj:get_luaentity().player == nil then
obj:get_luaentity().player = player
@ -132,22 +132,13 @@ minetest.register_entity("technic:laser_beam_entity", LASER_BEAM_ENTITY)
minetest.register_entity("technic:laser_beam_entityV", LASER_BEAM_ENTITYV)
function lazer_it (pos, node, player,count)
if node.name == "air" then return end
if node.name == "air" or node.name == "ignore" then return end
if node.name == "default:lava_source" then return end
if node.name == "default:lava_flowing" then return end
if node.name == "default:water_source" then minetest.env:remove_node(pos) return end
if node.name == "default:water_flowing" then minetest.env:remove_node(pos) return end
if node.name == "ignore" then minetest.env:remove_node(pos) return end
if player then
local drops = minetest.get_node_drops(node.name, "default:pick_mese")
if player:get_inventory() then
local _, dropped_item
for _, dropped_item in ipairs(drops) do
player:get_inventory():add_item("main", dropped_item)
end
end
minetest.env:remove_node(pos)
minetest.node_dig(pos,node,player)
end
end