Chainsaw: Partial rewrite, various improvements (#607)

Introduces protection checks for the entire tree
More efficient node digging (VoxelManip)
Improved drop handling using detached inventories for correct stack sizes

Approximate speed-up of approx. 7x compared to the previous code for a giant sequoia.
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SmallJoker 2022-10-25 18:03:51 +02:00 committed by GitHub
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@ -1,338 +1,212 @@
-- Configuration
local chainsaw_max_charge = 30000 -- Maximum charge of the saw
-- Gives 2500 nodes on a single charge (about 50 complete normal trees)
local chainsaw_charge_per_node = 12
-- Cut down tree leaves. Leaf decay may cause slowness on large trees
-- if this is disabled.
local chainsaw_leaves = true
-- First value is node name; second is whether the node is considered even if chainsaw_leaves is false.
local nodes = {
-- The default trees
{"default:acacia_tree", true},
{"default:aspen_tree", true},
{"default:jungletree", true},
{"default:papyrus", true},
{"default:cactus", true},
{"default:tree", true},
{"default:apple", true},
{"default:pine_tree", true},
{"default:acacia_leaves", false},
{"default:aspen_leaves", false},
{"default:leaves", false},
{"default:jungleleaves", false},
{"default:pine_needles", false},
local chainsaw_efficiency = 0.95 -- Drops less items
-- The default bushes
{"default:acacia_bush_stem", true},
{"default:bush_stem", true},
{"default:pine_bush_stem", true},
{"default:acacia_bush_leaves", false},
{"default:blueberry_bush_leaves", false},
{"default:blueberry_bush_leaves_with_berries", false},
{"default:bush_leaves", false},
{"default:pine_bush_needles", false},
-- Rubber trees from moretrees or technic_worldgen if moretrees isn't installed
{"moretrees:rubber_tree_trunk_empty", true},
{"moretrees:rubber_tree_trunk", true},
{"moretrees:rubber_tree_leaves", false},
-- Support moretrees (trunk)
{"moretrees:acacia_trunk", true},
{"moretrees:apple_tree_trunk", true},
{"moretrees:beech_trunk", true},
{"moretrees:birch_trunk", true},
{"moretrees:cedar_trunk", true},
{"moretrees:date_palm_ffruit_trunk", true},
{"moretrees:date_palm_fruit_trunk", true},
{"moretrees:date_palm_mfruit_trunk", true},
{"moretrees:date_palm_trunk", true},
{"moretrees:fir_trunk", true},
{"moretrees:jungletree_trunk", true},
{"moretrees:oak_trunk", true},
{"moretrees:palm_trunk", true},
{"moretrees:palm_fruit_trunk", true},
{"moretrees:palm_fruit_trunk_gen", true},
{"moretrees:pine_trunk", true},
{"moretrees:poplar_trunk", true},
{"moretrees:sequoia_trunk", true},
{"moretrees:spruce_trunk", true},
{"moretrees:willow_trunk", true},
-- Support moretrees (leaves)
{"moretrees:acacia_leaves", false},
{"moretrees:apple_tree_leaves", false},
{"moretrees:beech_leaves", false},
{"moretrees:birch_leaves", false},
{"moretrees:cedar_leaves", false},
{"moretrees:date_palm_leaves", false},
{"moretrees:fir_leaves", false},
{"moretrees:fir_leaves_bright", false},
{"moretrees:jungletree_leaves_green", false},
{"moretrees:jungletree_leaves_yellow", false},
{"moretrees:jungletree_leaves_red", false},
{"moretrees:oak_leaves", false},
{"moretrees:palm_leaves", false},
{"moretrees:poplar_leaves", false},
{"moretrees:pine_leaves", false},
{"moretrees:sequoia_leaves", false},
{"moretrees:spruce_leaves", false},
{"moretrees:willow_leaves", false},
-- Support moretrees (fruit)
{"moretrees:acorn", false},
{"moretrees:apple_blossoms", false},
{"moretrees:cedar_cone", false},
{"moretrees:coconut", false},
{"moretrees:coconut_0", false},
{"moretrees:coconut_1", false},
{"moretrees:coconut_2", false},
{"moretrees:coconut_3", false},
{"moretrees:dates_f0", false},
{"moretrees:dates_f1", false},
{"moretrees:dates_f2", false},
{"moretrees:dates_f3", false},
{"moretrees:dates_f4", false},
{"moretrees:dates_fn", false},
{"moretrees:dates_m0", false},
{"moretrees:dates_n", false},
{"moretrees:fir_cone", false},
{"moretrees:pine_cone", false},
{"moretrees:spruce_cone", false},
-- Support growing_trees
{"growing_trees:trunk", true},
{"growing_trees:medium_trunk", true},
{"growing_trees:big_trunk", true},
{"growing_trees:trunk_top", true},
{"growing_trees:trunk_sprout", true},
{"growing_trees:branch_sprout", true},
{"growing_trees:branch", true},
{"growing_trees:branch_xmzm", true},
{"growing_trees:branch_xpzm", true},
{"growing_trees:branch_xmzp", true},
{"growing_trees:branch_xpzp", true},
{"growing_trees:branch_zz", true},
{"growing_trees:branch_xx", true},
{"growing_trees:leaves", false},
-- Support cool_trees
{"bamboo:trunk", true},
{"bamboo:leaves", false},
{"birch:trunk", true},
{"birch:leaves", false},
{"cherrytree:trunk", true},
{"cherrytree:blossom_leaves", false},
{"cherrytree:leaves", false},
{"chestnuttree:trunk", true},
{"chestnuttree:leaves", false},
{"clementinetree:trunk", true},
{"clementinetree:leaves", false},
{"ebony:trunk", true},
{"ebony:creeper", false},
{"ebony:creeper_leaves", false},
{"ebony:leaves", false},
{"jacaranda:trunk", true},
{"jacaranda:blossom_leaves", false},
{"larch:trunk", true},
{"larch:leaves", false},
{"lemontree:trunk", true},
{"lemontree:leaves", false},
{"mahogany:trunk", true},
{"mahogany:leaves", false},
{"palm:trunk", true},
{"palm:leaves", false},
-- Support growing_cactus
{"growing_cactus:sprout", true},
{"growing_cactus:branch_sprout_vertical", true},
{"growing_cactus:branch_sprout_vertical_fixed", true},
{"growing_cactus:branch_sprout_xp", true},
{"growing_cactus:branch_sprout_xm", true},
{"growing_cactus:branch_sprout_zp", true},
{"growing_cactus:branch_sprout_zm", true},
{"growing_cactus:trunk", true},
{"growing_cactus:branch_trunk", true},
{"growing_cactus:branch", true},
{"growing_cactus:branch_xp", true},
{"growing_cactus:branch_xm", true},
{"growing_cactus:branch_zp", true},
{"growing_cactus:branch_zm", true},
{"growing_cactus:branch_zz", true},
{"growing_cactus:branch_xx", true},
-- Support farming_plus
{"farming_plus:banana_leaves", false},
{"farming_plus:banana", false},
{"farming_plus:cocoa_leaves", false},
{"farming_plus:cocoa", false},
-- Support nature
{"nature:blossom", false},
-- Support snow
{"snow:needles", false},
{"snow:needles_decorated", false},
{"snow:star", false},
-- Support vines (also generated by moretrees if available)
{"vines:vines", false},
{"trunks:moss", false},
{"trunks:moss_fungus", false},
{"trunks:treeroot", false},
-- Support ethereal
{"ethereal:bamboo", true},
{"ethereal:bamboo_leaves", false},
{"ethereal:banana_trunk", true},
{"ethereal:bananaleaves", false},
{"ethereal:banana", false},
{"ethereal:birch_trunk", true},
{"ethereal:birch_leaves", false},
{"ethereal:frost_tree", true},
{"ethereal:frost_leaves", false},
{"ethereal:mushroom_trunk", true},
{"ethereal:mushroom", false},
{"ethereal:mushroom_pore", true},
{"ethereal:orangeleaves", false},
{"ethereal:orange", false},
{"ethereal:palm_trunk", true},
{"ethereal:palmleaves", false},
{"ethereal:coconut", false},
{"ethereal:redwood_trunk", true},
{"ethereal:redwood_leaves", false},
{"ethereal:sakura_trunk", true},
{"ethereal:sakura_leaves", false},
{"ethereal:sakura_leaves2", false},
{"ethereal:scorched_tree", true},
{"ethereal:willow_trunk", true},
{"ethereal:willow_twig", false},
{"ethereal:yellow_trunk", true},
{"ethereal:yellowleaves", false},
{"ethereal:golden_apple", false},
}
local timber_nodenames = {}
for _, node in pairs(nodes) do
if chainsaw_leaves or node[2] then
timber_nodenames[node[1]] = true
end
end
-- Maximal dimensions of the tree to cut
local tree_max_radius = 10
local tree_max_height = 70
local S = technic.getter
--[[
Format: [node_name] = dig_cost
This table is filled automatically afterwards to support mods such as:
cool_trees
ethereal
moretrees
]]
local tree_nodes = {
-- For the sake of maintenance, keep this sorted alphabetically!
["default:acacia_bush_stem"] = -1,
["default:bush_stem"] = -1,
["default:pine_bush_stem"] = -1,
["default:cactus"] = -1,
["default:papyrus"] = -1,
["ethereal:bamboo"] = -1,
}
-- Function to decide whether or not to cut a certain node (and at which energy cost)
local function populate_costs(name, def)
repeat
if tree_nodes[name] == -1 then
tree_nodes[name] = nil
break -- Manually added, but need updating
end
if (def.groups.tree or 0) > 0 then
break -- Tree node
end
if (def.groups.leaves or 0) > 0 and chainsaw_leaves then
break -- Leaves
end
if (def.groups.leafdecay_drop or 0) > 0 then
break -- Food
end
return -- Abort function: do not dig this node
-- luacheck: push ignore 511
until 1
-- luacheck: pop
-- Function did not return! --> add content ID to the digging table
local content_id = minetest.get_content_id(name)
-- Get 12 in average
local cost = 0
if def.groups.choppy then
cost = def.groups.choppy * 5 -- trunks (usually 3 * 5)
elseif def.groups.snappy then
cost = def.groups.snappy * 2 -- leaves
end
tree_nodes[content_id] = math.max(4, cost)
end
minetest.register_on_mods_loaded(function()
local ndefs = minetest.registered_nodes
-- Populate hardcoded nodes
for name in pairs(tree_nodes) do
local ndef = ndefs[name]
if ndef and ndef.groups then
populate_costs(name, ndef)
end
end
-- Find all trees and leaves
for name, def in pairs(ndefs) do
if def.groups then
populate_costs(name, def)
end
end
end)
technic.register_power_tool("technic:chainsaw", chainsaw_max_charge)
-- This function checks if the specified node should be sawed
local function check_if_node_sawed(pos)
local node_name = minetest.get_node(pos).name
if timber_nodenames[node_name]
or (chainsaw_leaves and minetest.get_item_group(node_name, "leaves") ~= 0)
or minetest.get_item_group(node_name, "tree") ~= 0 then
return true
local pos9dir = {
{ 1, 0, 0},
{-1, 0, 0},
{ 0, 0, 1},
{ 0, 0, -1},
{ 1, 0, 1},
{-1, 0, -1},
{ 1, 0, -1},
{-1, 0, 1},
{ 0, 1, 0}, -- up
}
local cutter = {
-- See function cut_tree()
}
local c_air = minetest.get_content_id("air")
local function dig_recursive(x, y, z)
local i = cutter.area:index(x, y, z)
if cutter.seen[i] then
return
end
cutter.seen[i] = 1 -- Mark as visited
if cutter.param2[i] ~= 0 then
-- Do not dig manually placed nodes
return
end
return false
local c_id = cutter.data[i]
local cost = tree_nodes[c_id]
if not cost or cost > cutter.charge then
return -- Cannot dig this node
end
-- Table for saving what was sawed down
local produced = {}
-- Count dug nodes
cutter.drops[c_id] = (cutter.drops[c_id] or 0) + 1
cutter.seen[i] = 2 -- Mark as dug (for callbacks)
cutter.data[i] = c_air
cutter.charge = cutter.charge - cost
-- Save the items sawed down so that we can drop them in a nice single stack
local function handle_drops(drops)
for _, item in ipairs(drops) do
local stack = ItemStack(item)
local name = stack:get_name()
local p = produced[name]
if not p then
produced[name] = stack
else
p:set_count(p:get_count() + stack:get_count())
-- Expand maximal bounds for area protection check
if x < cutter.minp.x then cutter.minp.x = x end
if y < cutter.minp.y then cutter.minp.y = y end
if z < cutter.minp.z then cutter.minp.z = z end
if x > cutter.maxp.x then cutter.maxp.x = x end
if y > cutter.maxp.y then cutter.maxp.y = y end
if z > cutter.maxp.z then cutter.maxp.z = z end
-- Traverse neighbors
local xn, yn, zn
for _, offset in ipairs(pos9dir) do
xn, yn, zn = x + offset[1], y + offset[2], z + offset[3]
if cutter.area:contains(xn, yn, zn) then
dig_recursive(xn, yn, zn)
end
end
end
--- Iterator over positions to try to saw around a sawed node.
-- This returns positions in a 3x1x3 area around the position, plus the
-- position above it. This does not return the bottom position to prevent
-- the chainsaw from cutting down nodes below the cutting position.
-- @param pos Sawing position.
local function iterSawTries(pos)
-- Copy position to prevent mangling it
local pos = vector.new(pos)
local i = 0
local handle_drops
return function()
i = i + 1
-- Given a (top view) area like so (where 5 is the starting position):
-- X -->
-- Z 123
-- | 456
-- V 789
-- This will return positions 1, 4, 7, 2, 8 (skip 5), 3, 6, 9,
-- and the position above 5.
if i == 1 then
-- Move to starting position
pos.x = pos.x - 1
pos.z = pos.z - 1
elseif i == 4 or i == 7 then
-- Move to next X and back to start of Z when we reach
-- the end of a Z line.
pos.x = pos.x + 1
pos.z = pos.z - 2
elseif i == 5 then
-- Skip the middle position (we've already run on it)
-- and double-increment the counter.
pos.z = pos.z + 2
i = i + 1
elseif i <= 9 then
-- Go to next Z.
pos.z = pos.z + 1
elseif i == 10 then
-- Move back to center and up.
-- The Y+ position must be last so that we don't dig
-- straight upward and not come down (since the Y-
-- position isn't checked).
pos.x = pos.x - 1
pos.z = pos.z - 1
pos.y = pos.y + 1
else
return nil
end
return pos
end
local function chainsaw_dig(player, pos, remaining_charge)
local minp = {
x = pos.x - (tree_max_radius + 1),
y = pos.y,
z = pos.z - (tree_max_radius + 1)
}
local maxp = {
x = pos.x + (tree_max_radius + 1),
y = pos.y + tree_max_height,
z = pos.z + (tree_max_radius + 1)
}
local vm = minetest.get_voxel_manip()
local emin, emax = vm:read_from_map(minp, maxp)
cutter = {
area = VoxelArea:new{MinEdge=emin, MaxEdge=emax},
data = vm:get_data(),
param2 = vm:get_param2_data(),
seen = {},
drops = {}, -- [content_id] = count
minp = vector.copy(pos),
maxp = vector.copy(pos),
charge = remaining_charge
}
dig_recursive(pos.x, pos.y, pos.z)
-- Check protection
local player_name = player:get_player_name()
if minetest.is_area_protected(cutter.minp, cutter.maxp, player_name, 6) then
minetest.chat_send_player(player_name, "The chainsaw cannot cut this tree. The cuboid " ..
minetest.pos_to_string(cutter.minp) .. ", " .. minetest.pos_to_string(cutter.maxp) ..
" contains protected nodes.")
minetest.record_protection_violation(pos, player_name)
return
end
-- This function does all the hard work. Recursively we dig the node at hand
-- if it is in the table and then search the surroundings for more stuff to dig.
local function recursive_dig(pos, remaining_charge)
if remaining_charge < chainsaw_charge_per_node then
return remaining_charge
end
local node = minetest.get_node(pos)
minetest.sound_play("chainsaw", {
pos = pos,
gain = 1.0,
max_hear_distance = 20
})
if not check_if_node_sawed(pos) then
return remaining_charge
end
handle_drops(pos)
-- Wood found - cut it
handle_drops(minetest.get_node_drops(node.name, ""))
minetest.remove_node(pos)
remaining_charge = remaining_charge - chainsaw_charge_per_node
vm:set_data(cutter.data)
vm:write_to_map(true)
vm:update_map()
-- Check surroundings and run recursively if any charge left
for npos in iterSawTries(pos) do
if remaining_charge < chainsaw_charge_per_node then
break
end
if check_if_node_sawed(npos) then
remaining_charge = recursive_dig(npos, remaining_charge)
else
minetest.check_for_falling(npos)
-- Update falling nodes
for i, status in pairs(cutter.seen) do
if status == 2 then -- actually dug
minetest.check_for_falling(cutter.area:position(i))
end
end
return remaining_charge
end
-- Function to randomize positions for new node drops
@ -369,30 +243,50 @@ local function get_drop_pos(pos)
return pos
end
-- Chainsaw entry point
local function chainsaw_dig(pos, current_charge)
-- Start sawing things down
local remaining_charge = recursive_dig(pos, current_charge)
minetest.sound_play("chainsaw", {pos = pos, gain = 1.0,
max_hear_distance = 10})
local drop_inv = minetest.create_detached_inventory("technic:chainsaw_drops", {}, ":technic")
handle_drops = function(pos)
local n_slots = 100
drop_inv:set_size("main", n_slots)
drop_inv:set_list("main", {})
-- Now drop items for the player
for name, stack in pairs(produced) do
-- Drop stacks of stack max or less
local count, max = stack:get_count(), stack:get_stack_max()
stack:set_count(max)
while count > max do
minetest.add_item(get_drop_pos(pos), stack)
count = count - max
-- Put all dropped items into the detached inventory
for c_id, count in pairs(cutter.drops) do
local name = minetest.get_name_from_content_id(c_id)
-- Add drops in bulk -> keep some randomness
while count > 0 do
local drops = minetest.get_node_drops(name, "")
-- higher numbers are faster but return uneven sapling counts
local decrement = math.ceil(count * 0.3)
decrement = math.min(count, math.max(5, decrement))
for _, stack in ipairs(drops) do
stack = ItemStack(stack)
local total = math.ceil(stack:get_count() * decrement * chainsaw_efficiency)
local stack_max = stack:get_stack_max()
-- Split into full stacks
while total > 0 do
local size = math.min(total, stack_max)
stack:set_count(size)
drop_inv:add_item("main", stack)
total = total - size
end
end
count = count - decrement
end
end
-- Drop in random places
for i = 1, n_slots do
local stack = drop_inv:get_stack("main", i)
if stack:is_empty() then
break
end
stack:set_count(count)
minetest.add_item(get_drop_pos(pos), stack)
end
-- Clean up
produced = {}
return remaining_charge
drop_inv:set_size("main", 0) -- free RAM
end
@ -408,8 +302,7 @@ minetest.register_tool("technic:chainsaw", {
end
local meta = minetest.deserialize(itemstack:get_metadata())
if not meta or not meta.charge or
meta.charge < chainsaw_charge_per_node then
if not meta or not meta.charge then
return
end
@ -421,7 +314,11 @@ minetest.register_tool("technic:chainsaw", {
-- Send current charge to digging function so that the
-- chainsaw will stop after digging a number of nodes
meta.charge = chainsaw_dig(pointed_thing.under, meta.charge)
chainsaw_dig(user, pointed_thing.under, meta.charge)
meta.charge = cutter.charge
cutter = {} -- Free RAM
if not technic.creative_mode then
technic.set_RE_wear(itemstack, meta.charge, chainsaw_max_charge)
itemstack:set_metadata(minetest.serialize(meta))