correct injector inventory handling by tubes

This commit is contained in:
Tim 2015-02-11 03:14:15 +01:00
parent ce40d1cfb8
commit 7ed1aa9398

@ -66,7 +66,15 @@ minetest.register_node("technic:injector", {
tiles = {"technic_injector_top.png", "technic_injector_bottom.png", "technic_injector_side.png", tiles = {"technic_injector_top.png", "technic_injector_bottom.png", "technic_injector_side.png",
"technic_injector_side.png", "technic_injector_side.png", "technic_injector_side.png"}, "technic_injector_side.png", "technic_injector_side.png", "technic_injector_side.png"},
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, tubedevice=1, tubedevice_receiver=1}, groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, tubedevice=1, tubedevice_receiver=1},
tube = {connect_sides={bottom=1}}, tube = {
can_insert = function(pos, node, stack, direction)
return minetest.get_meta(pos):get_inventory():room_for_item("main",stack)
end,
insert_object = function(pos, node, stack, direction)
return minetest.get_meta(pos):get_inventory():add_item("main",stack)
end,
connect_sides = {left=1, right=1, front=1, back=1, top=1, bottom=1},
},
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
on_construct = function(pos) on_construct = function(pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)