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update
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stargate/io.lua
Normal file
1
stargate/io.lua
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@ -0,0 +1 @@
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@ -29,7 +29,6 @@ end
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-- load Stargates network data
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if stargate.restore_data("registered_players") ~= nil then
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print(dump(stargate_network["registered_players"]))
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for __,tab in ipairs(stargate_network["registered_players"]) do
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if stargate.restore_data(tab["player_name"]) == nil then
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print ("[stargate] Error loading data!")
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@ -39,7 +38,6 @@ else
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print ("[stargate] Error loading data! Creating new file.")
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stargate_network["registered_players"]={}
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stargate.save_data("registered_players")
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print(dump(stargate_network["registered_players"]))
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end
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-- register_on_joinplayer
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@ -120,7 +118,6 @@ stargate.gateFormspecHandler = function(pos, node, clicker, itemstack)
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stargate_network["players"][player_name]["dest_type"]="own"
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local formspec=stargate.get_formspec(player_name,"main")
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stargate_network["players"][player_name]["formspec"]=formspec
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print(dump(formspec))
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if formspec ~=nil then minetest.show_formspec(player_name, "stargate_main", formspec) end
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end
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@ -152,8 +149,9 @@ stargate.get_formspec = function(player_name,page)
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end
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local list_index=stargate_network["players"][player_name]["current_index"]
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local page=math.floor(list_index / (30) + 1)
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local pagemax = math.floor((stargate_network["players"][player_name]["own_gates_count"]+1) / (30) + 1)
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local page=math.floor(list_index / 24 + 1)
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local pagemax = math.floor((stargate_network["players"][player_name]["own_gates_count"] / 24) + 1)
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local x,y
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for y=0,7,1 do
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for x=0,2,1 do
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local gate_temp=stargate_network["players"][player_name]["own_gates"][list_index+1]
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@ -162,6 +160,7 @@ stargate.get_formspec = function(player_name,page)
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formspec = formspec.."label["..(x*4.5+.5)..","..(2.3+y*.9)..";("..gate_temp["pos"].x..","..gate_temp["pos"].y..","..gate_temp["pos"].z..") "..gate_temp["type"].."]"
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formspec = formspec.."label["..(x*4.5+.5)..","..(2.7+y*.9)..";"..gate_temp["description"].."]"
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end
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print(dump(list_index))
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list_index=list_index+1
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end
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end
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@ -173,8 +172,7 @@ end
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-- register_on_player_receive_fields
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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print(dump(formname))
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--if formname ~= "stargate:main" then return end
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if not formname == "stargate_main" then return "" end
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local player_name = player:get_player_name()
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local current_gate=stargate_network["players"][player_name]["current_gate"]
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local formspec
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@ -185,7 +183,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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else current_gate["type"] = "private" end
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formspec= stargate.get_formspec(player_name,"main")
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stargate_network["players"][player_name]["formspec"] = formspec
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minetest.show_formspec(player_name, "stargate:main", formspec)
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minetest.show_formspec(player_name, "stargate_main", formspec)
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minetest.sound_play("click", {to_player=player_name, gain = 0.5})
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return
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end
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@ -196,14 +194,14 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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stargate_network["players"][player_name]["current_index"] = 0
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formspec = stargate.get_formspec(player_name,"main")
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stargate_network["players"][player_name]["formspec"] = formspec
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minetest.show_formspec(player_name, "stargate:main", formspec)
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minetest.show_formspec(player_name, "stargate_main", formspec)
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minetest.sound_play("click", {to_player=player_name, gain = 0.5})
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return
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end
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if fields.edit_desc then
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formspec= stargate.get_formspec(player_name,"edit_desc")
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stargate_network["players"][player_name]["formspec"]=formspec
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minetest.show_formspec(player_name, "stargate:main", formspec)
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minetest.show_formspec(player_name, "stargate_main", formspec)
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minetest.sound_play("click", {to_player=player_name, gain = 0.5})
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return
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end
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@ -212,25 +210,25 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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current_gate["description"]=fields.desc_box
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formspec= stargate.get_formspec(player_name,"main")
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stargate_network["players"][player_name]["formspec"]=formspec
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minetest.show_formspec(player_name, "stargate:main", formspec)
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minetest.show_formspec(player_name, "stargate_main", formspec)
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minetest.sound_play("click", {to_player=player_name, gain = 0.5})
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return
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end
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-- page controls
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local start=math.floor(stargate_network["players"][player_name]["current_index"]/30 +1 )
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local start=math.floor(stargate_network["players"][player_name]["current_index"]/24 +1 )
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local start_i=start
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local pagemax = math.floor((stargate_network["players"][player_name]["own_gates_count"]) / (30) + 1)
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local pagemax = math.floor(((stargate_network["players"][player_name]["own_gates_count"]-1) / 24) + 1)
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if fields.page_left then
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minetest.sound_play("paperflip2", {to_player=player_name, gain = 1.0})
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start_i = start_i - 1
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if start_i < 1 then start_i = 1 end
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if not (start_i == start) then
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stargate_network["players"][player_name]["current_index"] = (start_i-1)*30+1
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stargate_network["players"][player_name]["current_index"] = (start_i-1)*24
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formspec = stargate.get_formspec(player_name,"main")
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stargate_network["players"][player_name]["formspec"] = formspec
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minetest.show_formspec(player_name, "stargate:main", formspec)
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minetest.show_formspec(player_name, "stargate_main", formspec)
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end
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end
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if fields.page_right then
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@ -238,10 +236,24 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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start_i = start_i + 1
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if start_i > pagemax then start_i = pagemax end
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if not (start_i == start) then
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stargate_network["players"][player_name]["current_index"] = (start_i-1)*30+1
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stargate_network["players"][player_name]["current_index"] = (start_i-1)*24
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formspec = stargate.get_formspec(player_name,"main")
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stargate_network["players"][player_name]["formspec"] = formspec
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minetest.show_formspec(player_name, "stargate:main", formspec)
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minetest.show_formspec(player_name, "stargate_main", formspec)
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end
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end
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local list_index=stargate_network["players"][player_name]["current_index"]
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local i
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for i=0,23,1 do
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local button="list_button"..i+list_index
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if fields[button] then
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local gate=stargate_network["players"][player_name]["current_gate"]
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local dest_gate=stargate_network["players"][player_name]["own_gates"][list_index+i+1]
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gate["destination"]={}
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gate["destination"].x=dest_gate["pos"].x
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gate["destination"].y=dest_gate["pos"].y
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gate["destination"].z=dest_gate["pos"].z
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activateGate (player,gate["pos"])
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end
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end
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end)
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