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https://github.com/minetest-mods/technic.git
synced 2025-01-03 03:07:36 +01:00
add pipeworks tube overlays to self-contained injector
also, gave it paramtype2 = "facedir" and removed the front connection for consistency with other machines
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parent
0e9caf069d
commit
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@ -3,6 +3,8 @@ local S = technic.getter
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local fs_helpers = pipeworks.fs_helpers
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local fs_helpers = pipeworks.fs_helpers
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local tube_entry = "^pipeworks_tube_connection_metallic.png"
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local function inject_items (pos)
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local function inject_items (pos)
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local meta=minetest.get_meta(pos)
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local meta=minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local inv = meta:get_inventory()
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@ -76,8 +78,15 @@ end
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minetest.register_node("technic:injector", {
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minetest.register_node("technic:injector", {
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description = S("Self-Contained Injector"),
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description = S("Self-Contained Injector"),
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tiles = {"technic_injector_top.png", "technic_injector_bottom.png", "technic_injector_side.png",
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tiles = {
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"technic_injector_side.png", "technic_injector_side.png", "technic_injector_side.png"},
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"technic_injector_top.png"..tube_entry,
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"technic_injector_bottom.png",
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"technic_injector_side.png"..tube_entry,
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"technic_injector_side.png"..tube_entry,
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"technic_injector_side.png"..tube_entry,
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"technic_injector_side.png"
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},
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paramtype2 = "facedir",
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groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, tubedevice=1, tubedevice_receiver=1},
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groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, tubedevice=1, tubedevice_receiver=1},
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tube = {
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tube = {
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can_insert = function(pos, node, stack, direction)
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can_insert = function(pos, node, stack, direction)
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@ -91,7 +100,7 @@ minetest.register_node("technic:injector", {
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insert_object = function(pos, node, stack, direction)
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insert_object = function(pos, node, stack, direction)
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return minetest.get_meta(pos):get_inventory():add_item("main", stack)
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return minetest.get_meta(pos):get_inventory():add_item("main", stack)
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end,
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end,
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connect_sides = {left=1, right=1, front=1, back=1, top=1, bottom=1},
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connect_sides = {left=1, right=1, back=1, top=1, bottom=1},
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},
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},
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sounds = default.node_sound_wood_defaults(),
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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on_construct = function(pos)
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