Bunch of fixes

This commit is contained in:
RealBadAngel 2013-01-27 10:15:39 +01:00
parent 23e1d8e0ca
commit 876218ea81
11 changed files with 258 additions and 170 deletions

@ -73,7 +73,7 @@ minetest.register_node("technic:concrete_post", {
sounds = default.node_sound_stone_defaults(),
})
stairsplus.register_stair_and_slab_and_panel_and_micro("concrete", "technic:concrete",
stairsplus.register_stair_and_slab_and_panel_and_micro(":stairsplus", "concrete", "technic:concrete",
{cracky=3},
{"technic_concrete_block.png"},
"Concrete Stairs",

@ -19,6 +19,34 @@ minetest.register_craft({
})
mk1_on = function(pos, node)
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
local pos1={}
pos1.x=pos.x
pos1.y=pos.y
pos1.z=pos.z
if node.param2==3 then pos1.x=pos1.x+1 end
if node.param2==2 then pos1.z=pos1.z+1 end
if node.param2==1 then pos1.x=pos1.x-1 end
if node.param2==0 then pos1.z=pos1.z-1 end
if node.name == "technic:constructor_mk1_off" then
hacky_swap_node(pos,"technic:constructor_mk1_on")
nodeupdate(pos)
local node1=minetest.env:get_node(pos1)
deploy_node (inv,"slot1",pos1,node1,node)
end
end
mk1_off = function(pos, node)
if node.name == "technic:constructor_mk1_on" then
hacky_swap_node(pos,"technic:constructor_mk1_off")
nodeupdate(pos)
end
end
minetest.register_node("technic:constructor_mk1_off", {
description = "Constructor MK1",
tile_images = {"technic_constructor_mk1_top_off.png","technic_constructor_mk1_bottom_off.png","technic_constructor_mk1_side2_off.png","technic_constructor_mk1_side1_off.png",
@ -26,6 +54,7 @@ minetest.register_node("technic:constructor_mk1_off", {
is_ground_content = true,
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon_receptor_off = 1, mesecon_effector_off = 1, mesecon = 2},
mesecons= {effector={action_on=mk1_on}},
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
@ -53,39 +82,46 @@ minetest.register_node("technic:constructor_mk1_on", {
"technic_constructor_back.png","technic_constructor_front_on.png"},
is_ground_content = true,
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon_receptor_off = 1, mesecon_effector_off = 1, mesecon = 2,not_in_creative_inventory=1},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,mesecon = 2,not_in_creative_inventory=1},
mesecons= {effector={action_off=mk1_off}},
sounds = default.node_sound_stone_defaults(),
})
mesecon:register_on_signal_on(function(pos, node)
--Constructor MK2
mk2_on = function(pos, node)
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
local pos1={}
local pos2={}
pos1.x=pos.x
pos1.y=pos.y
pos1.z=pos.z
if node.param2==3 then pos1.x=pos1.x+1 end
if node.param2==2 then pos1.z=pos1.z+1 end
if node.param2==1 then pos1.x=pos1.x-1 end
if node.param2==0 then pos1.z=pos1.z-1 end
pos2.x=pos.x
pos2.y=pos.y
pos2.z=pos.z
if node.param2==3 then pos1.x=pos1.x+1 pos2.x=pos2.x+2 end
if node.param2==2 then pos1.z=pos1.z+1 pos2.z=pos2.z+2 end
if node.param2==1 then pos1.x=pos1.x-1 pos2.x=pos2.x-2 end
if node.param2==0 then pos1.z=pos1.z-1 pos2.z=pos2.z-2 end
if node.name == "technic:constructor_mk1_off" then
hacky_swap_node(pos,"technic:constructor_mk1_on")
if node.name == "technic:constructor_mk2_off" then
hacky_swap_node(pos,"technic:constructor_mk2_on")
nodeupdate(pos)
local node1=minetest.env:get_node(pos1)
deploy_node (inv,"slot1",pos1,node1,node)
local node1=minetest.env:get_node(pos2)
deploy_node (inv,"slot2",pos2,node1,node)
end
end
end)
mesecon:register_on_signal_off(function(pos, node)
if node.name == "technic:constructor_mk1_on" then
hacky_swap_node(pos,"technic:constructor_mk1_off")
mk2_off = function(pos, node)
if node.name == "technic:constructor_mk2_on" then
hacky_swap_node(pos,"technic:constructor_mk2_off")
nodeupdate(pos)
end
end)
mesecon:register_effector("technic:constructor_mk1_on", "technic:constructor_mk1_off")
end
minetest.register_node("technic:constructor_mk2_off", {
description = "Constructor MK2",
@ -93,7 +129,8 @@ minetest.register_node("technic:constructor_mk2_off", {
"technic_constructor_back.png","technic_constructor_front_off.png"},
is_ground_content = true,
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon_receptor_off = 1, mesecon_effector_off = 1, mesecon = 2},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2},
mesecons= {effector={action_on=mk2_on}},
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
@ -125,97 +162,14 @@ minetest.register_node("technic:constructor_mk2_on", {
"technic_constructor_back.png","technic_constructor_front_on.png"},
is_ground_content = true,
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon_receptor_off = 1, mesecon_effector_off = 1, mesecon = 2,not_in_creative_inventory=1},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2, not_in_creative_inventory=1},
mesecons= {effector={action_off=mk2_off}},
sounds = default.node_sound_stone_defaults(),
})
mesecon:register_on_signal_on(function(pos, node)
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
local pos1={}
local pos2={}
pos1.x=pos.x
pos1.y=pos.y
pos1.z=pos.z
pos2.x=pos.x
pos2.y=pos.y
pos2.z=pos.z
if node.param2==3 then pos1.x=pos1.x+1 pos2.x=pos2.x+2 end
if node.param2==2 then pos1.z=pos1.z+1 pos2.z=pos2.z+2 end
if node.param2==1 then pos1.x=pos1.x-1 pos2.x=pos2.x-2 end
if node.param2==0 then pos1.z=pos1.z-1 pos2.z=pos2.z-2 end
if node.name == "technic:constructor_mk2_off" then
hacky_swap_node(pos,"technic:constructor_mk2_on")
nodeupdate(pos)
local node1=minetest.env:get_node(pos1)
deploy_node (inv,"slot1",pos1,node1,node)
local node1=minetest.env:get_node(pos2)
deploy_node (inv,"slot2",pos2,node1,node)
end
end)
mesecon:register_on_signal_off(function(pos, node)
if node.name == "technic:constructor_mk2_on" then
hacky_swap_node(pos,"technic:constructor_mk2_off")
nodeupdate(pos)
end
end)
mesecon:register_effector("technic:constructor_mk2_on", "technic:constructor_mk2_off")
minetest.register_node("technic:constructor_mk3_off", {
description = "Constructor MK3",
tile_images = {"technic_constructor_mk3_top_off.png","technic_constructor_mk3_bottom_off.png","technic_constructor_mk3_side2_off.png","technic_constructor_mk3_side1_off.png",
"technic_constructor_back.png","technic_constructor_front_off.png"},
is_ground_content = true,
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon_receptor_off = 1, mesecon_effector_off = 1, mesecon = 2},
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"invsize[8,9;]"..
"label[0,0;Constructor MK2]"..
"label[5,0;Slot 1]"..
"list[current_name;slot1;6,0;1,1;]"..
"label[5,1;Slot 2]"..
"list[current_name;slot2;6,1;1,1;]"..
"label[5,2;Slot 3]"..
"list[current_name;slot3;6,2;1,1;]"..
"label[5,3;Slot 4]"..
"list[current_name;slot4;6,3;1,1;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "Constructor MK3")
local inv = meta:get_inventory()
inv:set_size("slot1", 1)
inv:set_size("slot2", 1)
inv:set_size("slot3", 1)
inv:set_size("slot4", 1)
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
if inv:is_empty("slot1")==false or inv:is_empty("slot2")==false or inv:is_empty("slot3")==false or inv:is_empty("slot4")==false then return false end
return true
end,
})
minetest.register_node("technic:constructor_mk3_on", {
description = "Constructor MK3",
tile_images = {"technic_constructor_mk3_top_on.png","technic_constructor_mk3_bottom_on.png","technic_constructor_mk3_side2_on.png","technic_constructor_mk3_side1_on.png",
"technic_constructor_back.png","technic_constructor_front_on.png"},
is_ground_content = true,
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon_receptor_off = 1, mesecon_effector_off = 1, mesecon = 2,not_in_creative_inventory=1},
sounds = default.node_sound_stone_defaults(),
})
mesecon:register_on_signal_on(function(pos, node)
-- Constructor MK3
mk3_on = function(pos, node)
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
@ -257,18 +211,65 @@ mesecon:register_on_signal_on(function(pos, node)
local node1=minetest.env:get_node(pos4)
deploy_node (inv,"slot4",pos4,node1,node)
end
end
end)
mesecon:register_on_signal_off(function(pos, node)
mk3_off = function(pos, node)
if node.name == "technic:constructor_mk3_on" then
hacky_swap_node(pos,"technic:constructor_mk3_off")
nodeupdate(pos)
end
end)
end
mesecon:register_effector("technic:constructor_mk3_on", "technic:constructor_mk3_off")
minetest.register_node("technic:constructor_mk3_off", {
description = "Constructor MK3",
tile_images = {"technic_constructor_mk3_top_off.png","technic_constructor_mk3_bottom_off.png","technic_constructor_mk3_side2_off.png","technic_constructor_mk3_side1_off.png",
"technic_constructor_back.png","technic_constructor_front_off.png"},
is_ground_content = true,
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2},
mesecons= {effector={action_on=mk3_on}},
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"invsize[8,9;]"..
"label[0,0;Constructor MK2]"..
"label[5,0;Slot 1]"..
"list[current_name;slot1;6,0;1,1;]"..
"label[5,1;Slot 2]"..
"list[current_name;slot2;6,1;1,1;]"..
"label[5,2;Slot 3]"..
"list[current_name;slot3;6,2;1,1;]"..
"label[5,3;Slot 4]"..
"list[current_name;slot4;6,3;1,1;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "Constructor MK3")
local inv = meta:get_inventory()
inv:set_size("slot1", 1)
inv:set_size("slot2", 1)
inv:set_size("slot3", 1)
inv:set_size("slot4", 1)
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
if inv:is_empty("slot1")==false or inv:is_empty("slot2")==false or inv:is_empty("slot3")==false or inv:is_empty("slot4")==false then return false end
return true
end,
})
minetest.register_node("technic:constructor_mk3_on", {
description = "Constructor MK3",
tile_images = {"technic_constructor_mk3_top_on.png","technic_constructor_mk3_bottom_on.png","technic_constructor_mk3_side2_on.png","technic_constructor_mk3_side1_on.png",
"technic_constructor_back.png","technic_constructor_front_on.png"},
is_ground_content = true,
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2,not_in_creative_inventory=1},
mesecons= {effector={action_off=mk3_off}},
sounds = default.node_sound_stone_defaults(),
})
deploy_node =function (inv, slot_name, pos1, node1, node)
@ -294,4 +295,4 @@ if node1.name == "air" then
minetest.env:remove_node(pos1)
end
end
end

@ -38,7 +38,18 @@ minetest.register_node("technic:copper_chest", {
tiles = {"technic_copper_chest_top.png", "technic_copper_chest_top.png", "technic_copper_chest_side.png",
"technic_copper_chest_side.png", "technic_copper_chest_side.png", "technic_copper_chest_front.png"},
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1},
tube={insert_object=function(pos,node,stack,direction)
local meta=minetest.env:get_meta(pos)
local inv=meta:get_inventory()
return inv:add_item("main",stack)
end,
can_insert=function(pos,node,stack,direction)
local meta=minetest.env:get_meta(pos)
local inv=meta:get_inventory()
return inv:room_for_item("main",stack)
end,
input_inventory="main"},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
@ -89,7 +100,18 @@ minetest.register_node("technic:copper_locked_chest", {
tiles = {"technic_copper_chest_top.png", "technic_copper_chest_top.png", "technic_copper_chest_side.png",
"technic_copper_chest_side.png", "technic_copper_chest_side.png", "technic_copper_chest_locked.png"},
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1},
tube={insert_object=function(pos,node,stack,direction)
local meta=minetest.env:get_meta(pos)
local inv=meta:get_inventory()
return inv:add_item("main",stack)
end,
can_insert=function(pos,node,stack,direction)
local meta=minetest.env:get_meta(pos)
local inv=meta:get_inventory()
return inv:room_for_item("main",stack)
end,
input_inventory="main"},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)

@ -1,5 +1,4 @@
moreores
flowers
pipeworks
mesecons
stairsplus

@ -107,7 +107,6 @@ minetest.register_abm({
local load = math.floor(internal_EU_buffer/2000 * 100)
meta:set_string("formspec",
"invsize[8,9;]"..
"background[-1,-1;10,11;technic_electric_furnace_GUI.png]"..
"image[1,1;1,2;technic_power_meter_bg.png^[lowpart:"..
(load)..":technic_power_meter_fg.png]"..
"list[current_name;src;3,1;1,1;]"..

@ -57,6 +57,17 @@ minetest.register_node("technic:gold_chest", {
"technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_front.png"},
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1},
tube={insert_object=function(pos,node,stack,direction)
local meta=minetest.env:get_meta(pos)
local inv=meta:get_inventory()
return inv:add_item("main",stack)
end,
can_insert=function(pos,node,stack,direction)
local meta=minetest.env:get_meta(pos)
local inv=meta:get_inventory()
return inv:room_for_item("main",stack)
end,
input_inventory="main"},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
@ -117,7 +128,18 @@ minetest.register_node("technic:gold_chest".. state, {
tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png",
"technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_front"..state..".png"},
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, not_in_creative_inventory=1,tubedevice=1,tubedevice_receiver=1},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1},
tube={insert_object=function(pos,node,stack,direction)
local meta=minetest.env:get_meta(pos)
local inv=meta:get_inventory()
return inv:add_item("main",stack)
end,
can_insert=function(pos,node,stack,direction)
local meta=minetest.env:get_meta(pos)
local inv=meta:get_inventory()
return inv:room_for_item("main",stack)
end,
input_inventory="main"},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
drop = "technic:gold_chest",
@ -189,6 +211,17 @@ minetest.register_node("technic:gold_locked_chest", {
paramtype2 = "facedir",
drop = "technic:gold_locked_chest",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1},
tube={insert_object=function(pos,node,stack,direction)
local meta=minetest.env:get_meta(pos)
local inv=meta:get_inventory()
return inv:add_item("main",stack)
end,
can_insert=function(pos,node,stack,direction)
local meta=minetest.env:get_meta(pos)
local inv=meta:get_inventory()
return inv:room_for_item("main",stack)
end,
input_inventory="main"},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)
@ -287,7 +320,18 @@ minetest.register_node("technic:gold_locked_chest".. state, {
"technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_locked"..state..".png"},
paramtype2 = "facedir",
drop = "technic:gold_locked_chest",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, not_in_creative_inventory=1,tubedevice=1,tubedevice_receiver=1},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1},
tube={insert_object=function(pos,node,stack,direction)
local meta=minetest.env:get_meta(pos)
local inv=meta:get_inventory()
return inv:add_item("main",stack)
end,
can_insert=function(pos,node,stack,direction)
local meta=minetest.env:get_meta(pos)
local inv=meta:get_inventory()
return inv:room_for_item("main",stack)
end,
input_inventory="main"},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)
@ -608,4 +652,4 @@ function locked_chest_punched (pos,node,puncher)
local meta = minetest.env:get_meta(pos);
meta:set_string("formspec", "hack:sign_text_input")
end

@ -1,20 +1,5 @@
-- Minetest 0.4.4 : technic
minetest.register_alias("rebar", "technic:rebar")
minetest.register_alias("concrete", "technic:concrete")
minetest.register_alias("concrete_post", "technic:concrete_post")
minetest.register_alias("iron_chest", "technic:iron_chest")
minetest.register_alias("iron_locked_chest", "technic:iron_locked_chest")
minetest.register_alias("copper_chest", "technic:copper_chest")
minetest.register_alias("copper_locked_chest", "technic:copper_locked_chest")
minetest.register_alias("silver_chest", "technic:silver_chest")
minetest.register_alias("silver_locked_chest", "technic:silver_locked_chest")
minetest.register_alias("gold_chest", "technic:gold_chest")
minetest.register_alias("gold_locked_chest", "technic:gold_locked_chest")
minetest.register_alias("mithril_chest", "technic:mithril_chest")
minetest.register_alias("mithril_locked_chest", "technic:mithril_locked_chest")
modpath=minetest.get_modpath("technic")
--Read technic config file
@ -64,9 +49,9 @@ dofile(modpath.."/screwdriver.lua")
dofile(modpath.."/sonic_screwdriver.lua")
-- mesecons and tubes related
dofile(modpath.."/injector.lua")
--dofile(modpath.."/injector.lua")
dofile(modpath.."/node_breaker.lua")
dofile(modpath.."/deployer.lua")
--dofile(modpath.."/deployer.lua")
dofile(modpath.."/constructor.lua")
if enable_item_drop then dofile(modpath.."/item_drop.lua") end

@ -41,7 +41,18 @@ minetest.register_node("technic:iron_chest", {
tiles = {"technic_iron_chest_top.png", "technic_iron_chest_top.png", "technic_iron_chest_side.png",
"technic_iron_chest_side.png", "technic_iron_chest_side.png", "technic_iron_chest_front.png"},
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1},
tube={insert_object=function(pos,node,stack,direction)
local meta=minetest.env:get_meta(pos)
local inv=meta:get_inventory()
return inv:add_item("main",stack)
end,
can_insert=function(pos,node,stack,direction)
local meta=minetest.env:get_meta(pos)
local inv=meta:get_inventory()
return inv:room_for_item("main",stack)
end,
input_inventory="main"},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
@ -90,7 +101,18 @@ minetest.register_node("technic:iron_locked_chest", {
tiles = {"technic_iron_chest_top.png", "technic_iron_chest_top.png", "technic_iron_chest_side.png",
"technic_iron_chest_side.png", "technic_iron_chest_side.png", "technic_iron_chest_locked.png"},
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1},
tube={insert_object=function(pos,node,stack,direction)
local meta=minetest.env:get_meta(pos)
local inv=meta:get_inventory()
return inv:add_item("main",stack)
end,
can_insert=function(pos,node,stack,direction)
local meta=minetest.env:get_meta(pos)
local inv=meta:get_inventory()
return inv:room_for_item("main",stack)
end,
input_inventory="main"},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)

@ -8,13 +8,29 @@ minetest.register_craft({
}
})
node_breaker_on = function(pos, node)
if node.name == "technic:nodebreaker_off" then
hacky_swap_node(pos,"technic:nodebreaker_on")
break_node (pos,node.param2)
nodeupdate(pos)
end
end
node_breaker_off = function(pos, node)
if node.name == "technic:nodebreaker_on" then
hacky_swap_node(pos,"technic:nodebreaker_off")
nodeupdate(pos)
end
end
minetest.register_node("technic:nodebreaker_off", {
description = "Node Breaker",
tile_images = {"technic_nodebreaker_top_off.png","technic_nodebreaker_bottom_off.png","technic_nodebreaker_side2_off.png","technic_nodebreaker_side1_off.png",
"technic_nodebreaker_back.png","technic_nodebreaker_front_off.png"},
is_ground_content = true,
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon_receptor_off = 1, mesecon_effector_off = 1, mesecon = 2,tubedevice=1},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2,tubedevice=1},
mesecons= {effector={action_on=node_breaker_on, action_off=node_breaker_off}},
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
@ -26,29 +42,13 @@ minetest.register_node("technic:nodebreaker_on", {
description = "Node Breaker",
tile_images = {"technic_nodebreaker_top_on.png","technic_nodebreaker_bottom_on.png","technic_nodebreaker_side2_on.png","technic_nodebreaker_side1_on.png",
"technic_nodebreaker_back.png","technic_nodebreaker_front_on.png"},
mesecons= {effector={action_on=node_breaker_on, action_off=node_breaker_off}},
is_ground_content = true,
paramtype2 = "facedir",
tubelike=1,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon_receptor_off = 1, mesecon_effector_off = 1, mesecon = 2,tubedevice=1,not_in_creative_inventory=1},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2,tubedevice=1,not_in_creative_inventory=1},
sounds = default.node_sound_stone_defaults(),
})
mesecon:register_on_signal_on(function(pos, node)
if node.name == "technic:nodebreaker_off" then
minetest.env:add_node(pos, {name="technic:nodebreaker_on", param2 = node.param2})
break_node (pos,node.param2)
nodeupdate(pos)
end
end)
mesecon:register_on_signal_off(function(pos, node)
if node.name == "technic:nodebreaker_on" then
minetest.env:add_node(pos, {name="technic:nodebreaker_off", param2 = node.param2})
nodeupdate(pos)
end
end)
mesecon:register_effector("technic:nodebreaker_on", "technic:nodebreaker_off")
function break_node (pos,n_param)
local pos1={}
@ -70,9 +70,6 @@ function break_node (pos,n_param)
if n_param==0 then pos2.z=pos2.z-1 pos1.x=pos1.z+1 z_velocity=1 end
local node=minetest.env:get_node(pos2)
local meta = minetest.env:get_meta(pos1)
tubelike=meta:get_int("tubelike")
--if tubelike==1 then
if node.name == "air" then return nil end
if node.name == "default:lava_source" then return nil end
if node.name == "default:lava_flowing" then return nil end
@ -86,9 +83,7 @@ function break_node (pos,n_param)
item1:get_luaentity().start_pos = {x=pos.x,y=pos.y,z=pos.z}
item1:setvelocity({x=x_velocity, y=0, z=z_velocity})
item1:setacceleration({x=0, y=0, z=0})
-- minetest.item_drop(dropped_item, "", pos1)
end
minetest.env:remove_node(pos2)
--end
end

@ -38,7 +38,7 @@ minetest.register_node( "technic:obsidian", {
sounds = default.node_sound_stone_defaults(),
})
stairsplus.register_stair_and_slab_and_panel_and_micro("marble", "technic:marble",
stairsplus.register_stair_and_slab_and_panel_and_micro(":stairsplus", "marble", "technic:marble",
{cracky=3},
{"technic_marble.png"},
"Marble Stairs",
@ -46,7 +46,7 @@ stairsplus.register_stair_and_slab_and_panel_and_micro("marble", "technic:marble
"Marble Panel",
"Marble Microblock",
"marble")
stairsplus.register_stair_and_slab_and_panel_and_micro("marble_bricks", "technic:marble_bricks",
stairsplus.register_stair_and_slab_and_panel_and_micro(":stairsplus", "marble_bricks", "technic:marble_bricks",
{cracky=3},
{"technic_marble_bricks.png"},
"Marble Bricks Stairs",
@ -54,7 +54,7 @@ stairsplus.register_stair_and_slab_and_panel_and_micro("marble_bricks", "technic
"Marble Bricks Panel",
"Marble Bricks Microblock",
"marble_bricks")
stairsplus.register_stair_and_slab_and_panel_and_micro("granite", "technic:granite",
stairsplus.register_stair_and_slab_and_panel_and_micro(":stairsplus", "granite", "technic:granite",
{cracky=3},
{"technic_granite.png"},
"Granite Stairs",
@ -62,7 +62,7 @@ stairsplus.register_stair_and_slab_and_panel_and_micro("granite", "technic:grani
"Granite Panel",
"Granite Microblock",
"granite")
stairsplus.register_stair_and_slab_and_panel_and_micro("obsidian", "technic:obsidian",
stairsplus.register_stair_and_slab_and_panel_and_micro(":stairsplus", "obsidian", "technic:obsidian",
{cracky=3},
{"technic_obsidian.png"},
"Obsidian Stairs",
@ -336,4 +336,4 @@ function generate_stratus(name, wherein, ceilin, ceil, minp, maxp, seed, stratus
end
end
--print("generate_ore done")
end
end

@ -38,7 +38,18 @@ minetest.register_node("technic:silver_chest", {
tiles = {"technic_silver_chest_top.png", "technic_silver_chest_top.png", "technic_silver_chest_side.png",
"technic_silver_chest_side.png", "technic_silver_chest_side.png", "technic_silver_chest_front.png"},
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1},
tube={insert_object=function(pos,node,stack,direction)
local meta=minetest.env:get_meta(pos)
local inv=meta:get_inventory()
return inv:add_item("main",stack)
end,
can_insert=function(pos,node,stack,direction)
local meta=minetest.env:get_meta(pos)
local inv=meta:get_inventory()
return inv:room_for_item("main",stack)
end,
input_inventory="main"},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
@ -106,8 +117,18 @@ minetest.register_node("technic:silver_locked_chest", {
tiles = {"technic_silver_chest_top.png", "technic_silver_chest_top.png", "technic_silver_chest_side.png",
"technic_silver_chest_side.png", "technic_silver_chest_side.png", "technic_silver_chest_locked.png"},
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
legacy_facedir_simple = true,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1},
tube={insert_object=function(pos,node,stack,direction)
local meta=minetest.env:get_meta(pos)
local inv=meta:get_inventory()
return inv:add_item("main",stack)
end,
can_insert=function(pos,node,stack,direction)
local meta=minetest.env:get_meta(pos)
local inv=meta:get_inventory()
return inv:room_for_item("main",stack)
end,
input_inventory="main"},legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)
local meta = minetest.env:get_meta(pos)