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Handheld prospecting tool
The new tool will say whether a target block type is present in a specified region, to allow for more targeted digging. It is deliberately quite weak, with several limitations: only stores enough charge for a small number of shots; target can only be set by pointing at an example node; range is limited; accuracy is less than 100%. Some of these limitations should probably be ameliorated, but not entirely eliminated, in the future when we have a better idea of game balance. The inventory image is only a placeholder.
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parent
01b475c7cc
commit
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BIN
technic/sounds/technic_prospector_hit.ogg
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technic/sounds/technic_prospector_hit.ogg
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technic/sounds/technic_prospector_miss.ogg
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technic/sounds/technic_prospector_miss.ogg
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technic/textures/technic_prospector.png
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technic/textures/technic_prospector.png
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@ -13,6 +13,7 @@ dofile(path.."/cans.lua")
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dofile(path.."/chainsaw.lua")
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dofile(path.."/chainsaw.lua")
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dofile(path.."/tree_tap.lua")
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dofile(path.."/tree_tap.lua")
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dofile(path.."/sonic_screwdriver.lua")
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dofile(path.."/sonic_screwdriver.lua")
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dofile(path.."/prospector.lua")
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if minetest.get_modpath("screwdriver") then
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if minetest.get_modpath("screwdriver") then
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-- compatibility alias
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-- compatibility alias
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126
technic/tools/prospector.lua
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126
technic/tools/prospector.lua
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@ -0,0 +1,126 @@
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local S = technic.getter
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technic.register_power_tool("technic:prospector", 15000)
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local function get_metadata(toolstack)
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local m = minetest.deserialize(toolstack:get_metadata())
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if not m then m = {} end
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if not m.charge then m.charge = 0 end
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if not m.target then m.target = "" end
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if not m.look_depth then m.look_depth = 7 end
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if not m.look_radius then m.look_radius = 1 end
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return m
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end
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minetest.register_tool("technic:prospector", {
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description = S("Prospector"),
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inventory_image = "technic_prospector.png",
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wear_represents = "technic_RE_charge",
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on_refill = technic.refill_RE_charge,
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on_use = function(toolstack, user, pointed_thing)
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if not user or not user:is_player() or user.is_fake_player then return end
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if pointed_thing.type ~= "node" then return end
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local toolmeta = get_metadata(toolstack)
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local look_diameter = toolmeta.look_radius * 2 + 1
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local charge_to_take = toolmeta.look_depth * (toolmeta.look_depth + 1) * look_diameter * look_diameter
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if toolmeta.charge < charge_to_take then return end
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if toolmeta.target == "" then
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minetest.chat_send_player(user:get_player_name(), "Right-click to set target block type")
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return
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end
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toolmeta.charge = toolmeta.charge - charge_to_take
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toolstack:set_metadata(minetest.serialize(toolmeta))
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technic.set_RE_wear(toolstack, toolmeta.charge, technic.power_tools[toolstack:get_name()])
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local start_pos = pointed_thing.under
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local forward = minetest.facedir_to_dir(minetest.dir_to_facedir(user:get_look_dir(), true))
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local right = forward.x ~= 0 and { x=0, y=1, z=0 } or (forward.y ~= 0 and { x=0, y=0, z=1 } or { x=1, y=0, z=0 })
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local up = forward.x ~= 0 and { x=0, y=0, z=1 } or (forward.y ~= 0 and { x=1, y=0, z=0 } or { x=0, y=1, z=0 })
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local base_pos = vector.add(start_pos, vector.multiply(vector.add(right, up), - toolmeta.look_radius))
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local found = false
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for f = 0, toolmeta.look_depth-1 do
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for r = 0, look_diameter-1 do
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for u = 0, look_diameter-1 do
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if minetest.get_node(vector.add(vector.add(vector.add(base_pos, vector.multiply(forward, f)), vector.multiply(right, r)), vector.multiply(up, u))).name == toolmeta.target then found = true end
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end
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end
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end
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if math.random() < 0.02 then found = not found end
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minetest.chat_send_player(user:get_player_name(), minetest.registered_nodes[toolmeta.target].description.." is "..(found and "present" or "absent").." in "..look_diameter.."x"..look_diameter.."x"..toolmeta.look_depth.." region")
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minetest.sound_play("technic_prospector_"..(found and "hit" or "miss"), { pos = vector.add(user:getpos(), { x = 0, y = 1, z = 0 }), gain = 1.0, max_hear_distance = 10 })
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return toolstack
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end,
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on_place = function(toolstack, user, pointed_thing)
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if not user or not user:is_player() or user.is_fake_player then return end
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local toolmeta = get_metadata(toolstack)
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local pointed
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if pointed_thing.type == "node" then
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local pname = minetest.get_node(pointed_thing.under).name
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local pdef = minetest.registered_nodes[pname]
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if pdef and (pdef.groups.not_in_creative_inventory or 0) == 0 and pname ~= toolmeta.target then
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pointed = pname
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end
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end
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local look_diameter = toolmeta.look_radius * 2 + 1
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minetest.show_formspec(user:get_player_name(), "technic:prospector_control",
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"size[7,8.5]"..
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"item_image[0,0;1,1;"..toolstack:get_name().."]"..
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"label[1,0;"..minetest.formspec_escape(toolstack:get_definition().description).."]"..
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(toolmeta.target ~= "" and
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"label[0,1.5;Current target:]"..
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"label[0,2;"..minetest.formspec_escape(minetest.registered_nodes[toolmeta.target].description).."]"..
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"item_image[0,2.5;1,1;"..toolmeta.target.."]" or
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"label[0,1.5;No target set]")..
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(pointed and
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"label[3.5,1.5;May set new target:]"..
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"label[3.5,2;"..minetest.formspec_escape(minetest.registered_nodes[pointed].description).."]"..
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"item_image[3.5,2.5;1,1;"..pointed.."]"..
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"button_exit[3.5,3.65;2,0.5;target_"..pointed..";Set target]" or
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"label[3.5,1.5;No new target available]")..
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"label[0,4.5;Region cross section:]"..
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"label[0,5;"..look_diameter.."x"..look_diameter.."]"..
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"label[3.5,4.5;Set region cross section:]"..
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"button_exit[3.5,5.15;1,0.5;look_radius_0;1x1]"..
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"button_exit[4.5,5.15;1,0.5;look_radius_1;3x3]"..
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"button_exit[5.5,5.15;1,0.5;look_radius_3;7x7]"..
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"label[0,6;Region depth:]"..
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"label[0,6.5;"..toolmeta.look_depth.."]"..
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"label[3.5,6;Set region depth:]"..
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"button_exit[3.5,6.65;1,0.5;look_depth_7;7]"..
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"button_exit[4.5,6.65;1,0.5;look_depth_14;14]"..
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"button_exit[5.5,6.65;1,0.5;look_depth_21;21]"..
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"label[0,7.5;Accuracy:]"..
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"label[0,8;98%]")
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return
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end,
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})
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minetest.register_on_player_receive_fields(function(user, formname, fields)
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if formname ~= "technic:prospector_control" then return false end
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if not user or not user:is_player() or user.is_fake_player then return end
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local toolstack = user:get_wielded_item()
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if toolstack:get_name() ~= "technic:prospector" then return true end
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local toolmeta = get_metadata(toolstack)
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for field, value in pairs(fields) do
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if field:sub(1, 7) == "target_" then
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toolmeta.target = field:sub(8)
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end
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if field:sub(1, 12) == "look_radius_" then
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toolmeta.look_radius = field:sub(13)
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end
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if field:sub(1, 11) == "look_depth_" then
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toolmeta.look_depth = field:sub(12)
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end
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end
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toolstack:set_metadata(minetest.serialize(toolmeta))
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user:set_wielded_item(toolstack)
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return true
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end)
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minetest.register_craft({
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output = "technic:prospector",
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recipe = {
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{"moreores:pick_silver", "moreores:mithril_block", "pipeworks:teleport_tube_1"},
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{"technic:brass_ingot", "technic:control_logic_unit", "technic:brass_ingot"},
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{"", "technic:brass_ingot", ""},
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}
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})
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